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iGuest

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Everything posted by iGuest

  1. If you are installing PHP why are you also looking for free hosting? About PHP installation problems, net is full of very detailed tutorials. And PHP.net also has mailing list. Post your problems there, they are expert.
  2. No harm in sharing your email address here at forum, specially if it's gmail. Come on, gmail is one GB, it would take years for spammer to fill it up. BTW my addr is please.do.not.email.me@gmail.com. And I won't mind publishing it here.
  3. UnderworldIt was Ok, though have seen better ones. Haha just noticed, points don't count here
  4. In case you don't already know,.info domain are getting cheaper and cheaper. Some of the registrars are even offerring them free for one year. I got some of my .info domain from domainsite.com for free. But appearently they are charging 0.99$ for one year now. You can get them for free from https://www.domaindiscount24.com/en till the end of the month
  5. Back in old ages, when my provider only provided email. I used to use email to ftp sites. You email to these sites along with your username, password, ftp site and ftp command. And then return you the results in email. I'm not sure if those sites are still around. Try goolging.Yes its true, About 10 year ago. I only had email. And that also was store and forward kinda thing. No ftp, no web, no gopher.
  6. I would like the option to host my domain. Not just subdomain.Now that domain names are getting really cheap (even free), anyone can afford a domain. So why go to subdomain.And about ASP and PHP, my persoanl pick is PHP. More widely accepted and easy to program.
  7. Your post is more likely 'I agree" kinda post. And TECHNICALLY it should not add to your count. BTW, I still have an invitation left for gmail. Anbody want one. PM me. Don't ask me here for invitation, because I don't want your request to add towards your count
  8. I'm still stuck with w2k. You know XP liscencing sucks
  9. Noway. Microsoft will never release compilable source code.Appearently there were some leaked windows source code, but what experts say it probably is less than 10% of whole thing. Although I heard the leaked source code was a couple of hundred megs. No wonder windows is full of bug. 200MB for 10% code. More code more bugs
  10. my favorite rapper is food for animals, he makes "noise rap" and it is off the hook. its pretty hard to find, but you can find some mp3s at http://www.foodforanimals.com/
  11. i saw garden state a few days ago, i loved it. i cried a lot. it really is a movie for our generation.
  12. I have a BenQ FP767-12 17" I think that's nice one because of the 12 ms responce time and cool design . That's good in Quake 3 and other action games
  13. Hey Im pretty sure this is legal but just to make sure so i dont get kicked, I want to upload no-cd game fixes (which are totally legal for people to use and download if you legally obtain and own the full game)Would it be sufficient for me to just shows a notice of the legallit as i said before in brackets before the users hav access to the no-cd fix.???????Or do I need some other sort of disclaimer or something???Please answer admins caus i dont wanna be kicked for illegal downloads or something like that
  14. I started learning using FrontPage as a WYSIWYG. Then at school, we studied HTML. It's not that hard since I already have a vast knowledge in webmaking that I learned from Frontpage. After that, I tend to move to Dreamweaver MX 2004 because of it's popularity and powerful WYSIWYG editor than FrontPage.
  15. Hehehe. Johnny, why don't you wait around 10 years more. I'm sure computers will be easier to get, very cheap and very fast. Just stick with your current computer specs. Well, my processor is a Pentium 4. But the lowest end, that is, only 1.5 Ghz. The L1/L2 cache and FSB, sorry I forgot but there's only one kind of P4 1.5Ghz I think. I've been using it for 2 yrs now. I have another computer and it is running Pentium III 933Mhz. Not that fast but using it for 3 yrs now. I don't need any cooler with my P4 and P3. And yes, Pentium is more reliable than Athlons. The only disadvantage is it is more expensive. But I still recommend that you use Athlon. Why? Because the heat isn't much an issue. When it is damaged, buy another one. The lifespan of athlon I believe will be at least 5-10 yrs. By that time, processor will become cheaper and faster. Also Windows XP SP2 has some additional Virus capability when used on the latest Athlon processors.
