Herbert1405241469
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Everything posted by Herbert1405241469
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Electrolytic Etching Zinc And Copper
Herbert1405241469 replied to Herbert1405241469's topic in Science and Technology
Yeah, PCB boards have come up in my research, though I know nothing about how they work haha.Still waiting for some supplies to come in, but I'll keep you updated as stuff happens. I'll make sure to take good photos, I just hope it turns out alright. I have to find a hot model to pose for my first portrait piece hehe -
I found this site a couple weeks ago: And decided to take one of my friend's ancient keyboards and modify it in a similar fashion, but add some custom twists in the process to make it more unique. The Steampunk site used a brass construction to make the base and whatnot for the keyboard, but since I don't have access to that sort of material or tools, I'll be working up a mod using wood pieces. I'm still gathering materials, and on the whole, the darned project is going to cost nearly $100 to do, but hopefully it'll turn out alright. To start out, I had to figure out a way to remove the centers of each key: like so... But I tried the Steampunk method, and I actually ruined some keys because I didn't have the proper tools, and so I found out a clever way to work around it. Instead of taking a heated piece of steel and a drill press, I took a regular electric drill, and a Zebra pen (which has a stainless steel body, which was pretty darned tough) and used the body of the pen as a makeshift drill bit! I used the hollow body of the pen to drill around the peg inside the key, so all I had left was the core. This technique was rather a pain in the ^$#, but it worked just as well. Big recommendation.... REMEMBER WHERE EACH KEY CAME FROM! Keyboards are set up specially with curves on top for ergonomics, if you put the keys back on wrong in the wrong spot, they will be uneven! My pen: I had to sand down the keys to get them relatively fixed, since I didn't do this and had nearly no idea where the keys went on the keyboard since the letters were cut out for most of them. The process was long and tedious. I am currently looking for appropriate buttons to use for the keys themselves. Rather than using actual Typewriter keys, I've decided, for consistency's sake, to just use all regular clothing buttons, though at $3.50 a pack of 4, it's going to cost me a ton to do so. I've printed out the letters for the buttons, and it'll have an oldschool font: I'll post more when I get further along in the process!
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I didn't know where else to put this, so I figured I'd stick it in this forum since it involved science and chemical reactions I was surfing around the net a couple weeks ago, and found this site: http://steampunkworkshop.com/electroetch.shtml/ and thought it was pretty cool, so I decided to give it a shot. In short, what this basically involves is taking a metal, printing a design on it, and sticking the metal into a mixture and adding electricity to it, whereby the metal is eaten away (etched) at all points except where the design was printed. The result looks something like this: (This is after he added ink to the grooves to give the picture contrast). I've been doing research. Apparently, this technique has been around for over 150 years and used for printmaking. I've already bought a majority of the pieces I need: Zinc plates (4x5") - $3.99 each, but I just found them on another site for $3.10 Copper plates (4x6") - $15.59, but I just found them on that other site for $5.40 A vertical plastic container to etch them in - Walmart: $3 Staples Basic Gloss Photo Paper (recommended by a site) - $19.99 for a 200 pack, 4x6 Root Kill (Copper Sulfate) - $3-8 (I'm still looking for the best deal) So doing research based on the Steampunk site, I've found other sites that offer an alternative way of doing things, so I thought I'd present the info out there. I haven't done the process yet, but I'll post the results as I do them. In the meantime, here's what I'm planning on doing. I'll be using the Steampunk's site method of ironing on a photograph to the plate that was printed from a laser printer onto the Staples photo paper. This site: ( http://fullnet.com/~tomg/gooteepc.htm ) suggests that the Staples Basic Photo (Gloss) paper was the best and highest quality when performing this procedure, since the paper itself is cheaper and will be removed easier during the process So I'll print off a negative of the picture onto the photo paper, and fuse the toner onto the metal plate using a hot iron. Once the toner has melted onto the plate, I will