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iWolf

Flash Flash Revolution

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FlashFlashRevolution

is the pioneering series of the rhythm and dance genre in video games. Players stand on a "dance platform" or stage and hit colored arrows laid out in a cross with their feet to musical and visual cues. Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score.

This game you are required to use your fingers on the arrow keys and you must tap them as they appear on screen.

 

 

Gameplay

 

The core gameplay involves the player moving his or her feet to a set pattern, stepping in time to the general rhythm or beat of a song. During normal gameplay, arrows scroll upwards from the bottom of the screen and pass over stationary, transparent arrows near the top (referred to as the "guide arrows" or "receptors"). When the scrolling arrows overlap the stationary ones, the player must step on the corresponding arrows on the dance platform. Longer green and yellow arrows referred to as "freeze arrows" must be held down for their entire length for them to count. Successfully hitting the arrows in time with the music fills the "Dance Gauge", or life bar, while failure to do so drains it. If the Dance Gauge is fully depleted during gameplay, the player fails the song, usually resulting in a game over. Otherwise, the player is taken to the Results Screen, which rates the player's performance with a letter grade and a numerical score, among other statistics. The player may then be given a chance to play again, depending on the settings of the particular machine (the limit is usually 3-5 songs per game).

 

Depending on the version of the game, dance steps are broken into varying levels of difficulty. The main difficulty levels are "Basic/Light/Standard" (Japanese: 楽 raku, "ease"), "Another/Trick/Standard/Difficult" (Japanese: 踊 yō, "dance") and "Maniac/Heavy/Expert" (Japanese: 激 geki, "violent"). Some versions also include "Beginner" (Japanese: 習 shũ, "learning") and "Challenge/Oni" (Japanese: 鬼 oni, "devil"), which typically fall on the lower and higher ends of the difficulty scale, respectively. Songs are also given a "foot rating", ranging from one to ten feet to indicate the overall difficulty of the step sequence. Beginning in DDRMAX, a "Groove Radar" was introduced, showing how difficult a particular sequence is in various categories, such as the maximum density of steps, how many jumps are in the steps, etc.

Source: https://en.wikipedia.org/wiki/Dance_Dance_Revolution (Flash Flash Revolution is based on Dance Dance Revolution)

 

Flash flash revolution link

http://www.flashflashrevolution.com/

 

The website includes a database full of songs to play so you wont get bored and also more than one FFR game.

 

I have a couple of videos of me playing that i will post if this thread gains some attention =D

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Dude, the link is just to A PICTURE

ffr has been down for almost a year so why even try? I'm one of those people who loved it but now we cant get on it any more because of the money stuff with the site manager... How lame is THAT?

-reply by Sarah

 

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