DeM0nFiRe
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Everything posted by DeM0nFiRe
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Nice, so you are condoning things that are illegal, and advertising that you personally take place in them. Here's a crazy thought, why don't you make your own game and host servers for your own game. Considering you are in the Game Development Lab and this topic has nothing to do with Game Development, you might as well do something related to game development.How about I make this topic about game development myself? You know how long it takes to make a game like the ones you are pirating? You know how much effort goes into making a game like that?Why don't I had some questions to your list of consideration:"Is it worth undermining the work of the people who put many years into making this game?""Is it worth causing the prices of video games to rise to compensate for my pirating this game?""Is it worth causing companies to impose very strict usage terms on their games because I am pirating this game?"Why don't you think about somebody else for a change, and just play the game legally.
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Seems good, but some more detail would be nice. You have a bit more detail than some other threads I've seen but still not quite enough.For instance, what type of cars can you drive? What types of courses are there?If I can make a suggestion, a Track Editor would be nice. I've always liked games with Track or Level Editors built in.
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Nice Models And Free Models, New Site! Game Development
DeM0nFiRe replied to 3d4ya's topic in Computer Gaming
Nice collection of model they have there. It seems like there is a small collection so far, but a decent percentage of the models they do have are free. One thing I can say is that the website looks really cool XD -
That's what I like to hear! Too many people want to make an MMORPG before they even know how to program a simple thing. If you have some knowledge of C++ here is what I recommend you do. Go look for the Irrlicht High Perfomrance 3D Engine and start following their tutorials. Then start mixing their tutorials to get, say, Dynamic Lighting and Walking (Which are in 2 separate Tutorials) And then look in the manual to find out how to add things for yourself (Such as Jumping and Crouching, which are not in any of their tutorials) Taking this route will be a slow route to an MMORPG, but you can start with making an FPS, then learn how to make a Third Person Camera, then learn how to do peer-to-peer networking, then learn Server-Client networking. It will be slow, but it will be so worth it. It will be so much fun and you'll learn some great stuff!
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Heh, the only thing we need to worry about is January 19, 2038. That is when the unix time stamp will have a bit overflow error and every program will stop working. Kinda like y2K except it is known for a fact that at that time every 32-bit program will get a fatal error. Everything will have to be changed to 64-bit by that time. XD
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Real Predator Game (multiplayer Mode Idea)
DeM0nFiRe replied to fox company taz's topic in Computer Gaming
It seems like you may have a good idea, but your idea is highly under-developed.This idea seems to me like you took some ideas from several games and threw them together, so you yourself know which pieces of which games you will have but we as readers cannot know what features you want. What type of game modes will you have? What type of weapons will you have? The features that you do say something about you don't say much about.Why don't you describe to us exactly what sort of features you want? -
Suggestions For Version 3 Of The Credit System
DeM0nFiRe replied to Saint_Michael's topic in Web Hosting Support
I think you misunderstand the concept SM. The multiplier would mean that instead of getting 10 x 1 credits for a regular post, you would get 10 x 1.3. This would mean you get 3 extra credits for being helpful, not 13 plus the other ten.Plus, if you do it your way, you get more credits for smaller posts. if you get helpful for a one word post (ok it's unlikely) you'd end up getting like 1.3/.01 which would be 130 credits. -
Dem0nfire's Pokemon Starter Kit For use with RPG Maker XP
DeM0nFiRe replied to DeM0nFiRe's topic in Computer Gaming
Actually, it's been put on hold indefinitely. I've had to put it on hold so I can do projects that will get me some money! Being poor isn't fun -
Programmer Or Coder in which one of these do you find yourselves?
DeM0nFiRe replied to miladinoski's topic in Software
I think I know where the OP is coming from. Where I usually hang out we would call a 'coder' a 'scripter'A programmer would be someone who can take nothing but the language and start making a program. A Programmer codes to make programs. basically a programmer is the full on deal.A coder would be someone who just modifies code or just uses Lua or RGSS or something like that to modify a game or some existing program.Generally, a programmer can code but a coder can't program. It's like if you talk to someone who has done a whole lot of scripting or coding and then they have no clue about what Object-Oriented is. -
Just How Stupid Can You Be Kite surfing Fay
DeM0nFiRe replied to Echo_of_thunder's topic in General Discussion
Uhh... Isn't that like the definition of stupid? *gets out a dictionary* Yeah, check it out it's right here. -
Hi There Im New But Not So New... im currently makinig a clan ..