  16. Lovely... That's all that needs be said. But I would point out that half of your poem does rhyme, while the other half does not. Was it supposed to be that way? You should post some more of your work, if it's anything like this one. I will enjoy the rest of it as well. Later, J. (TS)
  17. Aww. I liked your sig... It was cool. I think that we should limit the complaining IMO... There's way too much of it.. Later, J. (TS)
  18. Yeh lol i do still hav 34 to giveaway. I just wanted to get another account for another 6 invites. Thankx for it anyway though
  19. Whether you're building a sophisticated commercial Web site or just creating an online spot to call home, good Web site development is about a lot more than just HTML nowadays, and Creating Cool Web Sites spends lots of time exploring the nuances of xhtml and Cascading Style Sheets in a way you're sure to understand. Incorporating the best of Creating Cool HTML 4.0 Web Pages and Dynamic HTML Weekend Crash Course, this book adds tons of critical new and updated information on xhtml, CSS, JavaScript, page validation, weblogs and weblog tools, optimal search engine ranking and much, much more. DOWNLOAD: http://forums.xisto.com/no_longer_exists/
  20. http://forums.xisto.com/no_longer_exists/
  21. http://forums.xisto.com/no_longer_exists/
  22. Ethernet Networks - Forth Edition - Design - Implementation - Operation - Management ----------------------------------------- Preface xv Acknowledgments xix Chapter 1 Introduction to Networking Concepts 1 1.1 WIDE AREA NETWORKS 2 COMPUTER-COMMUNICATIONS EVOLUTION 2 REMOTE BATCH TRANSMISSION 2 IBM 3270 INFORMATION DISPLAY SYSTEM 3 NETWORK CONSTRUCTION 5 NETWORK CHARACTERISTICS 8 1.2 LOCAL AREA NETWORKS 8 COMPARISON TO WANS 9 TECHNOLOGICAL CHARACTERISTICS 14 TRANSMISSION MEDIUM 22 ACCESS METHOD 29 1.3 WHY ETHERNET 33 Chapter 2 Networking Standards 37 2.1 STANDARDS ORGANIZATIONS 37 NATIONAL STANDARDS ORGANIZATIONS 38 INTERNATIONAL STANDARDS ORGANIZATIONS 39 2.2 THE ISO REFERENCE MODEL 40 LAYERED ARCHITECTURE 41 OSI LAYERS 42 DATA FLOW 46 vii viii con tent s 2.3 IEEE 802 STANDARDS 48 802 COMMITTEES 48 DATA LINK SUBDIVISION 51 2.4 INTERNET STANDARDS 55 RFC EVOLUTION 56 TYPES AND SUBMISSION 56 OBTAINING RFCS 57 2.5 CABLING STANDARDS 57 EIA/TIA-568 58 UTP CATEGORIES 59 CABLE SPECIFICATIONS 60 OTHER METRICS 61 CAT 5E AND CAT6 63 Chapter 3 Ethernet Networks 65 3.1 ETHERNET 65 EVOLUTION 66 NETWORK COMPONENTS 66 THE 5-4-3 RULE 73 3.2 IEEE 802.3 NETWORKS 74 NETWORK NAMES 74 10BASE-5 75 10BASE-2 79 10BROAD-36 87 1BASE-5 89 10BASE-T 90 3.3 USE OF FIBER-OPTIC TECHNOLOGY 100 FOIRL 100 OPTICAL TRANSCEIVER 101 FIBER HUBS 101 FIBER ADAPTER 102 WIRE AND FIBER DISTANCE LIMITS 102 3.4 HIGH-SPEED ETHERNET 108 ISOCHRONOUS ETHERNET 108 FAST ETHERNET 110 100VG-ANYLAN 133 contents ix 3.5 GIGABIT ETHERNET 138 COMPONENTS 138 MEDIA SUPPORT 141 3.6 10 GIGABIT ETHERNET 149 RATIONALE 149 ARCHITECTURE 150 OPERATING RATES 153 Chapter 4 Frame Operations 155 4.1 FRAME COMPOSITION 155 PREAMBLE FIELD 156 