remove the paper by soaking the metal and paper, till the paper can be removed, and nothing is left but metal and toner. The Steampunk site used an electrical power source to initiate the etching process, but I've found another source indicating that if people don't want to risk electrocution or don't have a car battery laying around, then there is an electrochemical way of creating its own electricity: --------------- "To create your self-etching "battery" lay a copper plate in the bottom (or in my case using a vertical container, it would be suspended in the solution) of the etching tray with a copper strip taped to the back and sticking out of the concentrated Bordeaux etch solution (copper sulphate (root kill mixed with distilled water)), then tape a copper strip to a bared area on the back of the zinc plate to be etched and connect it to the other copper strip, and laid the plate face down supported a centimeter away from the copper plate and leave it to etch. When you .... take it out, and there will be little or no precipitate and the plate will be etched perfectly, showing all the characteristics of a plate etched electrolytically." --------------- Source: http://www.greenart.info/galvetch/passive.htm Once the image is etched, I plan to remove the toner and such, and ink in the grooves for contrast. Then put on some sort of protective varnish or something, and then possibly frame it, to give it a touch of class. The result would hopefully look something like this: I'm waiting for copper plates in the mail, and I have to get the Root Kill, but other than that, I'm nearly ready to try this. I'm also working on a special "Herbert Special Edition" of the Steampunk Keyboard mod, using etched wood and such to create a modified keyboard using one of my friend's old NEC brand ones. I've found a way to do it differently, and I'll post info on that in another forum Here's a link to my other project: http://forums.xisto.com/topic/94202-topic/?findpost=1064377819 A variation on the Steampunk Keyboard.
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I've been playing games that let you explore vast lands (S.T.A.L.K.E.R. and Oblivion) and I find myself wishing I could just sneak into someone's house and just start talking to them, joke around a bit, and make a new friend Or wandering around and having random strangers give me "quests" and pay me, rather than actually "working."Or somehow saving the world and having an exciting adventure all in one month.Games are nice for they give me a sense of purpose, though when I sit down and think about what I'm really doing... haha, yeah what a waste of time.So wonderful
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I thought I read somewhere (Perhaps Actiontrip.com) that some foreign game store released Halo 3 to a couple customers a couple of WEEKS before the release date! I know the same thing happened to Bioshock with Toys R Us releasing a couple copies... My question is, if they can have the stuff in stock that early, why the heck can't they just push the release date closer. I know sometimes they release games based on holidays and such, but if it's going to be a hot game anyways, quit jerking the people around haha. It's almost as annoying knowing that there are some people playing games before the release date than it is when they push the date back just because they want to put it against a good holiday weekend... Slightly off topic, but I heard they pushed back the Hitman movie a whole month just so they could get more sales for Thanksgiving. It's pretty much done, but now we have to wait a month for no reason (other than trying to sucker in movie-goers that don't know about the Hitman series other than the movie itself.) *Sigh*
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Bioshock Review Oh glory of glories :)
Herbert1405241469 replied to Herbert1405241469's topic in Computer Gaming
Just finished the game (for the first time )I'll keep the spoilers down as much as I can...The final boss battle was well done, though after the increasing difficulty of the game, it was actually not as hard as I thought it would be. (I was playing medium difficulty).The ending I got didn't have that little funny kick to it like System Shock 2 did haha.