And here's the complete list of fixes I just made:The gate guards no longer call Marcus a "ghoul" or Lenny a "mutant." I had missed an instance of it last time. I think I've fixed the problem that caused everyone to see a bunch of red boxes at the NCR entrance. Fixed a bug where Chip would get mad at you for asking him for information when in reality you did no such thing. Dr. Fung will no longer cause the game to freeze when you ask him for stimpaks after he refuses to heal you because you don't have the money to pay him. You now have to actually mention Doc Holliday before Dr. Fung will put Chip's spleen back in for free. The endorphin blocker quest will now get crossed off your quest list after you tell Dr. Troy about your theory of curing the Jet addiction. Fixed a bug in my code for Skeeter that caused his upgrades to be excessively cheap. I trimmed a lot of superfluous code out of the script for the southern terminal on the second level of the S.A.D. Fixed an error in my code that made Skeeter overcharge for Magnum and Desert Eagle upgrades. Fixed a minor loop in the Gecko Power Plant Desk Guard's dialogue. Due to something I just noticed in a dialogue, I reverted the keycard locations at the Gecko Power Plant back to their default locations. Fixed many "holes" in the walls of the NCR bazaar that could be fired through like windows, despite appearing to be ordinary, solid walls. The guard on level 3 with the H&K P90c now has the correct ammunition. I've been informed that the H&K P90c doesn't use 9mm ammo, either, and since I could find no evidence that the H&K P90c even really exists, I've decided to change it back to 10mm. Fixed a bug in my script for generic corpses that caused them to give "Error" as the description when looked at. I think I've fixed a bug in one of the S.A.D. terminals on level 2 that would crash the game under certain circumstances. I think I've really fixed Liz's dialogue this time so it won't lock the game in dialogue mode anymore. You can now correctly guess the password to disable the shock plates on level 2 of the S.A.D. You can no longer use the chemistry workstations to get fuel for both the tanker and the Enrologists. Fixed the bug in the Vault City Ammenities Sub-Officers that caused them to charge less if you weren't a citizen. Randal's prices are now higher (since the person who programmed Vault City wrote all of the barter modifiers so that they did the exact opposite of what was intended). The gate guards no longer call Marcus a "ghoul" or Lenny a "mutant." Fixed a bug in the "Trash" cross in Golgotha. Fixed a bug that caused your followers to stop following you around town if you successfully convince Grisham that you were just giving Miria or Davin a physical when he catches you having sex with them. Added comments to my fix in Salvatore's script. Fixed a bug in my code for Miria's rape that would cause the game to hang. Changed the way Grisham got into the bedrooms to catch his children having sex. Fixed a bug in T-Ray so you can now sleep with him to successfully get the car upgrade and batteries. P.S. The patch was last updated on 8/29/04, make sure you check the site frequently for future updates.