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RedAlert

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Everything posted by RedAlert

  1. Why did you post this? You made absolutely no input, and we can just to to gamespot ourselves if we're looking for a gamespot review.
  2. More like there is no such thing as a pro on runescape. Your strength and ability in the game is 95% based on how long you've played and 5% on what you did to get there. You can't be pro at a game that defines your status by how long you've played, since true pros would be just as good at their respective games if they made a brand new account.
  3. You can't be an elite gamer in all games. There are people who specalize in one game and practice constantly, and you will never be better than them if you try to be good at every game. The best you can do is be decent at everything, but great at nothing.
  4. My first console was the NES. My grandmother gave it to me when my cousins stopped using it, but it had a hard time reading the games. I've since got a new 72 pin connector and it works great.
  5. When I buy a handheld gaming system, I don't look for things like internet access, mp3 capabilities, or video capabilities. Not only are those severely hindered, but if you can actually afford the PSP then I'm sure you already have a computer and a DVD player which can do those things much better. I'd pick the DS because it has a wonderful arrangement of games that I like to play, not a bunch of gimmicks that falsely glorify it.
  6. That really depends on what ISP you have. If they give you a dynamic IP (this is what you have if you have Dial up, and somd DSL providers give dynamic IPs), then you can just disconnect and reconnet to change your IP. If your Internet Service Provider give you a static IP, then the only way to change it would be to contact them. You can use a proxy if you want other sites to think you have a different IP, although using one does not technically change your IP.
  7. I didn't really sit down and study it, I just picked it up as I used the Internet. It's an incredibly simple language and I wouldn't imagine it taking more than a day or so to get a good grasp on.
  8. A friend found this site while looking for a site that had php and mysql, and he told me about it when he found it.
  9. Uh...you'll have to be a little more specfic. What game are you talking about, and how good is your clan? Chances are that unless you're fantastic and one of the nation's best, no one will sponsor you.
  10. For most used, I'd say search - gmail - google video. But in terms of favorite, I'd have to say Google Video. The coders at google are absolutely amazing and have made the best video player I've ever seen, with no random freezes and the ability to start the video at any spot, even if you haven't loaded it. The only downside is that there aren't many videos for it, so I have to stick with youtube's crappy video player =/
  11. I'm not saying you can't find money maps fun, I'm just saying if you played money maps you wouldn't have the skill or knowledge to help me in this situation...
  12. It really depends for me. I'm a very competitve RTS player, and those are only on the computer (the good ones, at least). I couldn't imagine playing starcraft on any console. When I'm playing by myself, though, I usually prefer an RPG, which I feel PS2 has the most to offer. Not only does it offer Final Fantasy I-X, it also has great RPGs like shadow hearts and kingdom hearts. I recenetly bought a Wii and it's pretty good. I can't wait for more games to come out which are fully compatable with the wii remote
  13. There's already a pinned thread for this. I'd expect this to be deleted.Oh, and holy ****, your entire post is one sentence O_O
  14. I'm gonna have to say Final Fantasy VII, with Final Fantasy III as a close runner up (why isn't tactics on the list). My favorite Sqaure game of all time is Chrono Trigger, though. The music, story, and characters were fantastic and I've played through it a good 3 times from scratch.
  15. http://forums.xisto.com/no_longer_exists/ It basically says that scientists have found a weakness in HIV that could make it vulnerable to antibodies. I personally think this is a step in a good direction, and I hope they are able to fight it soon. There are too many impoverished nations that have AIDs epidemics...
  16. Windows, because Macs are a major hastle. I use a mac twice a year when I go to my cousin's house (that's all he has) and it's really annoying. We wanted to play 2 player starcraft, but we only had 1 game, so we were going to make a disk image on one of the comps. Should be easy, right?Well, it wasn't. Mac's disk utility would go through the entire process of making the disc image, only at the end to say the file could not be used. Apparently this only applied to one disc, since disk utility would make images of every other disc he had. Fantastic.So I went online in hopes to find a better image writer for mac. Since there's almost no third party software available for a mac, it took me a while to find it. I finally found one though, but there was another problem. For some reason Safari decided to name the program .dmg.txt (instead of .dmg, which the file was), a text file, and did this no matter how many times I tried. There was nothing I could do to fix this, since on a mac, changing the extension does not change how the comp tries to read it. Great =/We never did get to play starcraft. He ended up having to download an iso image for the game so we could play next time I was there =/
  17. Firefox ftw. It's the only browser that lets me block all ads, whitelist sites for javascript, improve the gamefaqs layout, and much more. Extensions do wonders for browsing the Internet and I don't know how I got along without them before I downloaded Firefox...