(For those who want to see the ending to System Shock 2, it's up on YouTube.)Bioshock's story seems pretty solid. There was 1 audio diary that I know of that I absolutely could not figure out how to get. I could see it under some stairs, but for the life of me, I could not get to it... That irks me, but luckily someone posted the text to the logs in gamefaqs.com section for Bioshock. (Looking that up, I can see I missed more than a few audio logs, *sigh*)I am assuming there are alternate endings, because the one I got was the "Happy ending" from not killing the little girls... I can only assume what the other one will be.The final cutscene was satisfying, though I do have a lot of questions in my mind that I didn't get answered. I wish I knew what happened to some of the citizens, such as Diane McClintock (who is one of the first audio logs you find, and whose logs you find throughout the game). Some citizens you find out via picking their last recordings off their bodies. A nice touch, because you see them lying there dead, then you listen to the audio recording, and it's sort of a "... oooh. Ouch. That sucks." sort of reaction.Some tips and info:-Towards the end of the game you get to dress up like a Big Daddy -I had more than enough ADAM at the end of the game, since I didn't pick every plasmid and upgrade, but I could still fight effectively.-Hacking is near impossible in the later levels, so stock up on autohacks, and have a lot of cash to buy them out. (I opted for health upgrades and such rather than the hacking ones, so maybe hacking isn't impossible, but you fight more than you need to hack.)-You don't really need to go back to explore, though the option is there... So as far as Freeplay, it's there, but you never really utilize it, since you're always moving forward. So make sure to fully explore each level and save/harvest all the Little Sisters as you enter each level.-You'll get a camera later in the game, make sure to take lots of photos to gain research and bonuses. Don't worry about film so much, there's plenty as you play on.-Apparently there are 3 endings... but 2 of them are virtually the same. 1 ending is if you save all the sisters, 1 ending is harvesting all the sisters, and the third is if you both save and harvest some. All of these are on Youtube, and aren't very long... so if you just want to see the alternate ending (after you get one of the endings) go ahead, because unless you want to play the game, the ending itself isn't worth another 15-20 or so hours of gameplay.I hope they come up with an editor for the fans, because I'd really like to see a mod that "fixes up" Rapture to what it looked like before everything went to hell... It's a beautiful game engine... I can just imagine a System Shock 2 remake for it I wish there was more to do after beating it. The bits where you have to find things a la scavenger hunt are sort of annoying... The game's audio logs and announcements over the PA speakers kept talking about parasites, and the Little Sisters use parasites to harvest, and I was honestly thinking it was going to end like System Shock 2 on the Rickenbacher with The Body of the Many taking control of the city... but alas, there was no such turn.Ah, A.I. I actually found the A.I. a bit lacking, because all they do is charge you... There's no real tactics other than charge you, and run away if they're hurt. It sucks, because later in the levels, a guy can be on fire and electrocuted, and it doesn't phase him at all... You just have to keep pumping him.One of the unbalancing plasmids of the game renders the player invisible if he stands still. As this is really handy against security bots, it almost makes things too easy at times. I would have much preferred a Thief-style sneaking system, where you could walk (Yes wtf you can't walk in the PC version ) and sneak. The tips in the loading screens say you can hide in the shadows, but that never really helped me.Overall, I say it is a great game. Graphically awesome, audio supremely awesome. AI, so-so. And story awesome (though somewhat predictable at times). -
Well, it only took me about $1100, but I finally managed to upgrade my new computer so that I could run Bioshock With my old rig, I only could support Shader Model 2.0, which isn't supported (officially) in Bioshock (yet).Let me just say, the intro gameplay, the first 5 or so minutes, are the coolest and awesome moments I've seen in a video game. With DirectX 10 up and running (in vista, argh, I hate vista, but it's almost a necessary evil if I want to get DX 10), the water you find yourself in the first moments of the game... and the fire... HOLY *&^%&$So far, I'm only about 5-6 hours into the game, since I'm taking my time, that's probably not too far. It's pretty linear when you think about it... I would compare it to the original System Shock / System Shock 2. They guide you from one "section"/level to another as the story progresses, and as you go, you unlock that "level" so you can free roam back to it later, if you so feel the need.The mini-cutscenes are a nice touch. You always stay "in character" ie. you don't see cutscenes from a perspective outside your body. I personally love when