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Request On 3d Gaming

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Hello, my name is Rajesh Ahuja and I am working on developing and programming for games, having 2+ years experience. Now I want to learn more about 3D Graphics Programming, Graphics designing etc which helps in developing 3D Games. Please tell me some of the best sites I can check and especially some offline resources/trainings that can help me gain some good experience.Thanks in advance for all you members help in this regard.Thanks,Rajesh

Edited by rajesh5575 (see edit history)

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Hi Rajesh!How are you doin'?I have tried my hand at some game development, but then had to switch to something that could pay my bills. It has been a few years since I last did any development, but I could point you in the direction I was working toward.One of the challenges in developing for a 3D game is to create the models of the characters and objects within the game. You might want to look into 3D Studio Max or Maya - both are excellent in themselves and have applications outside the field of game development. Next, you would want to look up a couple of development libraries that can enable you to read the 3D models out of 3D Studio Max and Maya format files. Finally, you need to get the DirectX development kit for 3D graphics. If you are with an academic institution or a recent startup, you can probably contact Microsoft to obtain some training material. I was sent about four CDs and though I did not go over them, the few videos that I looked up were rather interesting.

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Hello Aditya,

If you just do a web search you can find several web resources. It is apt time now to upgrade yourself. The global gaming market was estimated at $36 billion in 2008 and is expected to grow at CAGR of 10.5 percent to reach $53.6 billion by 2012. The mobile and online gaming are relatively new segment in the global gaming arena, but have grown rapidly to account for 29 percent (mobile) and 24 percent (online) of global gaming revenues. Game consoles are evolving into multi-functional entertainment systems, offering multiplayer gameplay on the internet, internet browsing capability and options to play high definition movies. Most of the outsourcing contracts in Asia are finding their way to India.

I also highly recommend you attending the first and independent annual India Game Developer Summit to be held Saturday, 27 February 2010 in Bangalore. All the topics covered, speakers can be read in detail at http://www.developermarch.com/gamedevelopersummit/. Topcis covered include industry methodologies in game development, design, production, programming, visual arts and writing. The speakers are gurus on various subjects from mobile and indie games to MMOs and AAA games, from US etc. Plus there is focus on Gaming Careers/Jobs about plans employed in game development and operation studios in the U.S. and how they can be adopted in India. You can directly register at: http://forums.xisto.com/no_longer_exists/. I did already with some good discounts.

Tarun Gupta

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Here goes some pointers for you:

1) For 3D Models: Try Blender : https://www.blender.org/
2) Torque 3D: http://garagegames.com/ (3D Game engine and IDE)
3) XNA game creator : https://msdn.microsoft.com/en-us/default.aspx
4) Panda 3D: http://www.panda3d.org/ (3D gaming engine which uses python language).

I hope this thread will help you as well. There is lot of help scattered, come up with some specific requirement and i can point you if it's possible for me.

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@ rajesh5575

Regarding developing mobile games. I was interested in that as it seemed to be a task which could be handled by a couple of like minded developers/designers and thats it. But in reality much of the potential revenue is greatly diminished because mobile games are easy to rip off and many games are offered online as free downloads without respect for the original authors.

In my opinion Direct X is preferable to learn rather than OpenGL. Before, OpenGL had a good reputation for performing better, but lately Direct X is utilizing hardware much better and does seem to have more options for the developer to select from.

Dont forget that you can use the blender engine for game development, here is an example of what is possible with it although it is OpenGL based-


In my opinion the capabilities this engine represents, is nothing to sneeze at.

Regarding learning game developing/game designing if you want to be good try to stick to one camp if possible. Spreading yourself thin, will make it harder to develop strong skills. (remember that making a game is mulifaceted in required skill sets e.g level design, 3d designing, graphic design, illustration, quality control, script writing, A.I./pathfinding coding, 3d engine/physics coding, etc.... Depends how serious you "really" are).

A good idea is for you to check out gamedev.net, here you'll get an excellent idea of all things related to creating games. Ive been looking at this site for almost ten years now and it surely must be one of the best resources on the net today (although its site designs seem to keep going backwards with each updated iteration).

Regarding 3d modelling/animation that isn't a piece of cake either, it requires much "talent" to be quick enough to perform at production standards (i have some aquired some formal education in that area).

Edited by inverse_bloom (see edit history)

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