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DeM0nFiRe

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Everything posted by DeM0nFiRe

  1. This deadline is for a presentable prototype demo so, like I said, it has to have a certain look to it.
  2. I already use Wings3D. I just don't have the time to make the models myself because my deadline is in 3 weeks.
  3. I've already looked, none of the ones I found were viable, or I did not find enough of the ones that were.
  4. Well, the fact is that there is no scientific reasoning behind calling these games addictive. People playing them for so long at a time is not a literal addiction. There is no psychological or physiological dependency involved, so it's not an addiction. As I said, it's just some idiots who spend way too much time on the computer, and they do this of their own free will.
  5. That is ridiculous. Morons like this little kid throw their lives away on computers. Computers have no intelligence and therefore cannot take over anybody's life. There has to be something wrong with you if you focus your entire life around computers, and worse yet if you blame the computer for it. It's similar to blaming guns for killing people, guns can't do crap on their own. Some moron has to actually use the gun. To outlaw guns would be to take away freedoms which shouldn't be denied.
  6. Hello everyone,I'm working on programming a little prototype demo of a game to use in resumes and applications. The problem I have is that I've got no one to do the models! I was wondering if anyone here would be available to help me out on that side. I'm going to need probably around 3 or 4 animated characters (Simple animations: walk, stand, maybe one or two more) and a few static meshes to build a demo map with. I'm running out of time on this, so I hope someone will please help me out here.
  7. I also think that it'd be a good idea to bring them back, although I expect it'll be a little while before they do. I'd like to see the problems with this layout get fixed first XD
  8. Yeah, my d\l speed through steam is around 750 KB/s as well, so the problem some people have with it taking too long to install games doesn't affect me. Either way, I would still say that if downloading is too slow, don't lose your CDs!
  9. @onscreen: That argument is awfully flimsy. Saying that people will go outside less just because they can order things online? If the only thing that people are going outside for is to get food or buy a game, then chances are they are not going to meet a new friend on one of these excursions and decide to go outside more often. People who want to go outside will, well, go outside! People who go outside for social reasons will still go outside for social reasons because computers can never replace those social reasons.@xls: The basic information for logging on to your account is stored on your own computer. If you do have an internet connection the info is checked against Steam's database, however if you do not have an internet connection you can still login and play your singleplayer games. (Actually, you could play your multiplayer games too, you just couldn't connect to a server, you'd be playing alone XD)As for it taking hours to install a game for you, I don't know why it is so for you. I install most of my games now through the internet connection (I have the CD's but I am too lazy to turn around and put them in :3) and it takes me maybe an hour and a half to install Counter Strike: Source. I've got a 3Mbit connection, so you should have similar results. Maybe there are other reasons for your slowdown. How many people using that connection at any given time?
  10. heh, well not to turn this into a discussion on DRM, but I see no logical reasons against DRM, at least in the degree it is currently used with Steam. A Steam based game cannot be played without a Steam Account. This ensures that the program can be installed by only one user at a time. That way, if multiple people connect to a server with the same activation key, they are also using the same SteamID which is easy to track. However, you only need the internet connection to activate the product and to play online (duh). So if you are playing in a LAN or two people playing single player from the same account, that is not checked for multiple people using the same copy. (I'm not entirely sure if Valve intentionally allows multiple users on LAN or single player on a single key or if it is just an inherent flaw in their design)The reason why I support the DRM, at least to the degree in which Steam uses it, is because when you "buy a game" you don't actually buy the game. What you are buying is a limited, one person, license to use the software in certain ways.And on the pirating aspect, yeah I know that it doesn't actually always work, but it's nice in theory.
  11. Ok, so I saw a couple topics about specific games on Steam (Steam being the software distribution system from Valve) but I've not seen a discussion about Steam itself. My question to you guys is do you like the idea or dislike it, and why? Here's some preliminary points to get started on: The Good Things: -You don't need to keep the CD's; if you lose the CD's, you can download the game. -You don't need the activation key every time you install; once the key is in your account, it's always there. -Mod distribution becomes very easy -Purchasing games is very easy -Friends and Server lists across the entire Steam network rather than individual games. -Pirating is (theoretically) cut down. The Bad Things: -When downloading games, if you've got a slow connection it can take forever to install (The easy solution is to not lose your CD, but this point is included for the possibility that all games may later be sold through this channel) -Valve gets to decide which games can be sold through Steam (Obviously. This point is included, again, for the consideration that more and more games may be sold through this channel) I'm sure you guys can come up with more than I have here. Let's hear what you have!
  12. Guys, he is asking for free games. Total War and CnC are not free. That's why I mentioned Glest, it's pretty good for the price (which is nothing)
  13. ihost, I think you may be confused. He was talking about an engine in particular. If I am not mistaken, he is talking about this engine: Lengendary Tales. If you haven't already looked, try the tutorials on their page: http://forums.xisto.com/no_longer_exists/ It seems like this engine is pretty obscure, I was unable to find any other tutorials. They must have a forums where you can ask for some.
  14. At the time of that posting I was 17, now I am 18. The problem is that I live about 8 miles from my school, so I need to get a car so I can drive to school when my father cannot drive me. Besides that, I need some solid work to show colleges what I can do and what I can teach myself. A Pokemon Starter Kit wouldn't do that
  15. Hehe, notepad++ and w3schools would be exactly what I would have suggested. They are both quite good. Another good place for a PHP Manual is actually the PHP website itself. It's a lot more comprehensive than w3schools, so for more complicated things like sockets your best bet would be PHP's website.
