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CopsNRobbers

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About CopsNRobbers

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    Georgia
  1. I recommend you check out Inform 7. It uses natural-language programming, so it's pretty easy to learn. It can be found at the official Inform 7 home page: http://inform7.com/ It comes with a pretty good manual, so you can easily figure out how it works. For example, if you wanted to have a room with a 3 globes and a cup, this is how you'd do it: The Lab is a room. "This is your government-owned lab." There is a cup here. "This cup is made of plastic." There are 3 globes here. There's also a way to convert it to a MUD, but I can't find the site anymore. Sorry. I hope I helped.
  2. I know there hasn't be a reply in a month, but this is the third topic on the page, so...Anyway, as previously stated, there's more to Game Maker than just Drag and Drop. The manual is extensive (though admittedly, I've seen better documentation). If there should be a warning, it should be Game Maker 7's use of SoftWrap. SoftWrap is a copy-protection mechanism that makes Game Maker 7 decide it (and Game Maker 6, too, despite it's lack of SoftWrap) can't run. What's worse is that it will randomly decide you are pirating the FREE version. That's like stealing ketchup packets. It's stupid, and that's why I use Game Maker 5.
  3. My favorite was Metroid: Zero Mission for the Game Boy Advance. I never owned it, but I borrowed my friend's cartridge and GBA. I especially appreciated the parts they added. Did you know that they were originally going to add in another boss battle -- Kraid, I think. (It's been a year or two since I've last thought about Metroid). I also liked the fact they threw in a little reference to the original ideas. Samus was supposed to be able to crawl, but couldn't because they couldn't animate it right. That's why they made the Morph Ball. In Zero Mission, Samus can crawl under stuff without her suit on. I thought that was pretty cool.
  4. I always quite enjoyed Majora's Mask. Even though I never finished it, I played it much longer than I played Ocarina of Time, and I beat that one. Eventually, though, I git bored because I hadn't really accomplished anything for so long. I also liked Link's Awakening DX. It was fun enough for me to actually replay it twice. The Oracles series was fun. I wish I hadn't lost my old Game Boy Color.
  5. I've watched that documentary and I'm convinced that you guys are either full of hot air or seriously need to exercise common sense. First off, you guys say that there was no sign of a plane hitting the pentagon. Here is a sign of a plane hitting the Pentagon: This is another sign: I don't remember ever hearing of a missile with wheels. Have you? I highly doubt it. Now, you said "Is it not coincidental that the President was completely safe on the other side of the building at the time?" It was indeed coincidental. They most likely thought that the president would be at the White House. Remember Flight 93? He just happened to be at the Pentagon rather than there. Another thing, remember the Twin Towers? Remember the 1993 bombing? Ever since then, there have been bomb-sniffing dogs patrolling the building. You could argue that they bribed the dog's handlers. For the sake of argument, we'll go with that. What about the bombs supposedly planted there? You could argue that they bribed the people inside to get killed, but then you, sir, are a complete idiot. For the sake of argument, let's say that the people who put in the bombs were elite U.S. engineers who could work silently at night after everyone left, remove parts of the wall, put bombs in them, and restore the wall well enough so that not even the most observant person could detect it. Now, I doubt these people are going to live inside the walls themselves. That means they must enter and exit the building. So people on the street would see them entering or exiting a closed building. I suppose you could bribe them, too. Now you might be asking "Why couldn't they just put the bombs in while they were building the thing in the first place and just bribe all the workers?" Well, think of it this way: a building full of bombs + and explosion = a building full of explosion. Anyway, for you to put all those bombs in for 2001 in the conditions listed above would require you to start in the mid- to late- nineties. So Bill Clinton must have started the entire operation. So yeah. Now then, back to bribing everyone. I doubt crack U.S. bomb technicians and random onlookers and bomb dog handlers would be bribed cheap (assuming they'd all take money over saving their fellow countrymen' lives). Let's say they all wanted no more than half a million dollars. Let's say there's only 9000 people to bribe. That's 4 trillion, 5 hundred million dollars. So yeah. Why would the government spend that much on a false flag operation? The Nazis just had a guy shoot another guy. Rather than spending a minimum of 4.5 trillion dollars, why not just spend a couple million or so having pretend terrorists blow themselves up outside the White House? I have 2 ideas: 1) Bill Clinton wanted to spare no expense in making it look authentic when there was a "terrorist" attack during his third term when he invaded for oil, or 2) you guys are either lying for your own greedy purposes, or such stupid sheep I could trick you into thinking I was God Himself with an old string and a newspaper. You make me sick, and you should all be ashamed of yourselves. You know darn well the lies you're spreading are just that: lies. And that's what I think about that.
