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Everything posted by Saint_Michael
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Trap17 Forum Board Version Upgraded to 2.1.6
Saint_Michael replied to OpaQue's topic in Alerts, News & Announcements
yes this is a security patch to fix that nasty sql injection that happen last week and some other minor security stuff as well. ALSO Make sure to read the first post as it will be updated as the time goes by untill we are running back to normal. -
Is It Just Me Or Is The Shoutbox Gone?
Saint_Michael replied to Albus Dumbledore's topic in Web Hosting Support
the forums are being updated topic closed. -
DB'S are back up I keep this post open just in case.
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I thought I finish up my third season with nothing but sprites. FYI: I do my sigs in seasons from a joke I had started when i number my sigs and so I though tv series and it has stuck ever since. It 71 Sigs a Season and right now im at 3-42. This Venom sig I did in 2 versions one with scanlines in which it dulled the color a bit and one without the scanlines. Pick up some lighting ideas and some smudging ideas. Took about 30 layers and trial and error to give it the right touch. yeah the text is horrible. But to me sprite sig are a bit hard in terms of doing the right effects to it. I Read the tutorials, though half-a** at times. But in terms of my chun-li and cammy sprite sigs this one is bit better I guess. Hopefully donig 29 sprite sigs will get me more comfortable doing them.
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nice effort but now to complete the pixel stretch you need to brunge the background to make hte lines disappear and yet keep the colors. Need to work on the text as well.
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also something I like to add it also good to provide screen shots and maybe some demo download as well instead of asking you for it, it would be alot easier for people to comment on it.@nova to simply answer your questions their are hundreds of differnt ways to program a game by the many different game engines that are being used.But to work in one of the most hardest programming you need to have master C++, Visual, java, graphic engines, AI, mathmatics programming and thats alot of learning to do. I would recommend buying Neverwinter nights in which you can build your own game based of the engine that nwn runs on.But again you need to have lot of programming experiance to even begin at games.
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Thought Blu-ray Was Impressive, Think Again. HVD
Saint_Michael replied to trancenation's topic in Science and Technology
so whats the price tag, Plus blue-ray discs are going to be used more for games the anything else that about it. Maybe some music and movies but mostly for games. -
the vent is open don't spam post to gain credits topic closed.
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can you provided a download link to the shoutbox your using.Also it just sounds like you have to reconfig the config file with the proper url.Or you can just move your sql folder inside your nuke file.Also provide the coding in the config file in your next post as well this will help even more.
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Ibproarcade 2.5.2 (acp Issue) Usage - IPB 2.0.0 Final
Saint_Michael replied to MaineFishing45's topic in Web Hosting Support
its your file editing when you copy and paste make sure you pay attention. Also make sure to talk in pms and not in posts its borderline spame if havn't provided useful; info for the problem.Also sometimes it could be another file as well check your functions.php file to make sure you edit that right as well. -
of course you can you can use a sig you made 3 years ago if you want to.
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my entry
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Ten Commandment Day! Hey happy TCD guys
Saint_Michael replied to wild20's topic in General Discussion
when did this holiday start? im thinking this is spam. -
Well I thought I re do the sig, in more terms of how I originally wanted to do it, I move some layers around change some settings and it should look better then before.
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This weeks entry is going to be based on the pc game Half Life. Sig size: 320x120-350x150 Brush Style: freestyle. Render: Half Life. Text: Your name and Half Life. other effects: anything you want. Due Date: May 12th.
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Avalon Señor Maniac Saint-Michael itsmyard Beagle savge17 Avalon:0 Señor Maniac:0 Saint-Michael:0 itsmyard:0 Beagle:0 savge17:0
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Here The sig you must challange.
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Well after posting that soul calibur sig and the bad reviews and of course the weekend to take off from sig designing. I came on here look at a tutorial or 2 and came up with this. Havn't done a HL sig so I did one today. SO?
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Yep this sig got trashed at another site I posted at. Was trying this len flare trick and it went to "poop*. Let just say i was told to look at more tutorials after posting this.
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over tech and busy, i would have worked wit the colors of the render with this one and some good light effects to it.
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if your going to outer glow text you want to match the color as best as you can. other then that it looks pretty cool.
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the famous blinbbling text havn't done that awhile. I think if you add the right color in the right spots you can have that sin city movie look to it.