  16. Haha, I used to be so good with country names. I only got 63 this time!
  17. Hello everyone, Some of you may already know that a few months ago I started DeM0nFiRe's Irrlicht Test Bed. It was my first venture into both 3D Programming and C++, using the Irrlicht Open Source, High Performance 3D Game Engine. I was able to come up with a simple demo of a First Person Shooter level where you could run, walk and jump. However, I could not get very far past that with the little knowledge of C++ I had, so I had to put it on the back burner for a while. Now that I have finally had time to learn the parts of C++ I was missing, I am now ready to start working on 3D games again. This time around, however, there are a few major differences from my last time around. My first Irrlicht Test Bed is, for now, discontinued. I will now be working on "DeM0nFiRe's Irrlicht Test Bed 2" Goals for DeM0nFiRe's Irrlicht Test Bed 2: The primary goal for this project is, of course, learning. I am using this to learn 3D programming, and also to experience first hand the problems that arise from using a complex language like C++ over a more user-friendly language like Ruby. This aspect of the second test bed is identical to the first. The most noticeable change for anyone who tried out my first test bed, is the fact that I have departed from the First Person viewpoint. The reason being, quite simply, that it is too easy. Irrlicht has a built in First Person Shooter camera, and I wanted to go through programming my own camera so I decided to go Third Person. The biggest change is that this project has an end goal. When I released my first test bed, I stated that the project was just going to kind of evolve as I decided to add different features. Well, I've decided that a lack of end goal is bad for motivation, so this test bed will have an end goal. The end goal for this project is to eventually be a fully working code base for a 3rd Person Action RPG similar in style to the Zelda games for the Nintendo 64. Current Release: The current release version for DeM0nFiRe's Irrlicht Test Bed is v1.2.0 (Current release uses art that came with the Irrlicht Engine) This release attempts to fix the known issues [003] with framerate independent movement and [004] with the latest Irrlicht version. The features in the test bed this release are as follows: 3rd Person Camera: --Rotation on 3 axes independent of the actor's rotation. Angles are controlled by mouse. --Chase distance can be changed on the fly with the mouse wheel. --Follows the Player Actor (No, Really?!?) Player Actor: --Walking (Actually, running. Only one speed right now) --Turning (This is a little awkward right now, and it can take some getting used to) --Jumping Special feature by request of missingno: --Double Jump (Please note that the code for double jump is buggy and tested only slightly) Known Issues: (db == Discovered By) [001]The camera does not 'accelerate' when it moves. It will move directly proportional to the amount you move the mouse. This can make it kind of hard to get used to the controls, but it is do-able. (db. DeM0nFiRe) [002]There are some weird things that happen when you jump or run in certain spots on the map. This is a problem with the map's collision info, I am pretty sure. Some future release will have a better map, but for now we'll have to live with it. (db. DeM0nFiRe) [003]The framerate dependent movement causes higher-end machines to have problems when moving sydney. (db. Sudi) *Fixed* [004]Because the program is compiled with Irrlicht 1.4.1 as opposed to 1.4.2, the program runs at an incredibly low framerate for some. (db. Halifax) *Fixed* Sorry, but I do no have any screenshots because I don't have the program I usually use for screenies installed right now. If anyone really needs them, let me know. I will definitely have screenshots in future releases. The current release can be downloaded at: DeM0nFiRe's Irrlicht Test Bed 2 V1.2.0 Credits for people who have helped me with my code include: aanderse Linkin_T sudi(jacky) kaeles VarmintTheRat
  18. I believe that the most used browser is FireFox 2.x if you count different versions (FF2 v FF3, IE6 v IE7) as different browsers. For all IE versus all FF it's just about even now, I believe.HOWEVER, so far none of the reasons anyone's mentioned here to not like IE is a viable reason to not like IE. You just don't like IE because the developers for a lot of sites didn't do their job, that's not IE's fault. Some good reasons to hate IE are things like the fact that IE is a resource hog, with the exception of IE <6 (I use FF2 and IE6) The fact that FF works on any browser while IE is only for windows, that's a good reason to not like it.
  19. Any problems with frames displaying incorrectly means that the website developer didn't do his job. While it is frustrating to build websites for multiple browsers, it's still something a designer has to do. As for the security settings, those can all be changed. If you are using it at work then they probably have modified your security settings for a reason. Any problems you have with security settings are not a problem with IE7 itself, but are just what the security is set to do.
  20. Yeah, this game best serves as a proof of concept. This could spawn some pretty cool reflex games and demos in the future. If anyone sees anymore of these, they should post them. It would be pretty cool to see when more may spawn.
  21. You can have your own computer running as a game server without any webserver software installed. You would need to port forward the right port with your router, and you have to configure the server to send and receive data on that port. If you are trying to run a dedicated server of like Call of Duty or some such thing, then there should be an option when you start the server to pick a port, then you have to port forward that port. If you are talking about programming your own server, then you can set the sockets (or whatever you are using) to talk on the right port.
  22. That is a ridiculous thing to say. It's not like they just magically have the money, they earned it by making these games. And FYI, the prices of games would be cheaper if it wasn't for pirating so pirates are just shooting themselves and other gamers in the foot. Besides, you know want these companies to make games for free just because they have money now? What about the programmers and artists and designers who have to get paid?
  23. Heh, that's a pretty sneaky way of doing it. As said, though, PHP would be a better way to go. When the topic said a secure password system I thought you were talking about logging into like a website and I was going to say "Yeah? doesn't everyone use JavaScript to make it secure?"
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