  6. I used to use SkyDrive back when I was coding in DM. I haven't used it since, but that's because I haven't really had to upload anything for so long. Since I'm using BYOND again, I'll probably start using it again.Just a note for those who say 50 MBs is too small: Most compression utilities now-a-days support splitting archives into multiple files. That way, you can upload a 200MB file in 4 parts.
  7. Command and Conquer: Tiberian Dawn is the first game in the Command and Conquer series. It came out for DOS, Windows 95, and the Nintendo 64 (I have played all 3 versions, and feel confident speaking for the 3 of them). It was created by Westwood Studios. It is a Real Time Strategy game. If you do not know what an RTS is, WarCraft is the most popular one I know of, maybe excepting Halo Wars. However, it plays very differently from WarCraft (the difference is comparable to Halo and Portal). While WarCraft emphasizes the importance of each unit (much like in a squad shooter), Command and Conquer emphasizes the importance of the various unit types you have available (much like in a risk-like game). Anyone used to the pace of Tiberian Sun, Red Alert 2, or Command and Conquer 3 will probably want to set the speed up to maximum, though be warned that your units will die almost immediately when they step in Tiberium. Speaking of Tiberium, rather than harvesting gold, silver, wood, food, or gas, you harvest Tiberium. Tiberium is a radioactive substance that sucks the mineral resources out of the Earth. Standing in it kills you. So how do you harvest it? Harvesters. Harvesters are vehicles that harvest Tiberium and take it to Tiberium Refineries to be converted into credits. Tiberium is the bread and butter of the pseudo-religious, definitely-terrorist organization The Brotherhood of Nod. There to stop them is the Global Defense Initiative, a United Nations backed group. You'd think the UN side would suck. They actually play more like the Allies on steroids more than the UN. They got a giant tank. It's like 24 to 32 pixels large or something in the Windows version. It's awesome. The Brotherhood of Nod, however, relies on stealth more than brute force. Oh, and flame tanks. Can't forget the flame tanks. That's Command and Conquer: Tiberian Dawn in a nutshell. I suggest you try it. EA released it and its prequel (which is considered a spinoff, not a prequel, by EA) Command and Conquer: Red Alert for free. You'll enjoy them, I'm sure.
  8. The Thing is a 3rd Person Shooter/Horror game. It's for both PS2 and Xbox, and even the PC. I have never played the PC or PS2 versions, so I'll reserve judgment on those versions until I actually play them. The story, a sequel to the movie "The Thing", follows a soldier named Blake who checks out a Norwegian science base in the Arctic (or perhaps it was the Antarctic... I never have been able to keep those straight). From there the game tells the story via cutscenes and computer screens. The base gameplay is interesting and rewarding. The base control scheme is great. The thumbstick controls, however, feel as if they were designed for the N64's joystick and C-buttons. The left thumbstick and the right thumbstick work exactly as the joystick and C-buttons in GoldenEye's default setup. However, there is a way to use a more Halo-styled control, but it requires you to use some unintuitive button controls. If you can get pass the controls, the base gameplay, as mentioned above, is quite fun. Essentially, you shoot enemies, befriend allies (Trust but verify, however, as that medic might just turn into a Thing the very second you heal them and shove a pistol in their hand), and solve puzzles. You'll also probably setup fire walls (just don't burn yourself to a crisp) and start a level with almost no health. Oddly for a survival/horror game, there's almost always enough ammo for you to show off to your friends and shoot a Thing's corpse 5 more times without thinking anything of it. While the game is fun, there are glitches and design choices that can drive you up the wall sometimes. The medic incident listed above is hilarious for friends, but not so much for the player who just wasted a medikit (or Health Pack, as the game calls them) on an enemy when the part they keep dying on is about to come up (or sometimes, literally run up behind them while their back's turned). You might give all your ammo for a gun to a guy, only for him to disappear between levels. Your health is not refilled between levels, and there are very few save points (one level gives you one right before you leave rather than at, say, the halfway point). And there is no "Load Save" option on the "You are dead." screen, nor is there an autosave feature at the start of a new level. You either have to go to "Restart Level", or play from your last save on the previous level (get in the habit of saving right before the end of a level). While the game has its failures, it also has it successes. I recommend you have a friend over and watching you play it (MST3K style), so that if you have no health and no clue what switch to throw to get to the medic rather than, say, the gas chamber, and you won't get to a save point for another half hour, you won't lose your mind. Just be prepared to put down the game for a week or two to get over yet-another-stupid-death.
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