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hippiman

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Everything posted by hippiman

  1. Sweet!Is there some way to control how the lightning ends up, though? I think it would help a lot if you could control where the lightning goes, and still have it as realistic as that. Like if you already have an image, and you want to make it look like the person in it is getting struck by lightning.Still, pretty cool.
  2. I prefer the free tutorials. You can find out pretty much anything you want about HTML, CSS, PHP, mySql, Java, C++, C, or any other languages for free, just by googling it. And if what they say doesn't work, you can just go to a different site, or just go try something yourself. Every time I've had a problem with any of those languages, I've just googled it, and it turned out fine. I had problems with making 3D stuff in Java, so I googled it.(When my site starts working again - http://forums.xisto.com/no_longer_exists/) I had problems with getting a way for position:fixed; for css on IE, and I googled it, and I found many different solutions. I don't remember most of them specifically, but I know the information is out there, and it's FREE. And if you're having a problem, there are more than enough people on Xisto that are experts at most anything, so all you have to do is ask. The internet is full of free info. Just learn to take advantage of it.(like that giveaway of the day thing)
  3. That's a pretty good tutorial. I've been trying to do something like that for a while, but I always give up after a couple of days, because I keep getting too many errors. At the very beginning, I always had problems getting the username and stuff for the database right, then I ended up re-doing my computer, so I had to reset easyPHP and stuff, and I accidentally deleted all my files I used to have.It's a really good tutorial to have for a beginner at php, though.
  4. The forward slashes are just to make the line a comment. It shouldn't have any problem with that in any browser that's javascript compatible.And I've also found out that I can't get anything with loops or events in javascript to work with IE. It says something about ActiveX controls, then it just goes through the loop once. I'm just using a 'for' loop, which works perfectly in FF.I think it might be having problems with the "document" element. There was one page that said something about using "document.all", but that didn't help at all, either. It might be something to do with my settings in IE, too.I guess I'll just have it say that it only works in FF or something, whenever someone with IE tries to view the page. Oh, well.
  5. It's too hard to choose just one favorite.It's pretty hard to even pick a favorite for each genre, too.Spaceballs, Blazing Saddles, all the Monty Python movies, the Ace Ventura movies, Kung Fu Hustle, and Shaolin Soccer are some of the best spoofs; the Star Wars movies are the best space movies, and they're some of the best for the whole good vs. evil thing; IT, Child's Play, the Saw movies, and maybe even The Others are some of the best for horror; Shrek, the Final Fantasy movies, and Toy Story(because it was one of the first), are some of the best animated movies; and there are too many really good just plain comedy movies to even fit on this post.There are a lot of movies I can't even fit in one genre that are really good, too, like Pulp Fiction, or the Fifth Element.I'm pretty sure I left a lot of my favorites out, because those are just the ones that I've seen recently, that I remember. There are a lot of good ones that I don't remember as good because I saw them so long ago.I think the only way you can choose a favorite movie is if you've only seen a few of them. There are too many good movies that you can't compare just because they're completely different, but they're still really good.That's the best I think I can answer the favorite movie question, unless I went to look up all the movies I know and watched them all over again.
  6. You've more than likely heard of Line Rider, I found it like last year or longer ago, I think. LineRider! You have this sledder guy, and you draw lines for him to sled on. It doesn't sound very exciting, but when you see some of the videos, it's pretty cool. It takes a while to get used to, but it's a lot easier now that Beta 2 is out. The old version didn't have an eraser tool, or line tool, or anything. It took forever to get anything right, and if you messed up, you had to start over, unless you saved, but the save thing they had wasn't very good. Now they have it pretty much perfect. Here is the best example I could find so far: Divx version(Need divx web player) Youtube version(less quality) If you go to "iRideTheLines.com", they have a lot of other examples and tutorials to help you. Also, when you're playing, if you push 'H', it gives you a pretty good help menu. It's like the only thing I've been doing for like the past week, except school stuff. And I just found a site that lets you trade levels: Line Rider Level Sharing If you look on "iRideTheLines.com", they have tutorials on how to use the files they give you. It's better to start out making your own, first, so you can get the gist of it. Some people get tired of it really fast, but if you have nothing else to do, you can make some pretty amazing stuff. What do you think?
