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truefusion

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Everything posted by truefusion

  1. I would recommend pixel fonts for the headers' text of the content boxes. The font used in the modified layout, in the banner is better than the previous one. I think the navigation would be better off with pixel fonts.
  2. The outcome is ok. But, i think a better outcome can be achieved if different filters were involved for this way of making a sig.
  3. In XHTML, the "name" attribute gets replaced with the "id" attribute. Which i find to be a dumb thing. But, the only solution i can give you is to change doctypes from XHTML to something else like HTML 4.01. Though, the W3C made XHTML a standard, if you really need that php mail script of your's to work, just switch.
  4. I'm seeng improvement. This is the best sig i've seen from you so far. The text could be placed more to the right, not so close to the border.
  5. Eh, it doesnt seem like extra work for me. The Firefox portion has little or no graphics involved, and coding the HTML isnt much of a hassle.
  6. I use php to take care of that. By showing one layout for Mozilla users and one layout for IE users. That way i wont have to worry much about if something looks bad in a certain browser or not. This is the code i use: <?phpif (!strpos($_SERVER['HTTP_USER_AGENT'], 'MSIE')){include("firefox/index.php");}if (strpos($_SERVER['HTTP_USER_AGENT'], 'MSIE')){include("ie/index.php");}?>
  7. Not bad, but i think you should work with the levels a bit more.
  8. For extra security, you may wanna add this before connecting to the database: addslashes(trim($_POST['username']));addslashes(trim($_POST['password']));
  9. I'ma have to vote for Reaver's sig. It has a nice flow to it. It has a nice heavenly/outer space feel to it.Avalon: 0Chameleon: 0$upa pimp: 0Reaver: 1Mareck: 1Saint-Michael: 0 Notice from jlhaslip: Correcting voting format and vote
  10. I'm liking #5. Though, you could have done that fade thing to the bottom of the render, like you did with the background. #2, the text is hard to see. #3, seems a bit monochromatic. #4, the dropshadow on the text, kinda ruins the sig.
  11. That's the prize. Though, it may not look like much to you, it's still better than nothing.
  12. The arrows at the top, could be pointing inbetween the links above it. I'd remove the renders in the back for faster download. By the looks of it, that layout can download real fast, even for dial-up. The navigation, could be better placed under the banner, and not on the right side. The Xisto corporation FAQs, could be more of a footer thing. And GFXTrap lastest topics, could be above the Xisto Corp FAQs. Similar to here, in T17.
  13. Try to have the render take up most of the sig. And for pixel stretch sigs, try not to put the pixel stretch layer on top of the render. To blend the render, i've found it better to add a layer mask to the render layer, and brush in the mask, with brushes similar to what you've used on the background.
  14. I guess the depth is ok for this one. But, i think the render could be better blended. I found it better to add a layer mask on the render, and start brushing around the render, in the layer mask. Instead of using the polygonal lasso tool, feather, then apply the layer mask.
  15. Lol, sorry, i would have added it to the post a long time ago, but i dont have the psd file of the tag. But, i'll see what i can do to getting it to you.
  16. I usually just brush, color, then pick out a render. But, what inspires is when i look at other people's sigs. If i find something that blows me away. I try to do the same. If i cant, i just keep on trying, hopefully find a tutorial along the way, until i notice an improvement. Right now, the only thing about my sigs that i feel needs more work is the text.
  17. Truefusion: Sprite: First to five votes wins. Those voting must have a reason for vote.
  18. Here are some guidelines for sig making that might help you:- Brushing (try not to use just one brush set, and one layer of brushing).- Depth (good depth can be accomplished with good brushing, good choices of layer modes, brightness/contrast, levels, etc).- Render (try to have it take up most of the sig).- Color (Try to use more than one color balance or hue/saturation adjustment layers. You can use the clouds filter, along with the difference clouds filter for a multicolor feel. You can also use gradients.).- Blending (This can involve color. Apply a layer mask to the render layer. Grab brushes similar to what you've used for the background. Brush around the render, where you think would have a nice blending to it.).Hope this helps.
  19. Ok, seeya, and good luck. Thanks for stopping by.
  20. Lol, i still see no difference between the 2, besides their filenames. But, i'll give it a rating of 8.5. The motion blur is nice. Nice render and placement. The text kinda throws the sig off a bit, since now there's nothing on the other side.
  21. The only real good one i see is that last abstract one: "first real abstract". The dashed borders isnt helping the sigs much. Though, i guess it's harder using human renders, instead of game, anime, etc, some of the ones you've used have bad quality. Some could also use more blending. A few of them have bad coloration. 2nd one from the bottom, looks pale.
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