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chinu

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    20
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About chinu

  • Rank
    Newbie [Level 1]
  • Birthday 03/12/1994

Profile Information

  • Gender
    Male
  • Location
    india
  • Interests
    Building up websites, cricket, wwe/tna , disney stuff, driving rash, making friends, missing my love (i would not disclose names : dont ask for)
  1. Hi guys, new to digit forum. and i really need a lot of help in buying up a brand new smartphone. please read below my preferrences and help me get one.Budget: 10000 (less than)OS preferrence: Symbian(s60v5)/android {dont recommend bada os, blackberry, webos etc.}touch screen or querty.( larger the screen better it is)good camera.minimum 600ghz processor and high available ram.awesome build quality.good battery life.chepest.___________________________Below are the cell , i have shortlisted. you can recommend any other good one too.nokia c5 03nokia c6 (not sure about its price - 13000 at local store and at 9800 on amazon )lg optimus one p500dell xcd 35 (made my a chinese companay ZTE) - i dont trust china mall. Acer Liquid MiniSamsung Galaxy Fit The Huawei Ideosmicromax andro a60Samsung Galaxy GT-S5570 GSM Handsetspice mi 300________________________________________
  2. What is the best Assembled pc?prosessor amd phenom 2 x4 945 (144 $)Mother BoardEcs A785gm-m (110 $)Graphic CardsXfX Hd5450 - i gm ram (93 $)RamCorsair 2 gb ddr3 @ 1333 mhz (29 $)Hard Diskseagate 1tb 7200.12 (66 $)Monitorviesonic vx2250 (200 $) plz suggest cheap other components to build up my own rig!
  3. What is the best Assembled pc?PPl i have got an idea for assembled pc in my budget of 25000 indian rupee or 550 us dollars. plz reccomend me any changes!prosessor amd phenom 2 x4 945 (144 $)Mother BoardEcs A785gm-m (110 $)Graphic CardsXfX Hd5450 - i gm ram (93 $)RamCorsair 2 gb ddr3 @ 1333 mhz (29 $)Hard Diskseagate 1tb 7200.12 (66 $)Monitorviesonic vx2250 (200 $) plz suggest cheap other components to build up my own rig!
  4. fullonsms.com (160 chars - max)way2sms.com (140 chars - max)indiarocks.com (140 chars - max)piracybay.tk (480 chars - max)these sites allow to send free sms .
  5. ............... i agree . he is really a *BLEEP*. sings the way a sixer would. bloody gay!
  6. use corel becuse :because it is light! and can create vectorI can use it without taking a $4000 class, and still come out with about the same result. Also, I can save my files without crashing. And as the person above pointed out, I can create vectors without a plugin. Also, I can create font sets natively and export them to multiple formats without buying any extra software. I will admit that it isn?t as good with creating PDF forms though. I have to give that one to Adobe ? although the newer versions keep strangling that ability?.Corel is easier, a lot easier, to use; good for both pros. and amateurs like me. Corel is more simple yet it matches and is as powerful as Adobe.The good thing is that: I have both, hehe. I used Corel since Windows 3.11 and I?m more than happy with the facilities offered. I use it for vectors, for photos, for fonts.The reason is: it works. It don?t slows down my PC, and I will never go into Apple, cause I like to pimp my machine myself =)In my honest opinion, they are both even. I own both but generally use Corel because, like the above poster, it doesn?t crash my machine when I try to save. (And because it?s what i learned on ) meri marziI have both, and I tend to prefer Corel because it?s faster, and gets the same result. Just because Adobe is ?the standard? doesn?t make it better. Windows is the standard, and we know how THAT argument goes. Ease of use, One program does it all ?ie ? edit bitmaps interactively and EASILY in Drawwithout switching programs constantly ? flattening images is easy and reliable ?interactive fills and effects far better than Illustrator ! ?PRICE ? Corel doesn?t ?upgrade? needlessly every year costing you bundles of cash for minimal ?upgrade? ? superior drawing tools ie: curves etc? FAST FAST FAST ? doesn?t take up all of your system resources. You can do ANYTHING in Corel that Adobe promises?. faster, cheaper and more efficiently? Corel all the way! Whenever I use Adobe I cannot believe that professionals would use such crap and, worse yet, make it industry standard. If you were a sprinter would you wear gum boots? Well that is what adobe feels like when it comes to intuitive and ergonomic use. adobe may achive the same results but at what price ? in dollars AND discomfort.I think there is a simple reason for the ?professional? predominance of adobe. The