  7. I just made this little html file and I used javascript to show which arrows you're pressing. It just says the key code, but only for the arrows, so it will say "37, 38, 39, 40" if you're pushing all the arrows. When you let go of the arrows, it won't show that value. It works perfectly in Firefox, but I can't get it to run in Internet Explorer. The little notification bar down in the bottom left of the window says there's an error, and it just sits there. All I used was a function for onKeyDown and onKeyUp on the body, and every 10 milliseconds it shows what keys you have pushed. Here is a link to what I have so far: Javascript Thing If you have Firefox, all you have to do is click on the page anywhere, and start pressing the arrows, and it should work. But in IE, all it does is display all the numbers, no matter what keys you're pushing. You can look at the page source to see what's going on, but the only functions you should have to look at are dispMultiKeys(), setKeyDown(e), and setKeyUp(e). All the other functions are just because I was messing around trying to figure stuff out. I did the "saved from internet" thing at the top so IE wouldn't say the thing about ActiveX controls. The "e = e || window.event; code = e.keyCode || e.which;" is supposed to make the key events work for most browsers. dispMultiKeys() happens every 10 milliseconds, and it just displays what keys you're pressing. I just used setInterval. I declared 2 arrays at the beginning, and the keysPressed array is just to say what keys are down, and the other one is just supposed to help declare it, because it wouldn't work using keysPressed[37, 38, 39, 40] and looping through that setting it all to false. I don't really use IE that much, but I just want all my stuff to work for everyone. If anyone can figure out what I'm doing wrong so it doesn't work with IE, I'd appreciate it. Thanks in advance!
  8. I think I'm going to look into that. I was really bored the other day, and I saw some other Javascript libraries out there, but I don't know how good they are, because I didn't look that far into them, but I guess I should check different ones out. Is MooTools just for effects, or does it have other functions, too?
  9. I need help!I've been using eclipse for a while making little applets, and now I've decided to look at some tutorials on how to make simple applications. I've found a pretty good tutorial that tells you how to make a helloWorld app with swt and jFace, and also has an example file explorer that you can make. They both work perfectly from inside eclipse, but when I try and export either one into a .jar file, they don't work anymore. It comes up with a message saying "Could not find main class. Program will exit." In the little wizard it has for exporting, I set the main class to my Explorer class. I think I exported everything I need, but I'm not sure.I tried googling it, but nothing I found worked.If anyone can help me, I'd appreciate it.
  10. If you haven't heard already, if you have a blueTooth adapter and a Wii Remote(wiiMote), then you can use the wiiMote with your computer. There's a lot of software that people have made for it: First of all, glovePIE is the best thing I've found so far. It lets you emulate other controllers, the keyboard, or even midi sounds and stuff. All you have to do is open a script(or make your own(there's even a GUI to help make them)) and it starts emulating. There's a script to control the mouse, there's one to play virtual drums, there are a lot of them to emulate stuff for n64 games(if you have your own emulator, it just does the controller), and there are a lot more. There's a video somewhere on youTube that shows someone playing with a Zelda Ocarina of Time with a wiiMote on their computer. I've written my own to play games from vNes.com: // rotate and stuff for arrows, A and B are A and B// + is start, - is Select // Show wiimote forces //debug = "X="+Wiimote.RawForceX+' Y='+Wiimote.RawForceY+' Z='+Wiimote.RawForceZ //debug = Key.Right + " " + Key.Left var.Batt = wiimote.Battery / 48//it sends an instruction that tells the Wiimote to actually//send the report.Wiimote.Report15 = 0x80 | Int(wiimote.Rumble)end if//Display the battery level of your wiimote using the four LEDs on the bottom.