  18. I don't know if this has been posted yet, but the thread creator is lying. All of the easter eggs and features for this game have well been discovered already. If there really was this magical sword that link could pick out of the ground, the hundreds of people who look for easter eggs in AR would've found it and publicized it by now. Either the thread creator is lying or he's hallucinating, and I hope for his sake it's the former Notice from rvalkass: Putting text the same colour as the background is a ridiculous idea... Removed.
  19. Despite my name (total coincidence, I've had it since before I knew the C&C names existed @_@), I would have to say Starcraft. The way blizz makes the three races so vastly different while keeping them perfectly balaced makes for exciting matches that aren't very frustrating. The sheer amount of micromanagement and macromanagement one needs to compete is also far more than any other RTS I've heard of, which can really show the divide between those who are good and those who aren't, and creates a nice competitive environment. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. ..................................................
  20. My main race is Terran, and I pretty much need help in all the matchups. The one I need the most help in is vs Protoss, though.My usual strategy vs Protoss is to get 8 workers, then a supply depot, then on the 11th worker I make a barracks, then on then 12th worker I make a refinery. I make a factory when I have 100 gas, then a second factory when I have 100 more gas, and I add a machine shop to the first factory when it finishes. This whole time I'm pumping workers, rines (up til about 4-5) and tanks. When I have around 5 rines and 3 tanks, I move up and expand. That force usually scares off the 3 or 4 goons the toss might have at my base at that point. I research seige when I get 150 minerals, then I get an engineering bay if I suspect a DT rush (lack of dragoons or a late second gateway). This works a lot of the time, but I have some problems when there is no ramp leading to my base. Their dragoons seem to be able to murder my marines when they're on the same elevation, so I end up getting hurt badly on maps like longius and tau cross =/. Can anyone help?If you play money maps, then just click "back". There's no possible way you could help.
  21. I play starcraft on USwest and USeast, but you'll probably only find me on west. I'm usually on for a few hours over the weekend, but I can usually play a game any time (you'll have to contact me on AIM or MSN). My account on both servers is Chron0Trigger, and I play as Terran. Notice from rvalkass: Again, trying to cheat the system with garbage text the same colour as the background.
  22. I originally made this for another forum I visit, but I figured there are still tons of people who have a skewed idea of how Marth and Roy are really played, so I'm posting it here. Introduction: Now, I could just throw the statistics at you to begin, but I?ll start with an introduction. The Marth vs Roy debate is probably the biggest divider between the minority of "pros" and the majority of "newbs" at SSBM. The newbs see Roy as one of the best, if the not the best, character in the game. The pros know better, though, and realize that when you take into account every aspect of the character, Marth is far better. Let's find out why. Isn?t Roy essentially a stronger, slower version of Marth? No, he isn't. The surprising thing about Roy is that he is actually weaker and faster than Marth, in real terms. This seems to defy logic at first, but bear with me. The more powerful character, in essence, is the one that can KO the enemy the easiest. Roy touts some of the most powerful attacks in the game: his fully charged B attack has the capacity to kill an enemy from 0%! But it takes so long to charge Roy will never be able to use it to KO an enemy in a real battle. Roy, instead, should KO his enemies primarily with forward smash, forward B, and uncharged B attacks. His forward smash is extremely powerful - it can kill enemies at as low as 40% - and his forward B and uncharged B are significantly weaker, needing well over 100% just to knock the enemy off the edge. Roy's problem is that his forward smash is highly difficult to hit the enemy with - it's a slow attack with plenty of lag, and Roy will be painfully punished if he whiffs a forward smash! On the other hand, his other killers are too weak to kill at low damages. Considering how risky forward smash is for Roy, good Roy players opt for the weaker but much safer finishers. This leaves Roy, however, much weaker than average, and it can take over 200% for him to KO some tenacious enemies like Peach. Marth, on the other hand, has much less of a problem. His forward smash is even more powerful at its tip, and about average strength at its center. Marth excels, however, at comboing enemies into the range of a tipped forward smash - which extends over his head and slams a sword's length in front of him. His forward aerial, up tilt, forward throw, up throw and up aerial are all excellent tools for setting his foes up for a tipped forward smash, and Marth can also graze platforms above him