they do this in a FPS, because it totally adds to the immersion. The first time you get a plasmid is just great haha.Ok, I've been sort of throwing out a lot of stuff that you all may or may not have read about... Here's the basic plot:You are in an airplane that crashes in the Atlantic. Fire, water. You're screwed... but wait! What's this? A very odd looking... Lighthouse? There's nowhere else to go, you go in it. Atmosphere is great... You eventually walk down and find a little submersible called a "bathysphere." Pull the lever, and away we go.A video projector starts playing describing the purpose of "Rapture." What is Rapture, you might ask? when the panel opens back up, you see Rapture in all it's glory... An entire city underwater."It was not impossible to build Rapture under the sea. It was impossible to build it anywhere else." ~Andrew RyanAndrew Ryan rejected all the laws and rules of the topside world... and pulling a sort of Captain Nemo move (20,000 Leagues under the sea reference) he chose to build his city under the sea, where he would not be bothered by anyone... (sort of like Far Cry's islands? haha) Where scientists can perform experiments that would not be regulated. This of course, didn't last. And though Rapture might have all the appearances of porcelain on the outside, the inside is just as crappy as a clogged toilet... I mean, the whole thing fell apart. People are trapped down there, because Ryan won't let them leave. The place is leaking like a submarine with a screen door in it... And you've arrived just in time to join in the post-action fun that is typical of System Shock games. All the "action" has happened already. Rebellions started and squashed. Mutants running around. Chaos. Well, you're bound to change something, let's just hope it's not yourself.Graphically, the game is awesome. I tried the Shader Model 2.0 patch that some fans made for those gamers without SM3.0 cards, but really, there's no way to play it other than using a kickass video card... The game is stunning. The fog effects, the water, the fire. Top notch. The game doesn't look as realistic with the NPCs though... I know they are supposed to be mutants and whatnot, but they look to be almost like plastic in texture... The women's hair is almost solid, unlike the transparent hair you see in Oblivion, for instance. I guess that's just sort of a pet peeve... Some people were complaining the lack of variety of villains, but just playing, there is enough diversity in looks, via different costumes, and accessories, you don't really feel like you're killing off dozens of clones like in some games. Another glitch with the characters is when they die, sometimes their hands or feet will rock back and forth in a waving motion... A glitch from the ragdoll effect I guess, I hope they get a patch out soon.Big Daddies, and Little Sisters... The highlight of the game, according to all the marketing for the game anyway (they're on the cover of the box for cryin out loud). You have to think up strategies for killing Big Daddies... You can't even effect a Little Sister, until the Big Daddy is dead. Then, you are given the choice. You can press one button on your keyboard to collect a parasite in them, to collect stuff called ADAM, or you can "Rescue" the girl for half the ADAM. Harvesting the parasite kills the girl. It's a moral choice, I guess. As a bonus for not getting as much ADAM, if you rescue the girls, you do get rewarded a bit later in the game. The first Big Daddy I faced was a tough mother. Charges like a bull, stomps the ground, shaking and blurring your vision... It is intense. Later you can get it involved with fights with other NPCS and turrents which will help kill it faster. 1 on 1 is near impossible without dying, which leads me to:Dying in the game has no penalty. Some people were complaining about this. Basically, you get killed, and they revive you in a revival chamber. That's it. You could theoretically run through this game, only using a wrench, and respawning to beat the game... But what's the fun in that. Personally if I die, I just reload my last save. I don't want a death on my conscious when I beat the game haha.NPCs are decently smart. If you set them on fire with water nearby, they'll jump in the water to put themselves out. They know when to retreat to find a health station (that if you hack, will cause them damage )Plasmids are fun. They're the equivalent of magic spells in other games... Some shoot fire, some shoot ice, electricity, telekenesis powers, etc. Your left hand in the game changes accordingly, and is pretty cool graphically. You are only given a certain number of slots though, so you can't have them all available at once, unless you swap