//Battery level is displayed in four levels increasing to the right, like a cell//phone battery gauge. As the battery gets close to the next level down, the LED//for the current level will blink.//Blink ratevar.Blink = 500msdebug = "Battery level: " + 100*48*var.Batt/192 + "%"if 0<=var.Batt<=0.25 thenWiimote.Leds = 1wait var.BlinkWiimote.Leds = 0wait var.Blinkelseif 0.25 < var.Batt<=1 thenWiimote.Leds = 1elseif 1 < var.Batt<=1.25 thenWiimote.Leds = 3wait var.BlinkWiimote.Leds = 1wait var.Blinkelseif 1.25 < var.Batt<=2 thenWiimote.Leds = 3elseif 2 < var.Batt<=2.25 thenWiimote.Leds = 7wait var.BlinkWiimote.Leds = 3wait var.Blinkelseif 2.25 < var.Batt<=3 thenWiimote.Leds = 7elseif 3 < var.Batt<=3.25 thenWiimote.Leds = 15wait var.BlinkWiimote.Leds = 7wait var.Blinkelseif 3.25 < var.Batt<=4 thenWiimote.Leds = 15elseWiimote.Leds = 0endif // set these to the offsets when the wiimote is at rest // will be different for each wiimote most likely var.x = Wiimote.RawForceX +12 //trim to 0 //var.y = Wiimote.RawForceY -37 // trim to 0 var.z = Wiimote.RawForceZ +12 //trim to 0 Key.Left=var.x > 12 Key.Right=var.x < -3 Key.Up=var.z > 5 Key.Down=var.z < -5 Key.Z = WiiMote.B Key.X = WiiMote.A Key.Enter= WiiMote.Plus Key.Shift= WiiMote.Minus It shows you the battery power and the arrows are when you rotate it and A and B are the wiiMote's A and B. All you should have to do is copy and paste it into glovePIE. I used some of the code from the script that lets you control the mouse with the controller, and the battery thing is all from a file that comes with glovePIE, but it works. Also, there's a cool thing out called [url="http://forums.xisto.com/no_longer_exists/. />It's a little program that sends all of the info from the wiiMote to flash, so you can make Flash games for it. They have a bunch of demos on their home page, and it's really fast. Their page is kind of slow sometimes, but what they have is worth the wait. I posted in another section a while ago about the wiiFlash API, because I didn't know how to use it, but I found out that I just needed something with actionScript 3.0, so I got Flash CS3. I was hoping the wiiFlash thing would work with the console, but I guess it doesn't really matter now, because I bought a blueToot adapter. Well, if anyone has a wiiMote and blueTooth, then try it out! It's pretty sweet. Also, if you don't want to mess with your sensor bar, you can use 2 candles instead of it, or anything else that gives off infrared. I'd appreciate feedback and I'll answer any questions if I can figure them out.
  11. I think myDataBus can do all of that. You should be able to link to all of the files easily if you just click "Make Public", and it's even better then before because you get to pick a username(sort of) and it just makes it "mydatabus.com/username/file.ext". I'm not sure of the file size limit, but I'm not really sure there is one other than the 5 gig limit http://www.mydatabus.com/rg-erdr.php?_rpo=t 5 gigs for pretty much anything, FREE! If you have more than one email address, you can do that, too. I'm not sure if there's a rule or something, but they'll never know. :)
  12. Happy birthday! Three is the magic number. School House Rock told me so. They know almost everything, so I'm guessing this is going to be a good year for Xisto, unless it's black magic. I don't really know anything about magic, so I don't really know what's going to happen, but it better be good, this is the best site ever!It just keeps getting better and better. I can't wait to see what Xisto is like when it's 50!