with the tip of his blade, allowing him many more opportunities to connect. Not to mention that although Marth's forward smash is fairly laggy, it is faster than Roy's and thus can be used more frequently without fear of being punished. Additionally, Marth's other killers are more effective than Roy's - Marth's up tilt is more powerful than Roy's forward B or uncharged B attack, and Marth can edge-guard better, due to a down tilt that sends enemies downwards and forwards, and Marth's ability to jump far off the edge to hit the enemy with aerial attacks, something Roy cannot do because he falls too quickly and his aerial attacks are too slow. All in all, Marth is the more powerful character - at a high level - when it comes to KOing his opponents - which is where it matters. OK...Marth is more powerful, but didn?t you say that Roy was faster? I did, although that's not a stance that's set in stone. Many players claim that Roy is faster because his playstyle is reliant on short hop aerials - and because Roy's short hop is lower, and he falls faster, he can perform short hop aerials a good deal faster. However, it isn't totally accurate to say this makes Roy faster - Marth's attacks are, as a whole, faster and much less laggy than Roy's, and Marth is slightly faster in maneuvering on the ground, such as in running and wave-dashing. Marth and Roy are fast in much different ways, so it's difficult to make a comparison. It is worth noting that high level Roy is much more intense than high level Marth, because of Roy's reliance on fast short hop aerials and Marth's more relaxed reliance on spacing tip hits and dashdancing for grabs. Even if Marth is more powerful, does that justify such a great difference? Marth is considered the third best character in the game - Roy is considered fifteenth. Why the huge difference? Much of it IS explained by the difference in power - namely, Marth can KO easily at low damages and Roy can barely KO at high damages. There are other aspects in which Marth is superior, though - his sweet spot is better placed, allowing Marth to use his range to the fullest; and while both characters excel at comboing, Marth's forward aerial, which links to itself and forward smash, puts him head and shoulders above Roy, who relies on chains of weaker attacks and cannot lead into a strong killer like Marth can. The better character just depends on the person?s playing style. This is right?to an extent. Like I said before, most newbs just spam smashes and tilts with Roy without any regard to the sweet-spot or his aerial game, so in their case Roy would be better. But for people who play Roy to his maximum potential and Marth to his maximum potential, then Marth would easily win. Let me further emphasize the fact that Marth?s aerial game is so much better than Roy?s that he completely leaves Roy in the dust. If you and your opponent never use aerial attacks, then Roy wouldn?t be much worse, but once you face an opponent that does, you?ll lose badly. Note that this isn?t about what character YOU?RE good with, but what character is better if you use each one to his potential. Here are the stats of each character taken from their respective sweet spots. You can check these yourselves in training mode. A moves -------- Neutral A Marth: 6% Roy: 5% Tilt Forward Marth: 13% Roy: 10% Tilt Up Marth: 12% Roy: 8% Tilt Down Marth: 10% Roy: 10% Neutral Air Marth: 13% Roy: 11% Forward Air Marth: 13% Roy: 8% Back Air Marth: 13% Roy: 9% Up Air Marth: 13% Roy: 6% Down Air Marth: 13% Roy: 10% Smash Forward Marth: 20% uncharged, 27% charged Roy: 20% uncharged, 27% charged Smash Up Marth: 18% uncharged, 24% charged Roy: 16% uncharged, 22% charged Smash Down Marth: 16% uncharged, 21% charged Roy: 21% uncharged, 28% charged Who has stronger A moves? Marth: 9 Roy: 1 B moves -------- Neutral B Marth: 7% uncharged, 28% charged Roy: 6% uncharged, 50% charged Forward B* Marth: 4% 5% 10% 14% Roy: 5% 6% 9% 11% Up B Marth: 13% Roy: 13% Down B Marth: 7% Roy: 1.5x attack countered Who has stronger B moves? Marth: 1 Roy: 2 Throws ------- Forward Throw Marth: 4% Roy: 5% Back Throw Marth: 4% Roy: 5% Up Throw Marth: 4% Roy: 5% Down Throw Marth: 5% Roy: 6% Grab Attack Marth: 3% Roy: 3% Who has stronger throws? Marth: 0 Roy: 4 Who has stronger moves overall? Marth: 10 Roy: 7 * - Each number corresponds to ONLY the attack of the Forward B for its position. For example, the third hit of Marth's Forward B does 10%. Also note, this is only using Forward B repeatedly, other variations were not tested, but feel free to check it for yourselves. All right, I?ll admit Marth is a better character...But I want to stick to Roy. How can I begin to use him at a high level? Here's an introduction posted by MaskedMarth on another message board: ?What do I mean when I say Roy is a controversial character? He, more than any other character, represents the divide between high-level players and low-level players (the vast majority). Low-level players tend to consider Roy one of the best characters in the game, and are quite vocal about this. High-level players, on the other hand, know the disadvantages that bring the fiery swordsman into the middle of the rankings. The issue of Roy's