FirefoxRocks 0 Report post Posted September 6, 2009 I have gotten familiar with the very basic of Flash (motion/shape tweening, using different tools, etc.) and I was wondering how this was created:http://alanbecker.deviantart.com/art/Animator-vs-Animation-34244097I don't need very specific details but I would like to know the skill level required, the estimated number of keyframes, any various techniques used and a general outline of what they done. Share this post Link to post Share on other sites
grim reaper1666 0 Report post Posted September 12, 2009 ho did he do that i want to do it myself it makes it look like the stickmen are attacking the actual prgram (or are they?) Share this post Link to post Share on other sites
jonnahlynb29e 0 Report post Posted October 6, 2009 hi im a newbiew in as3 programming can u help me find a solution with my problem?>>>i have 6 frames.... the 1st frame has an action w/c calls/play the remaining frame depending w/c button they click let say button1 and so on.... here's my action for frame4------------------------------------------------------------------------------------------->> here's my problem ...1. ) the keyListener won't work not until i click on the interface.2. ) can't add a child with sprite in frame 4...it doesn't show and when i click back button error occurs...error:TypeError: Error #1009: Cannot access a property or method of a null object reference. at BlockBox12_fla::MainTimeline/frame1() at flash.display::MovieClip/gotoAndPlay() at BlockBox12_fla::MainTimeline/backnClick()----------------------------------------------------------------------------------------------//here's my codestop();import flash.events.KeyboardEvent;import flash.display.Sprite;//keycodesvar left:uint = 37;var up:uint = 38;var right:uint = 39;var down:uint = 40;var tempX:int = 1335;var tempY:int = 2370;//-----------------------------------------------------------------------i believe this have something to do with #2 errorvar clockFace:Sprite = new Sprite();clockFace.graphics.drawCircle(200, 200, 50);clockFace.graphics.beginFill(0x0190ff);addChild(clockFace);//-----------------------------------------------------------------------back_btn.addEventListener(MouseEvent.CLICK, backnClick);stage.addEventListener(KeyboardEvent.KEY_DOWN,keyDownListener);function backnClick(event:MouseEvent):void{ //trace("button clicked!"); gotoAndPlay("main");}function keyDownListener(e:KeyboardEvent) { if (e.keyCode==left){ if( _student.x >= 350){ _student.x-=5; trace("student.x is >= 350"); } else if( tempX >=330 ){ bg_scroll.x+=5; } else if(_student.x <= 0){ _student.x = _student.x; tempX+=5; } else _student.x-=5; tempX-=5; } if (e.keyCode==up){if( _student.y >= 250){ _student.y-=5; } else if( tempY >= 355 ){bg_scroll.y+=5; } else if(_student.y <= 0){_student.y = _student.y; tempY+=5; } else _student.y-=5; tempY-=5; } if (e.keyCode==right){if( _student.x < 350){ _student.x+=5; } else if( tempX+500 <= bg_scroll.width){bg_scroll.x-=5; } else if(_student.x + _student.width >= 800){_student.x = _student.x; tempX-=5; } else _student.x+=5; tempX+=5; } if (e.keyCode==down){if( _student.y < 250){ _student.y+=5; } else if( tempY + 265<= bg_scroll.height){bg_scroll.y-=5; } else if(_student.y + _student.height >= 595){_student.y = _student.y; tempY-=5; } else _student.y+=5; tempY+=5; } } Share this post Link to post Share on other sites
HannahI 0 Report post Posted November 3, 2009 I'm not sure what you mean, FirefoxRules. Share this post Link to post Share on other sites
HannahI 0 Report post Posted November 8, 2009 Now I get you, About 1200 keyframes, Medium Skill level, and maybe 3 1/4 months of work! Hope this helps. Share this post Link to post Share on other sites