  13. I think the keyboard I have is like a mix of almost everything you said so far. Its keys are kind of weighted, but not enough to slow you down if you're trying to play some fast techno (you might need to turn off touch response, though).I'm not sure if you said this, but it also has a way to store the "tones"(instruments, or whatever you call it) so you can just push a button and it will change almost everything (except for the volume and the pitch and modulation because they're sliders and knobs).It says it's got a 16 channel mixer, but you can only record to 6 of them(I think the rest are for sequences and the beat and everything.) The only thing that really sucks is that you can only record 2 songs. I could probably upload them to the computer, but I haven't done anything like that yet, and I think I lost the cord(unless it's USB).For some reason, the headphone jack doesn't work for most headphones. I have to get some kind of adapter because my brother took the one that came with it.Overall, I think it's the best keyboard I've seen so far. It has 76 keys (like 6 1/2 octaves) and 231 tones and 129 rhythms and 2 demo songs that it came with which are pretty sweet. I think it has pretty much anything you need. I'm not sure what kind it is(I couldn't find the name on the keyboard), so sorry if you wanted to know. I'll try and find out what brand it is later.
  14. I think Ocarina of Time was the best Zelda game so far, probably because it was the first one I played, and I was little when I played it. I think Twilight Princess was pretty good, but the story wasn't as good as the original. I've played a lot of the other ones, like the other one for N64, the one for gamecube, and one of the ones for Nintendo, but I still think Ocarina of Time was the best. I never got to play any of the gameboy ones. I'm just hoping they make another one for the Wii soon.
  15. Before you say that babies are smarter than adults, you have to define "smart". Does it mean that you learn faster, you know more facts, or that you are wise(like being able to come up with the thing like that king in the Bible that said he was going to cut a baby in half so he could see who the mother was)? Actually, I just looked it up on dictionary.reference.com and most of the definitions of it had something to do with pain. It's weird how words get changed through time like that.Anyways, if you are using the fast learning definition of smart, it's correct to say that babies are smarter than adults. But if you define smart as knowing facts or being wise, you're wrong; because both of those require experience. Babies have to be able to learn fast if they're going to be able to survive; and it's a lot easier for them, because of the "tabula rasa" thing, like salamangkerosaid. You can learn a lot faster if you don't have to check what you're learning with you're past experiences to see if it's valid, but then again, you could end up learning something that's wrong(and who's there to say that everything we already know isn't wrong?).But I guess you're right about babies being "smarter" than adults, if you use the right definition.
  16. Thanks! You should have put this up sooner. I'd been looking around for something on css and how to use it with div's for a while. If I would have found this tutorial sooner, I might have been able to use it a lot more on my site at the beginning.
  17. It's a good idea to do something like this to learn PHP, but I think it would be better to do something like tic tac toe in javascript, or even just Java. I wouldn't want to play that if I had to reload the page every single time, especially with the way my internet acts up all the time.
  18. I think making my own would help me a lot with knowledge of php and page layouts. Pretty much everything I've made so far that's web related has looked retarded. I've gotten stuff to work, but nothing has looked very good. I hope I just need practice, and it's not that I just suck at it. The only part I can do so far is the programming.
  19. Just looking at the main page, I saw that it said that you had to pay 1 cent, which could also mean it's a credit card scam, unless you go someplace and give them a penny. I don't get what the point of asking for a cent is unless they're going to use your credit card info and max it out so they get rich off the first few people. Xisto is the only free web hosting service I could find that I could trust so far, although I hadn't been looking very long before I found it. Actually, this was the second free hosting thing I found, and it's been perfect so far(except that I waited to long to post once, and my page went away for a while). I think it's worth it to stop looking for new hosters and just leave it to Xisto.
  20. The other day, I had like 5 credits, and now I have negative 5! I'm pretty sure it hasn't been 10 days since my last post. Does anyone know why it would do that?
  21. I just started learning Java a couple days ago, and I started out with Netbeans, but it didn't really work for me. I just made a simple little applet, but when I moved the class file, it didn't work anymore.My brother that programs in Java for his job showed me Eclipse.It's the best thing I've found so far. I had already tried blueJ and NetBeans, but they didn't really work for me(I'd only tried each one for a day, though).Once you figure out how to configure Eclipse, it's the best thing you could use.
  22. I'm kind of new to Java, so this is probably a stupid question: does Java work with mySQL databases? If it does, that would be great! The only thing I've made so far is a little thing that says "Hello World!" and follows your mouse around. I've just been looking at tutorials.If it doesn't work with mySQL, then how is it supposed to store the messages and show them to everyone that's on the page?