one out for another at a special machine.There are basic powerups, that sort of give an RPG element to the game, though you typically have to buy them. Money is a good thing to have down in Rapture... Money and ADAM.... ADAM is collected from Little Sisters, and with it, you can buy things like an extra Plasmid slot, increased health, increased EVE... etc... EVE is basically you Psi power meter. You get EVE hypos to keep your "powers" working, but when you run out of EVE, you can't use them.Sound is very awesome. Atmospheric. Just like System Shock, only better Plot seems pretty solid. I heard it is going to be a great plot, so I'm hoping for a good ending... I believe there are multiple endings, though I don't know about em yet, I don't want em spoiled Plot history is explained second handed, though audio recordings left around Rapture by people... Just like System Shock of course. Voice acting is top notch. Superb.I guess the only bad things I can think of at the moment are all the poor people who can't play it due to the Shader problems. A lot of people are getting crashes and such, but so far, no problems here.That's all I can think of for now, if you have any questions, feel free to ask
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My friend has a Wii. It's a good community system, because everyone gets involved, and its fun.I had an Xbox360 and Perfect Dark Zero when they first came out, but I was so disappointed in the controls and the game, I sold the darned thing off. I haven't tried the PS3 yet, but it didn't seem to have any games I was interested in other than the Metal Gear series, but I'm not even into that that much.If they could combine the power of the 360 and PS3, and the fun Wii controller, I'd say we'd have a winner, eh? haha.
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I just bought myself a new computer (well, still waiting for the parts to arrive in the mail for me to build it)... So hopefully I'll be able to get on some of these sweet games. The problem with games, though, as I've been seeing with Bioshock and every game made since 1999, is that they are mostly crapful of bugs when they are sold, and patches are being released before the games even hit shelves.... Arrg. I hope they pull that crap for this game... Supposedly it's made by the same people that did the Prince of Persia: Sands of Time, which wasn't bad from what I can remember. It's been in development for about 4 years now...Just read this on their forum, should be out in November..... Hopefully
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Gimp: Good User Bar Creator
Herbert1405241469 replied to dj:nich's topic in Graphics, Design & Animation
I do recall seeing a Photoshop-style interface for GIMP... They called it GIMPShop I believe... The site seems to be down at the moment, but I'm sure there are Sourceforge mirrors or something out there explaining it more in depth...I tried it once, being a Photoshop user, it was nice being able to use the keyboard shortcuts, and knowing where the layers and such were located as opposed to just using GIMP, where I had no idea where anything was... It's a nice happy medium of the Free of GIMP, and the Tools of Photoshop -
Major Website Mistakes Improve your site
Herbert1405241469 replied to BigmanB's topic in Websites and Web Designing
That's by biggest pet peeve, when I design a website, and it looks great in Firefox, but when I go to open it in Internet Explorer, it looks screwed up... Argh! -
I had a Xbox360 at one point, but I hate playing shooters on consoles (with the exception of the N64 games, Perfect Dark, and Goldeneye ) Here's another lil fun screwup on my end haha. I was junking some old computer parts from circa 1997 and when I came back home, I'd realized that I accidentally threw away the side to my current computer case that was taken off earlier when I was dusting it out! Ach, so I went online and purchased this one: Then I checked the requirements for power supplies for my GeForce 8800 GTS, and realized it needed a special PCI Express power cable, so damnit I had to buy a new power supply too, on a recommendation: http://www.newegg.com/Common/MessagePage.aspx?MsgCode=-1&ID=55 So now I'm probably going to have all the parts I need by Wednesday or so...
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Well, all I have left is the Motherboard/Processor, which should be arriving next Monday. Ugh, I wish I'd paid more for shipping so it would get here quicker. I have Bioshock sitting on my shelf just laughing at me because my current video card doesn't support Shader Model 3.0, and the card that does (the 8800 GTX) can't be installed because my current motherboard doesn't have a PCI Express port!
