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Herbert1405241469

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Everything posted by Herbert1405241469

  1. Here goes... My third portrait (same model as my first). All done in Photoshop with smudge and paintbrush. You can check out her site (which is always changing) at http://www.samanthadgiff.com/
  2. Well, I beat the game Out of all the games in the GTA series, I must say that I've enjoyed this one the most. I wasn't really into the character Carl Johnson at first (I needed to turn on subtitles just to get what they were saying ) but the character grew on me. Now that I have two million dollars I won from gambling in Video Poker, I can strut around in a new suit and snappy hat while I try finshing the rest of the side missions The ending was pretty good too, though most people don't like the last mission because it's so long going without letting you save your game. I think that's very important for making a successful game, having a good ending. Makes all the work you put into it worth while. There was nothing I hated more about the old NES games than their endings. Most games back then were near impossible (anyone remember Back to the Future?) and all you'd get was a black screen with white text saying "Good Job" or somesuch. Anyway back on topic, has anyone tried the much debated Hot Coffee mod?
  3. It's funny, I had the idea of making a game exactly like this about 6 years ago... A game you could run around an entire state and do whatever you wanted. It's about bloody time somebody stole my idea One thing I enjoyed more in VC was the 80's music. SA's radio stations are better with the commercials and whatnot, but I'm not crazy about any of the music... I'm surprised I haven't heard MC Hammer or Vanilla Ice yet :PI also appreciate the hard cover tourist guide (and large map) included with the game. It shows Rockstar's gratitude for the buyer, by giving us something more.I've heard some rumors on the next game (GTA 4) which is technically the first sequel since GTA 3. Since London was bombed, I think that'll rule that out of a potential next location. I'm thinking Carcer City, since it's been mentioned in every game since GTA3 (Give the people what they want )
  4. Yeah, I have a friend that bought it and said it didn't even really follow the movie plot, and the game plot didn't make much sense either.Die Hard: Nakatomi Plaza is a good example of a movie-to-game conversion, but the game itself could have been better. You know what's going to happen, but they added content that was supposedly happening when you didn't see the main character on screen. This allowed for some flexibility, though some of their ideas weren't so great either.Overall there needs to be a balance of strict linear style playing to be faithful to the movie, but it needs to be open ended enough as to allow the player some choices not necessarily made in the movie, though not something that would deviate from the plot.
  5. I would just like to say that the beginning of the article posted sounded more like a joke than anything just for the unprofessional use of language. More like something you'd read on The Onion.Would you hear the term "Zombie dogs" anywhere but? The rest sound legit, but the beginning just had me laughing...Zombie dogs in the name of SCIENCE! Eerie...
  6. To digress: You run the same risk in reverse if one were to time travel. It'd be gross if you were dating your great great great great grand mother or something Going back to the topic, and curing diseases. Think what it would be like if suddenly we had a bunch (any amount, even in the thousands) of people from the dark ages, after being cryogenically frozen, come back to life in our day, all ready for a cure for, oh I don't know, some extinct disease like smallpox or something. Wouldn't it be rather disasterous for this sudden surge of diseased people to come back to today? The only way to possibly prevent any epidemics would be to ensure that the cryogenically frozen person be isolated from everybody until (s)he is completely purged from any bacterial or viral infections. But you have to remember that the bacteria that was on/in the person was also frozen, and thus, preserved. So a quarantine period would be necessary.
  7. I remember talking about this in one of my highschool classes... Or maybe it was the Discovery Channel... I dunno. Anyway, the problem with the "Freezing Method" would be the fact that humans are approximately 70 percent water. Water expands when it freezes, so the cells that compose the human body expand. Imagine putting a paper cup in the freezer that is full of water. When you take it out, you'll notice that the bottom of the cup is most likely ripped. This cellular damage is what hinders successful suspended animation.They figure if they can get the freezing process down to a perfect method, then it might be possible. Hearing the story about replacing the dog blood seems to me that they have found new ways of achieving this method, and might be on the right track. (Though I would hope that the person is unconsious when they do this )I personally wouldn't want to be suspended for any length of time unless I had some sort of disease that wouldn't be curable through modern day methods... The reason being that I would only wake up to higher taxes, larger populations, and fatter people
  8. Using the DIVX bitrate calculator, if you had 8 hours (4 two hour movies), and you had the audio compression set at 32 kbps (bearable), the max you could use for video bitrate is 162 kbps, which would look like crap unless your movie size was about 128x100 or so Actually, I just did a short test using that and it looked good if nothing was moving, but as soon as there was movement, the compression became unbearable.
  9. Speaking of icons, I found a really helpful program (freeware ) that you can make Windows Icons with (Make your own recycle bin icon and whatnot). http://www.axiomx.com/PixelToolbox/ There's not much too it. I believe all you need to make sure of is that you select less than 256 colors and 32x32 and you should be able to make your own icons. I find the best way to get one is to make it up in Photoshop (by either drawing it or copying a photo of whatever you want) and making that the same size as the icon you are going to make, and import it into the Pixel Toolbox. This program is also really handy for making those favicons used for websites.