  23. I've been using Blender, a free 3D animation program if you haven't heard of it, and I haven't been able to do anything as good as that so far. It's just as good as anything else, but it takes up a lot of memory and it's kind of slow, and if you have a bad graphics card it goes even slower.(Google "Elephants Dream" to see an example of what it can do.(All free software.))But I was just wondering how long those renders took, and if you're going to make an actual animation of it, or is it just going to be a model. On my computer, I have almost 3GHz, 1.5Gigs of RAM, and a pretty good graphics card, and it still takes like 10-30 minutes to render 30 seconds of animation (somewhere around there) with no textures and just the global lighting with YafRay.I just wanted to know if 3ds Max's renderer was that much better than the free one that comes with Blender.
  24. I think if you think of time like on a graph, it almost makes perfect sense.For example, when you're graphing on an X,Y plane, you put in an X value, and a Y value comes out of it.In 3d, you put in one of the values, and get the values of two of the other variables.To me, time would be the independent variable, and matter just moves because you're see a different point for an object based on T for time.There was once someone talking about how we live in 3D, so we can easily perceive 2D and 1D, even though they don't really exist. But I think we live in 4D, or maybe even more, but we can only perceive 3D or 4D, because you can easily imagine a 3D object, it's just a little harder than imagining a 2D object. It's almost impossible to perceive the dimension you're actually in.In movies, where they're talking about being from a different "dimension", I think they should be saying they're from a "parallel universe" instead, because when they say they're from a different dimension, it sound's like they came from being in 2D or something before, and that would be practically impossible, from what I can think of. But you never know; anything is possible, it can only be highly improbable.It's kind of hard to explain what I'm saying, but if you have taken math, you should pretty much get what I mean.I don't think you can really think of the beginning of time, because for time to "begin", there would have had to be time before that. You just have to have a point of reference, like everyone's been saying so far.(BC or AD) Then there would be "negative" time, but it would just mean that it was before your point of reference.I've thought about time, space, and all of that stuff a lot, but I can never really get to a conclusion. Like, I never really got why you can't get past the speed of light, because if you are going near the speed of light, and you throw something in front of you, wouldn't it be going faster than the speed of light? Or, if you are going half the speed of light in one direction, and something comes towards you at over half the speed of light, it would appear to be going faster than the speed of light.There is no reference to what "stopped" really is. Our sun could be going the speed of light right now, and we could just be revolving around it, and whenever we are going the same direction as the sun, we could be going faster than the speed of light!I don't really get where I'm wrong about that, but then again, I still haven't read anything by Einstein, or Newton, or Hawking yet; I've only seen stuff on the Discovery channel. If anyone knows what I'm wrong about with the speed of light thing, please let me know, but I should probably post a different topic for that. I don't know.
  25. My "exiter" function that I had before was kind of wrong.I've just found out that "chr(13)" is the new line character for the textarea, so I edited my old function, so now it looks like this: function exiter($str) { //makes it so you can insert quotes for($i=0;$i<strlen($str);$i++) { $sub = substr($str, $i, 1); if($sub=='"' || $sub=="'" || $sub==chr(92) || $sub==chr(13)) { $beg = substr($str, 0, $i); $end = substr($str, $i+1, strlen($str)); if($sub==chr(13)) $str = $beg . '<br>' . $end; //changes it to an HTML break else $str = $beg . chr(92) . $sub . $end; //chr(92) is the backslash $i++; } } return $str;} Also, you might have problems depending on if you use the $sub=="'" because it depends on what character you were using as quotes in your INSERT statement. If it adds extra slashes to your comments, just take one of those statements out.EX: if($sub==' " ' || $sub==chr(92) || $sub==chr(13)) { //took out the one that said " ' "(other kind of quote)I'm also planning on making a tutorial on making a login page, but if there's another one that says everything I would, I'll just leave it alone, and if I don't ever get around to it, sorry(I'm probably not that good at explaining this anyway).
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