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komigen

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Everything posted by komigen

  1. While I think google is great, I'll wait for my LINUX PHONE!
  2. Actually, recent studies have shown that stars are forming in the close proximity (a few lightyears) of black holes. What is interesting about black holes is; In the very center of a black hole, where the gravitational pull in infinate, time stands still.
  3. I puff out the first drag, inhale the second, exhale from nose (cigarette still in mouth) while I take more smoke into my mouth and inhale after the second drag is about ~70% out.A pretty standard routine for me, I've been smoking for 5 years now IIRC. I'm 19.
  4. Against protoss, you should under no circumstance ever build marines. What you want to do against toss is to build an army consisting of vultures and tanks. Marines/medics and firebats are completly useless the same second your opponent starts pumping zealots. Allso, forget engineeringbay, get academy and a comsat on all your commandcenters instead and bind them (the comsats) to keys 7, 8 and 9 for detection without having to be near a misslie tower. Back to the army: You'll want to pump massive amounts of vultures because they do massive amounts of damage to zealots and templars of all kinds. Tanks slaughter dragoons so you definatly need them for support. Your ratio of vultures to tanks should depend on his build and zealot to dragoon ratio. If your protoss enemy goes carriers late game you should buils wraiths and infiltration, remember to scan with comsat to see if he's got observers or your wraiths will be no good. Scanning is, btw, a number 1 top key priority at all times. You'll be at a HUGHE disadvantage as terran unless you regurarly scan your opponent base to see what tech he's going for. Against zerg on the other hand, you'll want to build marines. Tanks are, in this matchup, only used as a backup support unit and to kill sunkens and lurkers. Marines (with stims) and medics will form the core of your army. If you have the extra minerals and gas, build a few wraiths for overlordhunting. Mastering this matchup is the most difficult of the 3 but once you get your micro and macro right, you'll win over the average zerg player quite easily. The terran mirror is a bit if a "guess and go" game if you ask me. If he goes marines, you go vultures. If he go air, you go goliats. You get the idea. Remember to scan his base. Watch some pro replays, get their strategies, practise a lot.
  5. Sarcasm doesn't often translate very well over the internet so I'm having a hard time deciding wether you're being serious or not but just to be on the safe side, I'm going to assume you are. You're no pro, obviously, because everything you just wrote is wrong. I'm not trying to flame or be rude here but.. #1 is wrong, CS runs just perfectly fine even on a 700MHZ 128m ram pc. #2 is wrong, any old retail 50 card will handle CS. #4 & 5 is wrong, because some of the absolutely best CS players I know do both. #6 is a given. I don't quite understand what he's saying here so I can't really reply Here's a comprehensive list of all the things that make a successful counterstrike player: 1. Teamplay If you watch a demo of a proffesional, playing counter-strike you'll quickly discover that these people do not have any kind of superhuman powers which tell them where to aim and when. What they have is teamplay, tactics, coordination and routine.
  6. I generally do not support the Xbox, simply because it's microsoft. And from what I've heard (I do not have a xbox myself so I'm not sure) the thing has lots of bugs. How rare is that in a Microsoft release, eh?It was not before reacently that I tried the Wii for the first time. Not too impressed. Playing the Wii is like being in a gym. Without the exercise but with all the sweatyness :/ or playing a guitarr with buttons intsead of strings.Playstation 3, I have not yet tried.
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