prowess, particularly in comparison to Marth, leads to a lot of friction between the two ranks. The ironic thing is, Roy is considered a top character by low-level players because of his overwhelming strength, and is considered middle by higher-level players because of his overwhelming *lack* of strength. Roy is actually almost a counter-image of what more people see him as. He's a fast, weak, combo-based character, not a heavy hitter! Anyways, I won't go through an essay on what Roy is about. I'll do a very general overview...basically, Roy is best played when up close and dealing pressure (another irony - this leads to a faster playstyle than how Marth is usually played. Thus, the newbie belief that Roy is stronger and slower than Marth is at least partially untrue on several levels). He likes jumping in with short hop aerials and l-cancelling them into down tilts, grabs and forward B's initial attack. In terms of combos, Roy is all about the weakness of his aerials - he l-cancels them and is still in range to use some of his ground attacks (or short hop into another aerial). Down tilt is also one of the best launchers in the game and leads into everything from grabs to aerials to forward smash (!!) at some damage. Of course, the faster the opponent falls, the more deadly the attack is . For the most part though, Roy's best chance is a medium knockback attack (like an uncharged Flare Blade) to knock the foe off the edge and finish by edgeguarding. In terms of killing, Roy is pretty lacking. Going for the lucky forward smash can net you kills at as low as about 40%, but it's a risky business and you'll often wind up losing more than you would've gained by throwing around forward smashes indiscriminately. The third hit on his forward B combo is also one of Roy's main killers, and is a little easier to land. He has some leadins to forward smash, by the way, but they're hard to promise (back throw never seems to work when you want it to, and his aerial attacks usually give the enemy too much time to dodge the incoming forward smash). Unfortunately, edge-guarding is kind of tough for Roy and he'll have trouble keeping opponents from reaching the edge if their name is not Fox, Falco, Captain Falcon or Ganondorf. Unless I'm not privy to Roy's edge-guarding secrets . Roy can try to pop up the opponent with down tilt and follow with uncharged Flare Blade or some other attack, or he can try to Forward Smash the edge of the stage. Sometimes through edgehogging you can force them on-stage for a forward smash - take full advantage of this!? Since Marth?s playstyle differs so much from Roy?s, how should I play Marth? In case you?ve read this analysis and have decided to switch to Marth, you?re probably wondering how to use him, since spamming smashes whenever you get the chance won?t win you matches. Marth?s strategy revolves greatly around his aerial game, and getting the sweet-spot hit when you need to. Unlike Roy, Marth has the ability to juggle using short hop, fast falled, l-canceled (shffl, for short) aerials or a double short hop (sh) forward A while in the air (fair). At lower percents Marth?s aerial attacks have major combo potential, being able to combo from 0 to death, but you have to be careful when using Marth and make sure you combo into your forward smash as soon as you know it will kill, because after your opponent gets above 100% or so, it becomes incredibly hard, if not impossible, to combo aerial attacks because they knock the opponent back too far. In the situation that ever happens the best way would be to use a neutral A while in the air (nair) or a forward tilt to hit your opponent off the stage and edgeguard from there. Like I said, throwing around forward smashes whenever you get the chance will get you killed, so avoid using it unless you combo into it. Marth has arguably the best grab game in SSBM, as well. He has the 4th longest grab range behind Samus, Link, and Young Link (that's right, it's longer than Yoshi's grab!), but he doesn?t have the lag that comes with throwing the grappling hook/hookshot out. This means you must shield grab often with Marth. He can shield grab after blocking almost every physical attack in the game, so use if often. A back/forward throw by can lead into a tipped (sweet-spotted) forward smash at lower percents allowing Marth to get some low percent kills, or an upthrow can lead to an easy tipper against a fast faller like Fox or Falco. At lower percents Marth can continuously grab-up throw Fox and Falco from about 0-35%. This is called a chain throw, and is essential to win against these fast falling characters. So why did HAL make Marth such a better character than Roy? The best answer is that HAL simply did not imagine the way the highest level players would play the game. Though it's hard to imagine that the game designers would not be masters at the game, remember that they simply put in the data to make the game happen - they did not put in nearly as many hours playing the game as do most competitive players, and they did not have the bank of information the competitive community has gathered about how to best play the game.
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