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xboxrulz1405241485

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Everything posted by xboxrulz1405241485

  1. I think your iPod is a dud, you have to send it to the graveyard now.xboxrulz
  2. You may also want to install the drivers for the monitor, so it won't happen again.xboxrulz
  3. Topic moved due to the fact it is not a news headline, it's a discussion.xboxrulz
  4. Topic merged with PS3 vs. XBOX 360.Discussion too similar.xboxrulz
  5. if I were you, I would wait until 2007 because that's when MacOS X Leopard is coming out and it will debut tons of cool new feature like automatic backup and other great improvements to iChat, iCal and Mail.Plus, this is in the wrong area ... moved.xboxrulz
  6. Source: The Toronto Star I'm still sticking to my 360. Maybe in a few years when I hit university, I'll get myself a PS3 as a desktop Your thoughts?
  7. lol, well, I placed it as a separate topic because mine is a review and it's not a debate. It is different from the XBOX 360 vs. PS3 vs. Wii topic.xboxrulz
  8. I voted XBOX 360 because it's good in my point of view and that the XBOX Live! community is already established itself. However, it's not technically the best.Read my review that I posted in the Xisto forum to find out more.xboxrulz
  9. Ok, well the PS3 has finally arrived, and the Wii is coming in tomorrow, so I can now take the chance to review these consoles from a technical standpoint. Even though I do own an XBOX 360, this review is not aimed to promote the console that I've chosen. Technicals: XBOX 360: - Launched November 22, 2005 - 3 IBM PowerPC G5-based Cores w/ VMX 128 extensions clocked at 3.2GHz each - 1MB Cache (shared) - 512 MB RAM GDDR3 @ 700MHz - ATI "Xenos" chip 500 MHz w/ 10 MB EDRAM Cache (48 billion shader operations per second, 48 Unified Shaders, SM 3.0+) - DVD-ROM - Optional 20 GB HDD Playstation 3: - Launched November 17, 2006 - Sony, IBM, Toshiba Cell Broadband Engine clocked at 3.2GHz - 1MB amount of cache - 256 MB XDRAM @ 400 MHz - 256 MB RAM GDDR3 @ 700 MHz - NVIDIA "RSX" 550 MHz (74.8 billion shader operations per second, distinct pixel and vertex shaders, SM 3.0+) - BD-ROM (compatible w/ DVD/CD) - 40GB or 60 GB HDD Nintendo Wii: - Launched November 19, 2006 - IBM PowerPC based "Broadway" Core, clocked @ 729 MHz - 88 MB 1T-SRAM, 64 MB GDDR3 - ATI "Hollywood" GPU 243MHz (no specifications as of yet) - Proprietary DVD format - 512MB built-in flash memory Backwards Compatibility: XBOX 360: Backward compatibility is only achieve via software emulation by translating x86 instructions from the old Intel Pentium III based XBOX processor to the new IBM PowerPC G5-based processors. Playstation 3: Backward compatibility is achieved either by software or hardware by running the old codes off Playstation and Playstation 2 instructions. Nintendo Wii: Backward compatibility is achieved through hardware, by having the old games already in PowerPC architecture from Nintendo GameCube. For games before Nintendo Gamecube, gamers must repurchase old games from systems like Nintendo 64. Online Services: XBOX 360: Online Gameplay and Services are achieved via XBOX Live! for a small fee of CAD $59.99 (CAD $6/month) yearly subscription. You achieve full gameplay with up to 48-64 players and services. Playstation 3: Online gamplay and services are achieved via PlayStation Network Platform for free. You achieve full gameplay with up to 40 players and services. XFire support on selected games. Nintendo Wii: There has not been a confirmation about online gameplay on the WiiConnect24. However, the services are free through WiiConnect24. System Software Support: XBOX 360: - Audio file playback (non-DRM AAC, MP3, WMA) - Video file playback (WMV) - Image slideshows - Connectivity with a Media Center PC for more codec support - Keyboard support Playstation 3: - Audio file playback (ATRAC3, AAC, MP3, WAV) - Video file playback (MPEG1, MPEG2, MPEG4) - Additional Linux codec support (Ogg Vorbis, Ogg Theora, etc.) - Image editing and slideshows (JPEG, GIF, PNG, TIFF, BMP) - Mouse and keyboard support - Folding@Home client with visualizations from the RSX Nintendo Wii: - Audio file playback (MP3) - Video file playback (motion JPEG) - Image editing and slideshows Homebrewed Games: XBOX 360 Development via PC using the XNA Game Studio Express (C#, DirectX IDE) Playstation 3 Development via console or PC on Linux (OpenGL, C, C++) Nintendo Wii Not Confirmed: on console Final thoughts: It is still arguable that these consoles haven't been on the market long enough to safely say which is better. However, in my opinion, in the technical race, the Playstation 3 has outrunned XBOX 360 and definitely the Nintendo Wii, even if the Wii's specifications aren't fully released. However, it doesn't mean that Playstation 3 might be the champion in the gaming industry. Only time will tell Technical Ranks 1st Playstation 3 2nd XBOX 360 3rd Nintendo Wii xboxrulz
  10. I never liked the Creative players and I don't intend to get a Zune anytime soon or even, ever.xboxrulz
  11. I don't think you can because I've tried it before, and the installers and partitioners and even mount didn't let me to mount 2 HDDs on to one folder, because you might cause disc conflicts.xboxrulz
  12. You could've also argued that the nuclear bomb was never needed, even in World War II when it was dropped on Nagasaki and Hiroshima.xboxrulz
  13. well, Skype does the same thing Windows Live Messenger does in VOIP.xboxrulz
  14. well, it's not only to develop Windows games, it's also used for you to develop XBOX 360 games and then post it on XBOX Live for a small fee.xboxrulz
  15. I chose SuSE Linux because of its ease of use and powerful tools for professionals, zipped in one package.Furthermore, I pinned the post since there are a couple of related posts and we don't want the exact same question asked later.xboxrulz
  16. I got this game when it first came out, and then I patched the game too.However, DICE should seriously work on getting the map load times faster. Even Quake 4 loads faster than Battlefield 2142!xboxrulz
  17. Also, check that SAMBA is started up as a service.xboxrulz
  18. yes, ignite's way usually solves these types of problem, however, you'll lose all your settings by doing so.xboxrulz
  19. Exactly, so I don't know if these may get out of hands in the future.xboxrulz
  20. Yes, wireless energy is a good idea, but I don't think it's feasible. Just like Levis said, it may cause health concerns.xboxrulz
  21. well, I don't think Microsoft would take over Novell. They are still competitors but they have just came together in an agreement.xboxrulz
  22. couldn't u use the NDISWrapper for the driver modules?xboxrulz
  23. yes, the more things becoming wireless, the more interference it will create. That's why I don't use wireless as much as possible. This is rule especially applies to my network connection like to my XBOX 360, 'cuz I hate really crappy connections.xboxrulz
  24. it may be true, but remember other big companies such as IBM used to own a monopoly on PCs, look at it now, IBM technically isn't in the PC area anymore.xboxrulz
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