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Johnny

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Everything posted by Johnny

  1. Wow, thanks for the detailed response. Definitely stuff to keep in mind next time. Thanks. Thanks Becca! ^-^
  2. Okay, I've completely lost track of what I have and haven't posted here on GR...I think it's been a while though...I post all my sigs on GR when I make them, then post here occasionally...I'll just put up the ones I don't think you guys have seen... 1. 2. 3. 4. 5. 6. 7. 8. 9. And those are in the order I made them. You can tell I'm getting better... (I like 1, 2, 3, 5, and 9. The rest are crappy, I know... What's funny is that all my gift sigs for other people are a bajillion times better...)
  3. Here's some gift sigs I've done for people at gamerenders.com recently. I have a few more people on my list over there, then I think I might go ahead and make some of you guys gift sigs. Just don't get your hopes up. I'm lazy. Anyway, here they are: Flipn0tic: Girly: Sephiroth Obl.G: Leprechaun: Eternity: Frozen: Beaverelfeater: What do you guys think? (I like Frozen's best...) BTW, if you haven't noticed, I've started making my sigs bigger.
  4. Hey, that's cool. Whatever gets it done easier for you. I still haven't ever used the pen tool, so I wouldn't know if it's any easier. Whoops.
  5. Yes. Japanese. (BTW, I didn't bother saying anything for the longest time, but I can't help noticing the topic's named "Saint-michae;s Latest Sig" every time I check here.)
  6. Wow, great improvement. Now just work on the brushing, and text. colors as well.
  7. Okay, few things to point out... One, the most obvious one...don't drag your brushes. Try to use a different brush every time you click, so it doesn't look so repeated, or at least try fiddling with brush settings to make it shaped differently or scattered... Two, don't use that brown, especially in a monotone sig. It just looks bad. Three, don't blend the render so much. If you can't see it, it kinda defeats the purpose of it being there. Four, you can get better fonts from http://www.dafont.com/de/. And that's it for now, really. You can get to more advanced stuff later on. One last thing. Read tutorials. Read lots and lots of tutorials.
  8. These guys got most of it down...to add, work on text. Add more "effect" to it. Also, find high quality renders. That gundam one is really bad quality, along with some others.One thing you can never stress enough to new guys on the block: read tutorials. They help like you wouldn't believe.
  9. UM...I've got a few tips...1. Read tutorials, they help. Look at Saint Mike. His beginning stuff sucked (no offense) but he's gotten much better. Nobody's perfect though, so you just have to keep learning.2. Get good quality renders. Try looking at gamerenders.com's forums for some clean cut renders (there should be a couple of yoshi), with no white borders or anything. Or at least if you're cutting your own, try zooming in and chopping it a little cleaner with the eraser or polygon selection.3. Um...don't scribble. Try looking up some tutorials on brushing. You'll see what I mean.4. Try some more "fluid" colors...pink(purple?) green and white don't exactly mix well in most situations...5. Stick your name on it. Even if nobody's gonna rip it, at least tag your sigs anyway.6. Borders are your friend.Hope that helps a bit. I'm glad we're getting some new designers here. Maybe we can teach you guys to be pros eventually. I still have a lot to learn myself though...
  10. Pixel borders. All hail pixel borders! BTW, I noticed lots of people like red, hence my sigs are usually blue or green or purple. YAY FOR COLORS OTHER THAN RED!
  11. Hm...why not just post them here? I promise we won't flame you...or at least, I won't. I like to help, so I could probably give you some pointers, along with plenty of other members...
  12. Hm...I can see quite a few flaws...but it's a pretty good job on the whole...you should focus your effort into sigs. I bet you could make some decent ones.
  13. Yupyup. Gamerenders.com has some great tutorials there too. Might wanna try that out.
  14. Notice from Johnny: Locked. Don't post two topics for the same thing. Look in the other topic.
  15. I have a bunch of the Pootato ones, and some real butterfly ones. Don't really like any of them though... =/
  16. Agree, for the most part... And Saint Mike, borders aren't hard, you just don't have to always use tech borders...just look up how to do a 3px border. It's really simple.
  17. Haha, Saint Mike, it's not bad if they post it in the wrong place...just move it and let 'em know. And it looks pretty nice. BTW, here's my DA account.
  18. Here's an example, from a relatively simple one I made for a friend: But they can still be used with brushing, like this (my SOTW entry this time for GR): Yeah, texture filters are useful in grunge sigs mainly. But not always.And I said pixel stretch is an example. I'm not using it that much either... Relatively simple effects, but useful just as well. Oh, and I forgot to add, borders are also essential in almost all sigs...believe it or not, a simple 1 or 3px border can make a huge difference on a sig.
  19. Thanks. It's my second fave. Thanks, and try doing a search for a popout sig tutorial. That should at least get you in the right direction... Thanks, and pretty much...the gray one was an exception, but all I did for that was delete part of the mask on the hue/saturation layer.
  20. Looks nice. Great for simple animations. Moved it to tutorials section for ya.
  21. Same here. I've gotten countless replies on GR and RD about the sig being awesome, but text coming up short. Just don't have an eye for it, really. Most of those are brushed, I'm not too sure about the very first car one. I can't pinpoint any brushing on there. And they all look grunge to me, so I'd say yes, they're grunge.
  22. Yeah, renders are way easy, just time consuming. I only make my own for contests and such, where I don't want the same render as everyone else. ^-^
  23. One of many examples would be pixel stretch, my friend. ^-^ (I use cloud filters a bit too, on my color balance layers' masks for multicolor sigs)
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