unergonomic handling kept away the amateur competition ? it created a reason to use adobe. It is just a habit and an attitude of staying on trodden paths.Corel is very intuitive and fast and like a sprinter you want to use the lightest and firmest shoes? I find Corel much user-friendlier than Adobe, as one person said here, you can use it intuitively. I spend more time enjoying myself and thinking about the result, and not HOW TO GET to the result. The Corel surface is easy, logic, you don?t need an expensive course to use it.I was about to buy an Apple MAC, but not to be able to use my Corel has actually made me refrain from such a purchase.My theory is that Adobe is always advertised as THE DESIGNERS? TOOL because of a better marketing, and vice versa, that Corel made some marketing faux pas, but that in reality it all comes down to publicity rightly or wrongly used, and does not reflect the real value of both tools.When Corel announced that it was EASY TO USE for normal people and professional designers alike, personally I think that a lot of professionals in the design industry saw themselves threatened in their activity, by Tom, *BLEEP* & Harry using Corel. So they had to invent a ?superior? tool, only good for ?real professionals?.In Marketing, Corel should have put more emphasis on the use by professionals also, instead of only underlining how easy it is to use by normal people?Vector and Raster layer integration. This makes for a quick and easy job ? one that requires use of both photoshop and illustrator simultaneously if your using adobe, making it a much more gruelling and frustrating task.Reasonable Price, can do most of the same stuff about as well? don?t want to pirate software like most adobe users?why waste hours learning and watching tutorials? ? just get Corel and start actually making art ? CorelDRAW blends both AI and PS functions.Plus its cheaper CASE CLOSED_____________________________________________________________________________________________Reasons to go for adobe:nice for explore everything about graphic design and allow us to create something that we can?t imagine before It is the graphics industry standard. Easy to use (no classes needed?I am completely self taught). Most excellent online community to help with anything from tips to actual design. Adobe all the way. Corel is the red headed stepchild when it comes to Adobe. No offense to red headed step children of course. It is too much of THE standard and feature you can?t beat Adobe. And now with Macromedia as part of the team, well, forget about it! Adobe is the standard in professional design, integrated with every program in its suite, now CS4. And you can create everything from 2D to 3D composition. It also has greate compatibility with other 3D rendering software. There are lots of FREE tutorial to avoid $4000 clases. Far more features may increase system resources dependency but it is far worth it.User interface is many times easier then Corel and definitely when it comes colors. Able to view only the art board and use of shortcut keys is very handy not to forget about the Action panel.I use both, but if for a selection, then its adobe.User interface is many times easier then Corel and definitely when it comes colors. Able to view only the art board and use of shortcut keys is very handy not to forget about the Action panel.I use both, but if for a selection, then its adobe.Corel is inconsistent. Have tendency to crash very oftenWell I don?t use these types of programs too often but when I do my choice would have to be Adobe just because it makes sense when you look at the entire suite. I do alot more video editing but Adobe has the full spectrum so it makes it easier if you have to ?customize? images. As far as learning curve I think its relative. I use Corel as well and like it but just because of the full gambit in one suite is what tips the scale in Adobes favor.more seeders to pirate from
  7. Come on some one give me a thumbs up or wisdom flag! beeep! Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License. Interface Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow Flexible and fully configurable window layout with as many screen setups as you prefer Undo support on all levels Anti-aliased fonts with international translation support Any window space can be easily switched to any window type (curve editor, NLA, 3D view etc) Built-in text editor for annotations and editing Python scripts Graphical user interface for Python scripts Custom themes Consistent interface across all platforms Rigging Fast skeleton creation mode Interactive 3D paint for vertex weighting Fast envelope based skinning Automatic Skinning that really works (heat equilibrium based) Mirror editing (bone creation and weight painting) Double Quaternions reduce shrinking and other bone deformation errors Volume deformer uses a mesh cage to deform complex meshes with great results Bone layers and colored groups for better rig organization B-spline interpolated bones; forget about elbow twists Constraint stack for IK solver setup and other constraints PyConstraints; if you need something not yet implemented code it in python with real time feed back, no compiling needed Animation Armature (skeleton) deformation with forward/inverse kinematics with pole target support Auto IK allows posing FK chains easily Non-linear animation editor for mixing individual actions created in Action editor Automated walkcycles along paths Animated constraint system Vertex key framing for morphing, with controlling sliders Edit and create new blendshapes from existing targets Character animation pose editor 'Ipo' system integrates both motion curve and traditional key-frame editing Audio playback, mixing and editing support for sound synchronisation Timeline offers fast acces to many playback functions, autokey, help markers Python scripting access for custom and procedural animation effects UV Unwrapping Conformal and Angle Based unwrapping methods Interactive transform of UV maps by vertex pinning Proportional falloff editing of UV maps for smooth transformations Seam based unwrapping Cube, Cylinder, Sphere, View projections Catmull-Clark subdivition of UVs for less distortion Minimize stretch tool allows to reduce area distortion Multiple UV layers Physics and Particles Particle system can be atached to any mesh object. Control methods include weight painting, textures, curve guides, wind and vortex effects. Particles can be deflected by moving geometry Hair strands can be created by a static particle system, supporting all particle control methods Fluid simulator with fully animated inflow, outflow, obstacle and fluid objects. Gravity and viscosity settings can also be animated. Supports vector blur and is integrated with the particle system Realtime soft body solver integrated in mesh, lattice, curve and text objects. Supports collision detection and particle field effects like Wind or Vortex, soft bodys can also be baked for faster playback/rendering Game engine rigid body physics can be easily baked into animation curves Realtime 3D/Game Creation Graphical logic editor for defining interactive behavior without programming Collision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision detection and rigid body dynamics library developed for Play Station 3 Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode Discrete collision detection for RigidBody simulation Support for in-game activation of dynamic constraints Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc Python scripting API for sophisticated control and AI, fully defined advanced game logic Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping Playback of games and interactive 3D content without compiling or preprocessing Audio, using the SDL toolkit Multi-layering of Scenes for overlay interfaces Modeling A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType) Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry Modifier stack deformers such as Lattice, Curve, Armature or Displace Mirror modifier with middle vertices clipping and automatic deletion of inner faces Non destructive real time Boolean and Array modifiers Mesh modeling based on vertex, edge and/or face selection Smooth soft selection editing tools for organic modeling Python scripting access for custom tools Rendering Very fast inbuilt raytracer Oversampling, motion blur, post-production effects, fields, non-square pixels Tile-based and fully threaded Render layers and passes Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures) Render engine tightly integrated with the node compositor Halo, lens flares and fog effects Vector motion-blur post-process effect (using node compositor) Realistic defocus (DOF) post-process effect (using node compositor) Edge rendering for toon shading Interactive preview rendering panel in any 3d view Ambient Occlusion Radiosity solver Export scripts available for external renderers such as Renderman, Povray, Virtualight, Lux, Indigo and V-Ray - See Resources for a full list. Shading Diffuse shaders such as Lambert, Minnaert, Toon, Oren-Nayar, Lambert Specular shaders such as WardIso, Toon, Blinn, Phong, CookTorr Node editor for creating and mixing complex materials PyNodes: write your own Python shaders with realtime feedback, no need to compile Material previews rendered by main render engine