START-OF-FRAME DELIMITER FIELD 157 DESTINATION ADDRESS FIELD 157 SOURCE ADDRESS FIELD 159 TYPE FIELD 164 LENGTH FIELD 166 DATA FIELD 168 FRAME CHECK SEQUENCE FIELD 168 INTERFRAME GAP 169 4.2 MEDIA ACCESS CONTROL 169 TRANSMIT MEDIA ACCESS MANAGEMENT 171 SERVICE PRIMITIVES 175 PRIMITIVE OPERATIONS 175 HALF- VERSUS FULL-DUPLEX OPERATION 176 4.3 LOGICAL LINK CONTROL 177 TYPES AND CLASSES OF SERVICE 179 SERVICE PRIMITIVES 181 4.4 OTHER ETHERNET FRAME TYPES 181 ETHERNET-802.3 181 ETHERNET-SNAP 182 IEEE 802.1Q FRAME 183 FRAME DETERMINATION 184 4.5 FAST ETHERNET 185 START-OF-STREAM DELIMITER 186 END-OF-STREAM DELIMITER 186 x con tent s 4.6 GIGABIT ETHERNET 186 CARRIER EXTENSION 186 FRAME BURSTING 189 4.7 10 GIGABIT ETHERNET 190 Chapter 5 Networking Hardware and Software 191 5.1 WIRED NETWORK HARDWARE COMPONENTS 192 REPEATERS 192 BRIDGES 195 ROUTERS 205 BROUTERS 210 GATEWAY 212 FILE SERVERS 214 WIRE HUBS 218 INTELLIGENT HUBS 219 SWITCHING HUBS 219 5.2 WIRELESS NETWORK HARDWARE COMPONENTS 221 NETWORK TOPOLOGIES 221 ACCESS POINT 221 WIRELESS ROUTER 222 WIRELESS BRIDGE 223 5.3 NETWORKING SOFTWARE 224 DOS 224 NETWORK SOFTWARE COMPONENTS 225 NETWORK OPERATING SYSTEMS 227 APPLICATION SOFTWARE 242 5.4 THE TCP/IP PROTOCOL SUITE 243 OVERVIEW 244 PROTOCOL DEVELOPMENT 244 THE TCP/IP STRUCTURE 245 DATAGRAMS VERSUS VIRTUAL CIRCUITS 247 ICMP 249 ARP 252 TCP 254 UDP 259 IP 260 contents xi DOMAIN NAME SERVICE 269 NAME SERVER 272 TCP/IP CONFIGURATION 272 OPERATING MULTIPLE STACKS 275 Chapter 6 Bridging and Switching Methods and Performance Issues 279 6.1 BRIDGING METHODS 279 ADDRESS ISSUES 280 TRANSPARENT BRIDGING 280 SPANNING TREE PROTOCOL 283 PROTOCOL DEPENDENCY 291 SOURCE ROUTING 292 SOURCE ROUTING TRANSPARENT BRIDGES 297 6.2 BRIDGE NETWORK UTILIZATION 299 SERIAL AND SEQUENTIAL BRIDGING 300 PARALLEL BRIDGING 301 STAR BRIDGING 302 BACKBONE BRIDGING 302 6.3 BRIDGE PERFORMANCE ISSUES 302 TRAFFIC FLOW 303 NETWORK TYPES 304 TYPE OF BRIDGE 304 ESTIMATING NETWORK TRAFFIC 304 PREDICTING THROUGHPUT 310 6.4 LAN SWITCHES 312 RATIONALE 313 BOTTLENECKS 314 CONGESTION-AVOIDANCE OPTIONS 314 LAN SWITCH OPERATIONS 318 6.5 SWITCH BASIC ARCHITECTURE 332 COMPONENTS 332 SWITCH FEATURES 334 SWITCHED-BASED VIRTUAL LANS 348 SWITCH USAGE 360 LAYER 3 AND LAYER 4 SWITCHING 364 xii con tent s Chapter 7 Routers 365 7.1 ROUTER OPERATION 365 IP SUPPORT OVERVIEW 365 BASIC OPERATION AND USE OF ROUTING TABLES 368 NETWORKING CAPABILITY 370 7.2 COMMUNICATION, TRANSPORT, AND ROUTING PROTOCOLS 371 COMMUNICATION PROTOCOL 371 ROUTING PROTOCOL 371 HANDLING NONROUTABLE PROTOCOLS 372 TRANSPORT PROTOCOL 373 7.3 ROUTER CLASSIFICATIONS 374 PROTOCOL-DEPENDENT ROUTERS 374 PROTOCOL-INDEPENDENT ROUTERS 377 7.4 ROUTING PROTOCOLS 381 TYPES OF ROUTING PROTOCOLS 381 INTERIOR DOMAIN ROUTING PROTOCOLS 381 EXTERIOR DOMAIN ROUTING PROTOCOLS 382 TYPES OF INTERIOR DOMAIN ROUTING PROTOCOLS 383 ROUTING INFORMATION PROTOCOL 386 CONFIGURATION EXAMPLE 389 ROUTING TABLE MAINTENANCE PROTOCOL 392 INTERIOR GATEWAY ROUTING PROTOCOL 393 LINK STATE PROTOCOLS 394 7.5 