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I've used C++, VB, GML, Java, and I prefer VB. I started off my computer experience with QBasic, so that helped me get the logic part of programming down... C++ was boring to learn because my classes never got around to the graphics side of it (bubble sorting, oh yey ). Java was taught to me by an Asian professor with a thick accent, so I didn't really get far in it... Plus, I had to keep referencing the commands on Java's site, which was tedius. GML, I don't have much experience with.VB just seems to make most sense. I like the built in controls, and you can see what you're creating (In form design).I don't know how easy it is to program DirectX games, (or openGL) in VB though, I know most game programmers use C and C++ for that, so it has to have some positive aspect to it
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Well, here are the specs I decided on going with so far:Intel Core 2 Duo E6850 (3 ghz)$364.99ECS e-GeForce 8800GTS 320MB$299 - ($20 mail in rebate)2x1 gig Kingston PC2-4200 533mhz ddr2$88 for 2 sticks ($44 each at Circuit City)CoolIT Eliminator Thermoelectric CPU Cooler$164.99Total (Not including shipping and tax):~$917I have a Soundblaster 24 bit Live card, hard drive, 550 watt power supply (not 600 like I thought), Logitech optical mouse, eMachines keyboard (that's been like new since 1998!), and dvd/cd-r/cd-rw burner, so I don't need to buy any of that stuff.Hopefully now I won't have to upgrade ever again, hahaha, right
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I'm looking into upgrading my motherboard and graphics card, but am not sure of the brands out there or what to look for. I'm a regular gamer, so I want something that will handle the upcoming games (Bioshock, Alan Wake, and the like). I currently have a 2.4 ghz Pentium 4, with an ATI Radeon x800 pro (256 meg). It's playing Half-Life 2 well enough, but some of the newer games are lagging, and it annoys me I was looking into getting AMD Athlon 64 X2, with a GeForce video card. I had a GeForce 4 Ti4200 and it aged very well (It could still play Doom III, despite its age). I was having problems with it overheating, though. The fan started making noise and eventually stopped one day. By the time I realized that my computer was 50% quieter, it had pretty much heated up over 200 degrees (F) and decided to go try the ATI Radeon card. Also, when looking for a motherboard, what would you all recommend for brand. I have no idea which brands out there are any good.. The last mobo I bought (which I think might have been a ECS) sucked something terrible. I had to send it back because it kept blue-screening Windows ( I later found out it was partially the CPU's fault). So here's basically my questions: For gaming purposes..... ATI or nVidia? AMD or Intel? Amount of ram? *(would 2 gigs be enough nowadays?)* Opinions? I have about $800 to spend just for those two parts, so money's not really a problem. I'm trying not to spend a crazy amount of money, because I don't have as much time to play games as I used to, but I also want something that will be good for at least a couple more years... I'm thinking $300-350 for a graphics card, and $250 or so for a mobo and cpu. Possibilities I've been looking at: http://forums.xisto.com/no_longer_exists/).htm ^Motherboards ? I have no idea which brand to go with. Graphics cards? I'm leaning towards the nVidias... anyone have experiences to share? http://www.smksuperstore.com/products/PCI_Express_Video_Cards-665.aspx Current rig: 2.4 ghz P4 1 gig ddr ram 160 gig hd Soundblaster 24bit internal soundcard 600 watt power supply
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Logos astahost.com
Herbert1405241469 replied to hazemmostafa's topic in Graphics, Design & Animation
I agree. Make sure to AA (anti-alias) fonts, in most cases. There are special cases when you don't, though -
Oh man, I forgot all about this game till just now. Haha, oh I wish I hadn't sold it, I want to play it again.I was going to pick up Rainbow Six: Vegas, but found out my graphics card couldn't handle it. I'm in the mood for a tactical shooter.
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One old school game I've been trying to find is Day of the Tentacle, which is the sequel to Maniac Mansion... Maniac Mansion was awesome. They remade the sprite based game with better graphics, but I'm hoping someone does a 3D conversion for the Half Life 2 engine or something. I think that'd be fun.