Fast, realistic subsurface scattering Blurry reflections and refractions Tangent shading to give any shader an anisotropic effect Versatile procedural textures system Reflection maps Normal, displacement and bump maps Imaging and Compositing Compositor tightly integrated and aligned with the rendering pipeline MultiLayer OpenEXR files allow to store and reuse raw renderlayer and passes data Complete list of composite node filters, convertors, color and vector operators and mixers including Chroma Key, Blur, RGB Curves, Z Combine, Color Ramp, Gamma Correct Preview panel to define the portion of interest. A composite then only happens on this part Threaded and memory efficient (up to 8 processors) Near realtime sequencer can edit hours of video Waveform and U/V scatter plots Open and write many audio & video file formats using ffmpeg Can render using frameserver-support directly into foreign applications Supports float images as well as regular 8 bits images Curves tool allows you to create a mapping from the float range to a displayable result (for HDR images) Files Save all scene data in a single .blend file, even images, sounds or fonts can be packed for easy transportation Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files .blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be used as a library to link to from other .blend files Read and write support for many other 2D and 3D formats 2D TGA, JPG, PNG, OpenEXR, DPX, Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X) 3D 3D Studio, AC3D, COLLADA, FBX Export, DXF, Wavefront OBJ, DEC Object File Format, DirectX, Lightwave, MD2, Motion Capture, Nendo, OpenFlight, PLY, Pro Engineer, Radiosity, Raw Triangle, Softimage, STL, TrueSpace, VideoScape, VRML, VRML97, X3D Extensible 3D, xfig export Supported Platforms Windows 2000, XP, Vista Mac OS X (PPC and Intel) Linux (i386) Linux (PPC) FreeBSD 5.4 (i386) SGI Irix 6.5 Sun Solaris 2.8 (sparc)
  8. I think instead of asking this to us u should be asking it to your custumers. you can make them feel good my allowing them to choose a proper name for your service. this will help u get a small userbase to start off with. use a banner "would you like to name us" to start off with. u can even offer a small prize to the person whoes name finally makes it. so go ahead and plan ur contest.
  9. we at http://forums.xisto.com/no_longer_exists/ are also going to provide free web hosting services. (keep chekin out - the plan will be unlimited hosting in return for 10 posts per month)
  10. i had similar bad experience with them too.
  11. avoid adsence .. honestly speaking it sucks. try clicksor .. its amazing. much higher pay , lower payouts and my experience with it is awesome. even chitika earned me more than clicksor.
  12. getting a job even wont earn u 100$ in one day cuz its monthly payment and u seem to be unemployed so dont expect a 30000$ job plzz. get a break.
  13. my social network has a social bookmarking tool too. it even has rss imposrter tool for users. http://www.lets-beep.co.cc/
  14. chinu

    Hi Everyone!

    am new here. befriend me! @akashagarwal1 Hi guys am the owner of Piracybay inc which is yet to be popular. To be Broder am a webmaster and thats my hobby. Apart from being webmaster am in love too (no names plz). this ones for her : I want to tell you how you make me feel, how I've always felt, how I wish we could be together, but I'm too afraid you won't feel the same way about me Know more about me or be my frinds on following urls. my internet adresses twitter: https://mobile.twitter.com/i/nojs_router?path=%2FAKASHAGARWAL1 facebook: /cricketinfo1?_fb_noscript=1 myspace : http://forums.xisto.com/no_longer_exists/ rockettalk (on) mobile : cricketinfo nimbuzz : cricketinfo ebuddy : cricketinfo yahoo messenger : akashumangrachna yahoo id: akashumangrachna@yahoo.co.in picasa: akash.live.let.live indyarocks : cricketinfo@rediffmail.com gmail : akash.live.let.live@gmail.com
  15. i wanna add a point too. the net today is usa centric. everything written in what ppl in usa want. most of the bloggers are indians or from the subcontenent but they produce content for usa. the american companies like apple are hilighted even if they have low quality product, compared to other products. (nokia etc). every thing on net is highly biased in american favor because they have money in the pocket. they are willing to spend online even when they dont need to. as a result advertisers target aerican to tap the potentials paying higher for americ views/clicks. as a result bloggers target them. so we need money in everyone whos online in pocket to get internet neutrality.
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