  10. Well technically, the idea you proposed is the basic foundation for IP packet routing over the Internet. The only difference is that you are bouncing via wifi rather than through landlines. If you set up any connection (be it FTP or what have you) that's exactly what is being done. The packets have an address they are being sent to. They'll hop network to network until the address is reached. So say you have your home computer up and accepting connections. If you did a traceroute from your office, it will report the route in which the packets are being sent from your office to your home computer. What you want done is being done automatically, and if there is no route available, then you'd get an error. The beauty of it is that these packets are not restricted to WIFI alone. They will travel via wifi to the nearest network, but if that network has a quicker route available through a landline, it'll take it, and possibly skips a bunch of WiFI bounces which makes things quicker. I'm pretty sure they have ways of specifically programming packets to be routed through chosen paths, rather than it being more or less random. I've seen it in the movies anyway Do a search for "packet routing" on yahoo or somewhere and see if you can't find anything on it. As a matter of fact, I've just found a bunch of sites that will probably explain it better than I did... and they have pictures http://forums.xisto.com/no_longer_exists/ http://forums.xisto.com/no_longer_exists/
  11. Yes, I beat it, though I think I'm going to just go onto another forum that has an explaination of what exactly I did. The darn thing seemed like a Matrix ripoff... I agree with the above post. From what I've played, if they would redo their control scheme somehow, the whole game would be a heck of a lot more playable. What really irks me are console ports to PC. The only two times that I've seen that have a successful conversion with control schemes were GTA 3 (and all those that followed) and Shadow of Destiny (highly recommended if you like time travel/adventure games). There might be others, but their names escape me at the moment.
  12. A while back, I picked up Metal Gear Solid 2:Substance (for PC) on a whim one day just to see if it was as good as everyone said it was. I don't know if I this game isn't as good as the rest of the series or what, because I had some qualms with it.First off, I had to trial and error on what buttons did what. Instead of having keymappings telling you what each button did, they simply acted like a PS2 emulator..."A" = Square <<<----- well wtf does that do? And the so called "plot twist" really didn't make much sense... I may have just missed something entirely, or need to play the other games to get more background on the characters... That Raiden guy was annoying.The controls themselves had a bit of a learning curve to them. I wasn't used to having the camera set up like that and I kept bumping into stuff... The whole time I was wishing it was more like Thief.I dunno. Maybe I'm just being picky
  13. Just recently, I picked up a free demo cd with Swat 4 on it when I bought my copy of KOTOR (which I have just beaten btw, great game ) I'll have to give it a shot... so to speak
  14. That actually sounds like an awesome game, I'll have to try it when I get some free time. A book I read that deals with time travel and the paradoxes that come with it is "Up The Line" by Robert Silverberg, written in the late 60's. Being from the 60's, it has a lot of hippie free love, and drug usage influences, but overall a good story. Silverberg covers a heck of a lot of paradoxes and rules about time travel that I hadn't really even considered at the time before I read the book: "Accumulation Paradox": The book uses the example of Christ's Crucifixion, and you avoided it in your game by making the player invisible... If a person visits the same event in time many times, would every version of that person already be there? or does it accumulate after each trip. In other words: if Christ's Crucifixion was a "hot spot" for time tourists, and they kept going back there over and over again, eventually there would be hundreds of thousands of people all standing around watching the event, though history has not recorded such a mass of people being there at the time. It's explained better in the book "Transit Displacement Paradox": This was used in the book as a sort of loophole to prevent the main character from instantly being altered by his actions. This just simply states that when a time traveler is not in his "present time" he is not in his own "time matrix" and is protected by a "temporal bubble" that conserves his history, despite how his new present has now changed. "Discontinuity Paradox": Happens when you bump into someone that left from a future time than you did, and thus knows more about you and your future than you do. This can also work in reverse when you run into someone that is from a past present, with whom you haven't technically met yet. "Duplication Paradox": This one's a doosey It happens when you interrupt the past and thus create a duplicate of yourself. An example of this would be to stop yourself from traveling through time. Since you didn't travel through time, the version of you that stopped you from time traveling shouldn't exist, but using the "Transit Displacement Paradox," there is no paradox and you don't vanish until you return to your present time. "Final Paradox": The paradox that in changing history that will prevent time travel from being invented. There's some others but I can't recall them at this time. I have made a prototype "Paradox Simulator" but as of this moment, it is only in a beta stage. It runs in a DOS window, and is a bit clunky, but I one day hope to do it in either 3D or at the very least in 2D. Basically all this does is allow you to move a small circle in an enclosed rectangle, and travel to any time you want. "Time" is indicated by integer numbers. So you start off at 0 (zero) and can go to any number above that... 234, 5, 42, etc. and back again. Give it a try. You'll get a sense of deja vu from playing it once you start noticing that there are 20 different versions of yourself in the same space at once. And I haven't really programmed it to do anything when you bump into your past self other than destroy the universe Make sure it's in its own folder, because it'll create about 20 text files used to record player movement and it's a pain to have to find them in a bunch of other files if you didn't put the program into its own folder. http://formatted.homestead.com/files/paradox.zip
  15. Haha, I forgot all about this topic Wow, that's very cool. I have a concept in my head for a 3D time travel video game, but there are a couple problems that would come up when trying to program it.1. How would the computer handle the sheer amount of data required for recording all the player's movements? I know there are algorythms for this, but for the idea I have, it's a problem 2. How would the computer handle what would happen if you bumped into yourself and thus changed your past? Would an AI routine kick in and do what it thinks the player might have done? or do you disappear instantly and retake control of your past self... now that it's past has been altered? the latter would certainly tick off players if they had gotten far in the game, only to accidentally bump into their past selves and have to start way back at an earlier point in their gameplay.3. Programming-wise, how would the computer dynamically alter the entire history from the point of a change in the past all the way through the future? Say you knocked a guy out for one hour, and he missed his dinner, and thus spawned a whole chain of mistimed events... the computer would need to take a couple hours sorting through all the various effects that this would have on not only the man and his future, but also the other people this affected and their futures....If I could figure those out, I'd have the forumula for a kickass time travel simulator.... Of course, now, some jerk is going to figure it out and steal my idea
  16. *After playing on the Light side for awhile*Man, I can see why people fall to the dark side... they have cooler force powers available
  17. Then you have those classic photos floating around on the web... recycled and distributed so many times you don't know who made it!I only dream of one day making a graphic that is funny enough that it suddenly starts appearing all over the place... Then I can sue EVERYBODY MUHUHAHHAHAHAHAH!