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I just finished an independently made point and click adventure game called "5 Days A Stranger" and I must say I was rather impressed. "5 Days a Stranger" takes place in a recently vacated mansion (sort of like Resident Evil or Maniac Mansion). The owner of the house and his wife disappeared mysteriously, and you play as Trilby, a self-described "gentleman thief" who breaks into the mansion in hopes of snatching some loot. Upon entering, he finds himself trapped (sans loot) with 4 other people, and the 5 days of terror begins. The story is sort of on the theme of Saw II, you have to solve puzzles trying to escape, and figuring out the house's horrible past. It's built like old Lucas Arts games (using a simple SCUMM-like adventure game engine). The puzzles make sense, for the most part, but I did have to glance at the FAQ/Walkthrough a couple of times after dying to figure out what I was doing wrong. Once I read the FAQ/Walkthrough on the game's site, I had to slap my forehead because the solutions made sense, and I was over-analyzing the situation, or I just missed some small detail. The story is solid, and the characters' dialog is realistic for what you'd find in a horror/thriller movie. As you can see in the screenshot, the graphics are 2D, but well done. Each room in the mansion is based on that principle, with each room taking up one screen. Before playing this, I was warned about the gore level, but it really wasn't bad considering some of the stuff that's out there. But there is some violent scenes, so just be aware. My one problem was a lack of music. I don't know if I just didn't have my sound settings right, but I couldn't get the music to play. I could hear the footsteps, and random creaking of the house (which are a great atmospheric touch) but overall the game is too... quiet. It would have been cool with spoken dialog, but you get text. I hear someone is thinking of doing a remake using the Half-Life 2 engine, so I'm going to look forward to seeing that! There are 3 other sequels (making a total of 4) and I'm definitely going to check those out. http://www.fullyramblomatic.com/5days/
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I never understood pokemon. "Gotta Catch em All!" they say.... Well, then what? haha. At least if you found all the treasures in Super Mario Land 3 (Wario's World) it would help you earn money towards buying the Moon (with Wario's face engraved).What do you get from catching those 12000000 pokemon other than hours that you could have spent learning the piano or running around outside, or dating someone
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I was looking around for the old Apple IIe games (Oregon Trail, Number Munchers, etc...) and stumbled upon a little gem pre-dating "The Sims" called "Alter Ego." This game is text-based (with some graphics) basically asking a series of "what would you do?" questions and keeping track of your personality traits. It seems boring at first, but after awhile, you sort of get into it more. If you like the Sims, this game might interest you. You can start out at any time period in your life, (Birth, Childhood, Adolescence, Early Adult, Middle Age, Old Age) but you get the most out of it by starting off at birth. It gives you situations, and a multiple choice set of answers. Almost like a choose your own adventures book. Depending on your answer, it will give you a result, and change your stats accordingly. As your progress, more options become available to you, such as the option of going to college, dating, getting married, buying a home, buying stuff, etc. Some situations can lead to your early death. One of them in Childhood actually ends in a child molester kidnapping you and killing you if you don't react accordingly. Drug abuse will lower your lifespan. Some situations are "adult oriented" but aren't generally explicit. One of those involves finding a Playboy/Playgirl (depending on which gender you choose to live through) and debating on whether or not to look at it, and how you react to finding it. Another situation involves whether or not you will cheat on your wife... and the consequences. It's basically a Life Simulator, where you can go through and live a life in less than an hour. By the time you die during old age, you have a sense of how short life can be. There's an online browser based version for free available here: http://forums.xisto.com/no_longer_exists/ And the original Apple IIe version is available here: http://forums.xisto.com/no_longer_exists/ <-if you want to play as a female http://www.virtualapple.org/alterego-maledisk.html <-male version
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What game is it? Usually game makers throw in an option to switch from full screen to windowed.
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City By The Night Vector Wallpaper
Herbert1405241469 replied to Saint_Michael's topic in Graphics, Design & Animation
It has potential, just needs something... Hmmm. It's a bit too... busy. Like the silhouette though