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abhisekjana

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  1. Hi All,I was reading the replies and decided to add some of my ideas about making money in game industry.First thing, the game industry in not very big as we think, but there are plenty of opportunities with many constrains. Well, lets talk about the constrains. All the popular games are written in VC++ using Microsoft DirectX components. If you look at the releases, Microsoft is releasing a new IDE almost every year, starting from VS6 - VS.Net 08 and the Microsoft VC++ supported by the IDEs is not always backward compatible and not open source. Side by side they have .Net 1.1 - .Net 3.0 including DirectX 7.X - 10.X.Its very difficult for the developers to learn and implement all the new technologies. If you want to open a Game Company you need to provide a lot of extra effort to train your developers.The GDLC (Game development life cycle) is different than our normal SDLC (Software Development Life Cycle). It has divided into many import parts like 1. Story 2. Feature Creation (Artists) 3.AI 4.Game Engine 5. Core 3D Development(Graphics) 6. Network. Your game might be a flop if any of these does not meet users expectation. I was quite a bit involved in Game Programming using DirectX 9.0c and I believe Game Programming is one of the toughest job in the programming world and you have to highly imaginative to please the gamers. If you have confident you can really do something great but its difficult to stay long in Game industry unless you have a high budget.But, if you can do something that nobody has done before .. you have a great future.Couple of games in mid 90's became very popular just for the innovative ideas .. like Prince of Persia, Doom, wolfenstein Snake etc
  2. Last couple of months we can see the competition between 3 major Companies Adobe, Sun and Microsoft. Everyone wants to win the race. They introduced 3 products to develop RIA (Rich Internet Application).Flex - Adobe.Silverlight - MicrosoftJavaFX - SunFlex is already in Production, they have released Flex 3.0 beta.Flex SDK is open source and Blaze Data Services (part of Flex needed for Server side Programming) is open source.but Flex IDE and LifeCycle (Super Set of BlazeDS) is not free.Silverlight and JavaFX is still under alpha release.I believe these three technologies will create a very big impact on the current technologies we are using JSP,JSF,AJAX,PHP,ASP.Let me know your opinion on "Who is going to win the race?"
  3. I think the same as Imbibe.DOS was not a place to develop games as its 16bit system. DirectX has support for Direct3D, DirectPlay, DirectSound etc but its not easy to write code using these SDKs. You should have a very good knowledge on Computer Graphics.DirectX can talk faster than any other API to the Hardware. In Linux C++ is very slow because the algorithm they use for the pipelining in X11 is very slow. Microsoft is now beyond reachable in game programming. I played Crysis in DirectX 10 ...and its really cool ... the graphics is the best graphics i have ever seen.
  4. Many ppl told C++ is the best language for Game Programming ... well i dont agree with them ...As per today, the best game programming languale is "Microsoft Visual C++ in Visual Studio 2008" [well, nothing is Visual there ]Its simply because Microsoft DirectX. Maya\3D Studio Max also boost the Game as well.Desktop Programming : VC++ (Windows), C++ (Linux)Web Programming : J2EE (Mainly JSF 1.2 & Ajax) .. Flex is on the way of Web 2.0Browser Based Game : Flash ... but now Java is also going to capture the market after getting the Open GL Support.
  5. Windows Vista, SP 18 core 3.0 GHz 24 MB L2,4 Nvidia 8800 GTX8 GB RAM
  6. AOE II & III, Doom, Doom II, Warcraft, DuesEx,Max Payne ... lots
  7. Hi All,I was reading the replies and decided to add some of my ideas about making money in game industry.First thing, the game industry in not very big as we think, but there are plenty of opportunities with many constrains. Well, lets talk about the constrains. All the popular games are written in VC++ using Microsoft DirectX components. If you look at the releases, Microsoft is releasing a new IDE almost every year, starting from VS6 - VS.Net 08 and the Microsoft VC++ supported by the IDEs is not always backward compatible and not open source. Side by side they have .Net 1.1 - .Net 3.0 including DirectX 7.X - 10.X.Its very difficult for the developers to learn and implement all the new technologies. If you want to open a Game Company you need to provide a lot of extra effort to train your developers.The GDLC (Game development life cycle) is different than our normal SDLC (Software Development Life Cycle). It has divided into many import parts like 1. Story 2. Feature Creation (Artists) 3.AI 4.Game Engine 5. Core 3D Development(Graphics) 6. Network. Your game might be a flop if any of these does not meet users expectation. I was quite a bit involved in Game Programming using DirectX 9.0c and I believe Game Programming is one of the toughest job in the programming world and you have to highly imaginative to please the gamers. If you have confident you can really do something great but its difficult to stay long in Game industry unless you have a high budget.But, if you can do something that nobody has done before .. you have a great future.Couple of games in mid 90's became very popular just for the innovative ideas .. like Prince of Persia, Doom, wolfenstein Snake etc
  8. hi,I am learning Tae Kown Do , presently in Blue Belt.The belts are as follows yellow, green, yellow, green, yellow-green, blue, red, red-black, black ..My teacher is Pradipto Roy [6th dan black belt, World Champion 2004]. Thanks,Abhi
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