Jump to content
xisto Community
Sign in to follow this  

Heroes Of Annihilated Empires RPG/RTS

Recommended Posts

I hope there isn't another topic about this game. I been searching something to keep me busy and i saw some pictures accidentaly with this game and it was looking exactly how i like it. It hasn't been very well promoted so many people don't know about it , i think it's made by a non english company..don't know for sure..took me a long time to find it but it was worth it.

It can be played both in RPG mode at campaign , with the hero -> Elhant , an Elven Ranger who gets more and more skills as the game evolves. On some missions the armies you have to face are too powerfull so you have to build your own , that's what makes this game interesting for me :P you have to combine Solo fighting , with army fighting.. and both solo+ your army.. against the enemy.

For example Elhant developes a skill that slows enemies on a certain circular range , and a skill that gives 50% dmg to him and nearby friendly units... so if u have a +IQ this game can become really fun :P

Posted Image


Give it a try.

Share this post

Link to post
Share on other sites

I found a cool review of this game on another site , you might find a better detailed explanation about it in these words , if u have the patience to read of course.


There was alot more but i'm hoping that will be enough for now.
Did Anyone try the game yet ? Any opinions ?

It's hard not to wonder how good a hero you are if your empire is annihilated. Yet there's more amiss in GSC Game World's strategy/role-playing hybrid than its awkward title. Heroes of Annihilated Empires is pleasant but inelegant, clumsily cobbling together a mishmash of ideas in a congenial wrapper that's too friendly to hate and too half-baked to love. Every good idea is hobbled by poor execution, yet Heroes exudes an undeniable charm that tries hard to make up for a myriad of shortcomings. But in the end, it's just not enough to overcome broken features and a nagging suspicion that the game simply wasn't ready to be shipped.
Heroes of Annihilated Empires comes with a single campaign, and it features the Sylvan folk and the titular hero, Elhant. It's a little odd that there are empty slots in the campaign selection screen, as if there are two other campaigns to unlock. While apparently reserved for the two planned sequels, the slots are more than a little misleading and make the game feel unfinished. Thankfully, the single campaign is likable, even if it's mired in the decades of high fantasy that preceded it. We've all fought the legions of undead with our swords and bows in other games, and there's nothing inherently wrong with the conventional fairies, elves, and dwarves that populate Heroes. But there are hints of greater things to come that remain unexplained, such as the remains of a crashed jet fighter on a mountain top. If you're looking for some kind of intriguing science-fiction/fantasy crossover like the 2001 role-playing game Arcanum, you won't find it here, as the game forces you to wait for the next game in the series to be enlightened. Elhant is a fascinating and impetuous hero, though, and his strong voice acting carries the entire campaign. Yet you can't help but wonder why there are tank remnants in a land of pixies and enchanted forests, and the teasing final scene doesn't help matters.

The campaign does a good job of introducing you to Heroes' mixture of real-time strategy and role-playing game gameplay. On the role-playing side, your hero levels up, earns new spells, collects loot, and equips weapons and armor. Leveling is hardly a grind. It happens quickly, and before you know it you'll be earning stat and skill bonuses by killing goblins and zombies. Whenever you level up, you get a few bonuses to choose from, ranging from increases to your attack rate to a larger mana pool. If you don't like the choices, you can also choose to forego a bonus, and at the next level you'll get a more complete list of options. It's an adequate system, but because there is no skill tree to explore or professions to consider, the bonuses feel arbitrary and leveling up doesn't have the same addicting element that it would in a true RPG.

The strategy elements feel a little more fleshed out. Heroes of Annihilated Empires' claim to fame is that it supports approximately one zillion units onscreen at a time. Even in the first missions, you'll be attacked by swarms of the undead, and you'll be churning out hundreds and hundreds of your own units. Controlling all of them is a handful, yet the game does only a half-hearted job of helping you maintain your army. On one hand, you can set a building to continually produce a given type of unit, which is incredibly useful. On the other hand, there's no way to select idle workers and give them an appropriate chore. Additionally, while most modern-day RTSs do not include workers when you drag a selection box around units, Heroes does. Don't be surprised if you send your fragile worker fairies off with your centaurs by mistake. It's frustrating that a game with so many units doesn't make it easier to organize them.

When everything runs on all cylinders, it's good fun to send out a gang of golems or a mob of druids to confront the enemy forces head on. Encounters like these are chaotic in a good way, even if they require little in the way of real strategy. Battles boil down to throwing your big mess of units at your enemy's big mess of units, and then sending your hero in to clean it all up with a few spells. Yet as cool as it is to see all those tiny units swarming across your screen, it also makes it easy to notice just how brain-dead the artificial intelligence is. Sometimes, entire collections of units will try walking through a mountain to get to you and will continue to shuffle in place when you send another group in behind them. Other times, you will approach a cluster and they just sit there without so much as an idling animation, almost Zen-like in their stillness. It goes without saying that they won't try any fancy maneuvering like flanking; when the AI does function, the enemy just rushes you en masse.

The friendly AI is also wildly inconsistent. Your own units may take an unannounced lunch break during battle, choosing to watch from the sidelines. This behavior seems to mostly plague melee units, and it serves to highlight Heroes' biggest balancing issue: Ranged attacks are generally much more effective than close attacks, so a jumble of archers gets you farther than a jumble of swordsmen. And sometimes the combinations of poor AI make for problems so disastrous it's a wonder some missions made it past testing. For example, at one point you must kill a boss wizard who occasionally hurls a ghostly skull towards you. Attacking with your bow does only one point of damage, and you're meant to use your sword. Using it means you have to try to continually move out of the wizard's way to avoid his attack, but the overzealous hero AI keeps forcing your hero to rush after him, making the mission overly difficult. In the meanwhile, the wizard isn't smart enough to figure out that his skeletal projectile can't fly through objects. Thankfully, arrows can. The best solution to the frustrating task? Shoot arrows through solid rock, whittling him down one point at a time and turning the tough challenge into a cakewalk.

Edited by Strikee (see edit history)

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.