Jump to content
xisto Community

Johnny

Members
  • Content Count

    2,122
  • Joined

  • Last visited

Posts posted by Johnny


  1. ive downloaded the abstract.zip.. u used 272GB of bandwidth? thats a lot... phew...

    182682[/snapback]

    Ditto. And hey Mike, I just thought of something...

     

    With the amount of renders you have for download, we could start up render TORRENTS...which would save a lot of bandwidth, and make downloads much faster. We'd just need enough people sharing renders to keep seeders on the torrents...

     

    Pffft, if there were like a Gamerenders for torrent packs of renders, that would be THE greatest thing, evar. :P


  2. This tournament was completely dis-organized. What tournament has the same sig go through the whole thing? Kind of boring and lame..

    180568[/snapback]

    Nice way to talk about my tournament. The same sig rule was to make it go faster, because I know for sure half of you guys are too lazy to bother making a new sig for each round.

     

    Biscuitrat wins. I'll finish this up later. Closed.


  3. Well.. some suggestions... I'd say it's best to go for one Render, especially when it's of the same thing - or at least have one foregrounded, and one backgrounded. Instead of just lowering opacity, leave the renders at 100%, and trying brushing on top. Generally bigger renders are better, as it's easier to cover part of them without covering too much. Text doesn't really need to be fancy to be effective - find something that's not overly common, and then give it some sold colour. Then you can try some other effects on it. Fancy fonts are hard to essentially "blend" unless they suit the sig specifically.

    178875[/snapback]

    Bah...CF ninja'd everything I would have said. Freaking shinobi punk...
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.