  18. I just picked up the first one today for the PC, and I must say I'm having more fun with it than I thought. I'm not generally a RPG person ( I like having more freedom with combat rather than this turn-based stuff ). I'm not too far into the story though, but so far it seems to be going well.
  19. Very well done on the sigs. Now I'm more motivated than ever to make a signature pic of my own Mine will be different, though. I need to come up with something original... hmmm....As for the comment about most Photoshop features being useless... they're only useless if you don't use them
  20. Out of the three, I've only played Doom III and I have to concur with the above statement. It's awesome when you first start out, but I eventually got tired of killing the same monsters over and over until I got to the point I was wishing the game would just end... After about a week of off and on playing, I said screw it and turned on god mode, and checked a walkthrough only to find that I wasn't even close to finishing, so I uninstalled the darn thing Don't get me wrong, I love the fact that it has so many hours of gameplay, but there are games that are just TOO long. And the repetition killed it. Far Cry, for instance, was a relatively long game the first time you played it, but each island you visit brings up either some new challenge, or a new type of enemy you have to defeat. Deus Ex is also a long game, but it has a solid plot. If you want a good and scary game, look up System Shock 2. It's older, but a lot better than Doom III in many ways
  21. Truly unique images. I can't say I've seen a hand candle holder until now Keep up the good work and you might end up working for Pixar or some computer game company
  22. Hello folks. I just thought I would share one of my favorite cartoonists that you may not have heard of before. He is Winsor McCay, who was most famous for his Sunday Paper cartoon "Little Nemo In Slumberland" back between 1905 up through 1915. Just recently, I've been looking more into some of the things he did in his life and I bought a dvd with early animation shorts he did, some of which are amazing even to today's standards. Winsor McCay, to put it simply, did it "the hard way." Hand drawing hundreds and sometimes thousands of individual pictures to make his animated shorts. I saw "The Sinking of the Lusitania" and I was blown away. Not only was the ship extremely detailed, but it was almost like watching a film itself. He originally did the animation as a propaganda piece, but by the time he was finished drawing it, World War I was over Here's a link to one example of one of his comic strips "Little Sammy Sneeze." http://forums.xisto.com/no_longer_exists/ Just by looking at this particular strip, you can see how even with still frames, you get a sense of progressive action. Check him out sometime. You might find him to be very interesting
  23. I think that one's called "Liberty City Stories" or something to that effect. I don't have a PSP nor do I intend on ever buying one, so I'll just sit here, twiddling my thumbs, waiting patiently for San Andreas to come out on PC
  24. I thought it was against their Terms of Service to discuss what you made from them Or did they change that rule. I used to know a site that had google ads, but they closed his account because some of his site's fans got over zealous to try helping him and clicked way too much, and google accused him of fraud or something. ... OH and another thing... I got paid from Studiotraffic again at the beginning of this month
  25. I wonder which lucky person's drop of blood will get to go in the time capsule? I'm sure by then they'll have perfected some sort of cloning procedure to use the blood's DNA to "grow" a primitive ancestor of the Human race (us) And they'd better make sure whoever donates the blood is clean of any viral infections... I can see it now:Scientist #1: "Hurray! All forms of disease have been completely wiped from the face of the earth!! Now we have no need for immune systems! "Scientist #2: "Ok, we are opening the capsule from 50,000 years ago..."Scientist #1: "Oh what the? *cough cough* NO! NOOOOO!!!!!"*Human population dead from the common cold within 48 hours*But then again, I have doubts the human race will last that long. I'm sure we'll blow ourselves up or die of pollution or a meteor crash or something before that time capsule ever gets back home
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