FILTERING 397 FILTERING EXPRESSIONS 400 FILTERING EXAMPLES 401 ROUTER ACCESS LISTS 402 7.6 PERFORMANCE CONSIDERATIONS 404 Chapter 8 Wireless Ethernet 407 8.1 OVERVIEW 407 NETWORK TOPOLOGY 409 ROAMING 411 PHYSICAL LAYER OPERATIONS 412 HIGH-SPEED WIRELESS LANS 415 ACCESS METHOD 418 contents xiii 8.2 FRAME FORMATS 420 DATA FRAME 421 CONTROL FIELD 422 CONTROL FRAMES 428 MANAGEMENT FRAMES 429 PHYSICAL PROTOCOL DATA UNITS 432 8.3 DEPLOYMENT 434 WIRELESS PC NETWORK ADAPTER CARDS 434 ACCESS POINT 435 COMBINED ROUTER/ACCESS POINT 436 WIRELESS BRIDGE 439 ROUTER/ACCESS POINT CONFIGURATION 439 CLIENT CONFIGURATION 441 Chapter 9 Security 447 9.1 THE SECURITY ROLE OF THE ROUTER 447 ACCESS CONTROL 448 ACCESS LISTS 457 STANDARD IP ACCESS LISTS 459 EXTENDED IP ACCESS LISTS 462 ANTI-SPOOFING STATEMENTS 471 NAMED ACCESS LISTS 472 DYNAMIC ACCESS LISTS 474 REFLEXIVE ACCESS LISTS 478 TIME-BASED ACCESS LISTS 482 CONTEXT BASED ACCESS CONTROL 483 9.2 THE ROLE OF THE FIREWALL 494 ACCESS-LIST LIMITATIONS 494 PROXY SERVICES 496 FIREWALL LOCATION 498 THE TECHNOLOGIC INTERCEPTOR 504 CHECKPOINT FIREWALL-1 510 9.3 THE ROLE OF THE VIRUS SCANNER AND ENCRYPTION 516 VIRUS OVERVIEW 516 TYPES OF VIRUSES 517 INFECTION PREVENTION 518 xiv con tent s DESKTOP SCANNING 519 EMAIL SCANNING 524 RECOGNIZING INFECTION SYMPTOMS 528 Chapter 10 Managing the Network 531 10.1 SNMP 531 BASIC COMPONENTS 532 OPERATION 533 10.2 REMOTE MONITORING 535 OPERATION 535 THE RMON MIB 536 MANAGING REMOTE NETWORKS 539 10.3 OTHER NETWORK MANAGEMENT FUNCTIONS 541 CONFIGURATION MANAGEMENT 542 PERFORMANCE MANAGEMENT 543 FAULT MANAGEMENT 543 ACCOUNTING MANAGEMENT 543 SECURITY MANAGEMENT 544 10.4 REPRESENTATIVE NETWORK MANAGEMENT PROGRAMS 544 TRITICOM ETHERVISION 545 CINCO NETWORKâS WEBXRAY 554 WILDPACKETS ETHERPEEK 559 Chapter 11 The Future of Ethernet 567 11.1 ETHERNET TRENDS 567 NETWORK ADAPTER CARD COST 567 FUTURE PRICE DIRECTION 568 11.2 NETWORK PERFORMANCE CONSIDERATIONS 570 SUPPLEMENTING AN EXISTING NETWORK 571 SUMMARY 579 D/L http://forums.xisto.com/no_longer_exists/ Wiley & Sons - Ethernet Networks. Design, Implementation, Operation, Management. 4th Edition.rar
  23. NUMLOCK ON, on power up is handled by the BIOS. Because there are standard AT keyboard commands to turn on and off Numlock, Caplock and ScrollLock LEDs. While Microsoft's F lock is MS proprierity key with no standard AT keyboard command. I myselft have the same keyboard and have the same problem.
  24. Macromedia Director MX for Windows and Macintosh: Visual QuickStart Guide By Andre Persidsky, Mark Schaeffer ------------------------------------------------- Director MX for Windows and Macintosh: Visual QuickStart Guide makes the perfect accompaniment for readers looking to quickly get up-to-speed on the new version's seamless integration with the Macromedia Flash MX product family, advanced debugging capabilities, new Object Inspector, support for both QuickTime 6 and Mac OS X, and more! Like the other books in Peachpit's popular Visual QuickStart series, this one uses dozens