DeM0nFiRe replied to acidbaked's topic in Computer Gaming
I think Jabito may be confused so let me see if I can clear up some confusion a bit.Acidbaked is looking to start a clan for Counter Strike: Source. Acidbaked is also looking for coders to join the clan (I assume to make a website?) -
Suggestions For Version 3 Of The Credit System
DeM0nFiRe replied to Saint_Michael's topic in Web Hosting Support
How would this be difficult to code? Add a simple bool value to the profile "Paused: True/False" If Paused, suspend account and do not deduct credits, Else site is open and credits will be deducted. I mean, maybe the credit system is coded to akwardly right now to be able to make this change, and in that case it should be recoded anyway! It should never be difficult to add a feature as simple as that, if it's too difficult someone didn't do their job right in the first place. hey, here's an idea for the new crdit system, how about we get back the 10 credits we all spent to reset our passwords when the server messed up? We were told to wait until the problems were fixed and the problems have never been fixed. Wool over our eyes or what? [/rant] A good idea for the credit system would be to add another way to get credits. Play games or answer trivia or something. It'd be pretty fun. -
Surf Internet Without Opening It. Useful For School How-to
DeM0nFiRe replied to miikerocks's topic in General Discussion
Well, in my elementary school, Internet Explorer was blocked for the users of the computer. If you tried to open it, it would give you an error saying "This program has been locked by the administrator". They did not, however, block My Computer. So all you had to do was open up My Computer and type in the address you wanted.Do you have this problem in reverse? They will let you use IE, but not My Computer? It works in reverse! The base program for both of these (And even the task bar, start menu and desktop) is the same program, explorer.exe Internet Explorer is opened with IExplorer.exe, but IExplorer just adds the bookmarks and tool bars and such.Note that these won't help you if the problem is you are monitored, but if you just can't start the program this will help. -
(This is not a double post because it is a significant update more than 24 hours later, right?) Ok, so I've got the tutorial posted and approved. It's helped a number of people I've already given it to so it should help you, too. Check it out! http://forums.xisto.com/topic/60178-how-to-start-your-first-game-project-the-first-steps-to-creating-your-own-game/
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Ok, I see alot of questions around the game development forums of people wanting to make their first game, but they don't know where to start. So, I decided to write this tutorial, having been in the same situation before. NOTE: This Tutorial: -Is meant to help you get past that initial bout of developer's block -Does not teach you how to make a game, just help you start -Cannot help you if you cannot answer the questions asked So, let's get to it, shall we? How to start your first game project: --So, the first thing you need to make sure you have is an idea for a game, but to understand that this idea may become compromised based on the limitations provided by your environment. SO, if you do not know what kind of game you want to make, take a minute to think about it before you continue reading. Once that's set, we can get to work: Step 1: What platform are you building with? --Now is the time where you think about what you will use to make your game. Do you plan on programming from scratch? If so, what language. If not, do you plan on using an engine, or a game creation software? Now you need to think what limitations your platform has. For instance, if you are using, say, RPG Maker XP you may be limited to making an RPG (you can use RGSS scripting in RMXP to change this, but if it's your first game you'd best keep it simple.) --Now, knowing the limitations of your platform, tweak your game's idea to fit within constraints. These tweaks may be anything from reducing the number of people in a player's party, to even changing from a First Person Shooter(although, chances are if you're tweaks are this extreme, you may need to go back and come up with a new idea for a game. It's not so bad, you're first game won't be your best, so it's not so bad to save your best ideas for later anyhow.) Step 2: Finalize the central idea for your game. --This is the point where you decide, once and for all, what the central theme behind your game is. This will include deciding things like what type of battle system you will use, what type of menu system(for your first game, it's not so horrible if these are modeled heavily after another game, just keep the story original.) Now, once you've decided the central idea for your game, keep this in your head! There are a few things, such as Battle System, that should not change if it can be at all avoided. As you work you'll realize that you come up with better ideas as you go, but DO NOT relent. If you change the project too often, you can more easily lose sight of the main goal of completing the game, and you can end up dropping the project all together. Step 3: Story and Characters 1st draft. --This is the point that's usually the most fun for new developers. This is where you get to create the world your players will explore and the people they'll meet. One great tip is stick with something you really like. If you don't like the final fantasy type stories, don't make a story like it just because you think people will like it. If you've got no passion for your story, there's almost no way it will come out the way you want it to. Make sure you have alot of fun with this part, but also make sure it can be done on whatever platform you are using. Step 4: Development. --This is the part where you start the harder parts. This is where you actually start th emapping, and the art, and things like that. During this step, you may find yourself going back to steps 2 and 3 from time to time, which is fine. That will happen sometimes. Just try to make sure that you keep the changes within your control. I hope this has helped you get started in taking your step into the world of Game Development. If you still need help, feel free to contact me. ~DeM0nFiRe
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I fully agree with dimumurray. Pre-planning is huge. As a matter of fact, I wrote a tutorial myself on pre-planning for game creation once. I will post it in the tutorial section here and I will give you a link once it gets approved.
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Sorry, but I think that for most of the people who are able to do this, 40 credits are such a small amount. I mean, 40 credits would take me about 2 hours to get. To make your site for you it would take quite a bit more time than that. That amount of credits is worth about $30 (based on the amount of time it takes to get them) and the website is worth, probably over a thousand.
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Ok, am I clear to start a new list with descriptions then?
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Ok, maybe then this one topic was just a fluke. It was a list of Free Online Games. It didn't get thrown out, just closed. People were still adding new games to it, and I was about to myself and then I found out it was locked and I didn't know why.
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Hey all,So this one here is to the moderators here at Xisto. I was about to make a post in the topic and I noticed it said it was closed. I looked for the post saying why it was being locked, and it wasn't there I think it would be a nice idea to have a post stating why something is being locked rather than just locking it. It helps people not be confused and help to correct the problem later. I think we have had people before here thinking that it was a bot who was locking random topics, which shouldn't happen right? I mean, wouldn't it make sense to knwo why something is being locked?
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Better yet, take a screen of the entire desktop (Including the task bar) and then hide the task bar and icons and set their BG as the image, only upside down.
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Correction: There are already plenty of games with a similar storyline. It would take a huge amount of effort to make a game with that storyline that could stand out as a good game. It can certainly be done, but you have to spend a very long time and a lot of effort to sit down and plan out a storyline that will captivate the player and make them keep wanting to play.
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The fact that it isn't just anonymous can be a good thing, because that would make it more reliable than Wikipedia. There are a lot of things where Wikipedia will just ignore some part of history and say that something else was first, or something else was biggest. Maybe some experts will tell it true