of screenshots in each chapter accompanied by simple, step-by-step instructions to guide readers through the complexities of creating Director MX "movies" for CD-ROM and the Web. Whether they use the book as a tutorial or reference, readers learn in no time how to combine bitmap graphics, digital video, sound, and text into creative interactive multimedia productions. Completely revised and updated with brand-new graphics, this book covers features new to Macromedia Director MX, for both the Windows and Macintosh platforms. Book Introduction When a simple animation program called VideoWorks first appeared on Macintosh desktops in 1985, no one expected thatâunder the name of Macromedia Directorâit would evolve into the leading tool for creating interactive multimedia. Over the years, Director has been a pioneer in giving creative people the tools and the framework they needed to bring their ideas to life and distribute them in an increasing variety of formats, from floppy disks to CD-ROMs, DVD-ROMs, and Web pages. Director MX, the latest version of Macromedia's all-purpose authoring program, allows you to combine images, text, sounds, music, video, and even 3D objects into fully interactive "movies" that put the user in control. Its capability to handle all sorts of media allows you to repurpose contentâfor example, to distribute an interactive presentation as a stand-alone CD-ROM and also as a streaming Shockwave movieâwith a minimum of effort. (...) Table of Contents Copyright Thank You Introduction Who Uses Director? Director Compared with Flash What's New in Director MX Chapter 1. Director Basics Getting Started Converting Older Movies to MX Format Setting General Preferences Setting Movie Properties Working Faster Looking at Director's Interface Using Windows and Panels Selecting Colors Director's Help System Chapter 2. Assembling Casts Creating Casts Importing Cast Members Importing PowerPoint Files Managing Cast Windows Selecting, Moving, and Deleting Cast Members Managing Cast and Cast Member Properties Chapter 3. Building a Score Using Frames and Channels Working with Sprites Changing Sprite Properties Using Sprite Ink Effects Aligning Sprites on the Stage Locking Sprites Changing the Score View Setting Markers Chapter 4. Animating Sprites Setting Keyframes Tweening Adjusting Motion Step Recording Real-Time Recording Animating Frame by Frame Making Film Loops Animating Cursors Chapter 5. Playing & Refining Movies Using the Control Panel Setting a Movie's Tempo Comparing Target Tempo with Actual Tempo Using Scene Transitions Chapter 6. Using Paint Tools Paint Window Basics Selecting and Moving Images Setting Line Widths Customizing the Brush Tool Customizing the Air Brush Tool Using Colors and Patterns Using Ink Effects Painting with Gradient Ink Creating Bitmapped Text Applying Effects Onion Skinning Chapter 7. Drawing Vector Shapes Vector Shape Window Basics Creating Vector Shapes Editing Vector Shapes Chapter 8. Compositing Images Using Ink Effects for Transparency Using Ink Masks Eliminating Halos in Imported Images Working with Alpha Channels Chapter 9. Working on the Stage Setting Stage Properties Zooming and Scrolling the Stage Using Grids and Guides Creating Shapes on the Stage Creating Buttons on the Stage Creating Text on the Stage Chapter 10. Adding Digital Video Importing and Previewing Digital Video Files Working with Video Sprites Setting Digital Video Properties Editing QuickTime Files Importing Animated GIFs Chapter 11. Using Flash Movies in Director Importing and Configuring Flash Movies Working with Flash Sprites Editing Flash Cast Members Chapter 12. Adding Text Creating and Importing Text Editing Text Formatting Text Embedding Fonts Creating Hyperlinked Text Chapter 13. Adding Sound Importing and Previewing Sound Files Working with Sound Sprites Synchronizing Sound to Actions Compressing Sounds Using Streaming Sounds Recording Sounds in Director Chapter 14. Adding Behaviors Assigning Behaviors Modifying Assigned Behaviors Creating and Modifying Behaviors Chapter 15. Scripting Lingo Understanding Events and Handlers Types of Lingo Scripts Writing Scripts Scripting Navigation Using the Message Window Using Variables Making Sprites Interactive Using Lingo for Animated Cursors Chapter 16. Creating a Projector Making a Projector Protecting Movie Files Chapter 17. Making Movies for the Web Creating a Shockwave Movie Playing a Shockwave Movie Controlling the Size of a Shockwave Movie Working with Publish Settings Making Streaming Shockwave Movies Converting Multiple Movies Chapter 18. Shockwave 3D Creating and Modifying 3D Text Using Imported 3D Files Working with 3D Sprites Making 3D Sprites Interactive Chapter 19. Using Xtras Acquiring, Installing, and Using Xtras Including Xtras with Projectors Using Xtras with Shockwave Movies Using ActiveX Controls Chapter 20. Accessibility About Keyboard Navigation Adding Text-to-Speech Capability Adding Captions Appendix A. Numeric Keypad Shortcuts Appendix B. Keyboard Shortcuts D/L http://forums.xisto.com/no_longer_exists/ Size: 17.8 MB Pages : 400
  25. 50 FAST DREAMWEAVERÂŽ MX TECHNIQUES JANINE WARNER, IVONNE BERKOWITZ, AND YANIER GONZALEZ ---------------------------------------------------- Table Of Contents Chapter 1 Quick Ways to Bring Your Site to Life 1 Chapter 2 Timesaving Techniques You Can Use Today 25 Chapter 3 The Tricks Behind Animation Techniques 51 Chapter 4 Creating Pop-Up and Pop-Under Windows 73 Chapter 5 Advanced Page Design Techniques 99 Chapter 6 Designing for High Accessibility and Low Bandwidth 121 Chapter 7 Image Tricks that Make You Look Good 137 Chapter 8 Techniques to Save You Repitition 169 Chapter 9 Dynamically Display Content with Database Features 199 Chapter 10 Extend the Features of Dreamweaver with Extensions 217 D/L http://forums.xisto.com/no_longer_exists/ OR http://forums.xisto.com/no_longer_exists/ & Sons - 50 Fast Dreamweaver MX Techniques.rar Size : 32.65MB Pages : 292 PDF Format
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