Laurie 0 Report post Posted April 11, 2007 I am seeking a game idea to develop. It can be any genre or theme. I have not determined what the final destination of the game is to be, but it could be anything. I have time, skills, resources and energy for developing a game, but I do not have a game concept. Contact me if you can help. Share this post Link to post Share on other sites
t3jem 0 Report post Posted April 11, 2007 As for a game concept, i've been into MMO games lately, those are fun, but they are the hardest to make. If your interested, I know some C++, OpenGL, and some webbased programming too, i'm looking for experience but I've never gone to school for it yet. So just in case you want some help, i'm really busy so I could probably only give an hour or two a day, but once summer starts I can give alot more (in about 1-2 months). Share this post Link to post Share on other sites
Laurie 0 Report post Posted April 12, 2007 You are quite what I was hoping to find. What I need is something to start with, a basic game concept. An idea that we can develop and plan out. I don't need a lot of time from you, but I do need communication. I am also willing to take on more than one project so if any others of you want to respond, please do. Share this post Link to post Share on other sites
yachts360 0 Report post Posted May 21, 2007 I would love a Shooter Game, Something Like the Sniper Elite for the PS2. The game is like no other. It's online play is unmatched. A Great WWII Sniper Game, maybe a more modern Sniper Game Like In Iraq that's what I'm waiting for the Creaters to make. I think if I was going to create a game it would definetly be a multiplayer shooter game. It attracts Dedicated Players. Shooter Games is the way to go. Share this post Link to post Share on other sites
Mermaid711 0 Report post Posted May 24, 2007 I think it would be cool to make an undersea game with mermaids or something like that, i can do concept art, but nothing fancy. Share this post Link to post Share on other sites
Yratorm, LightMage 0 Report post Posted May 24, 2007 I have a major strategy game with all the art, the music, sound and special effects, voices, everything needed complete - it's a game we developed independently, and production came to a halt when our lead programmer was 'bought off' by a major company. If you're interested I can send you screenshots, etc. If you're interested we can discuss the game concept in more detail. All the art etc. is equal to industry standards. Â As I said, if you're interested we can discuss the game concept in more detail - when we discuss the concept, and if you like it, you can either develop a brand new engine of your own, or complete the game's present engine, which is about 70% done, I'd say. PM me for more details if you'd like to hear more. Â Good luck, and take care. Share this post Link to post Share on other sites
justlikepaper 0 Report post Posted May 25, 2007 I would like to see something like Halo come out. With a good storyline, some great graphics and good looking characters.Or, try using XNA and make the next Xbox Live Arcade game. Share this post Link to post Share on other sites
madbomberman 0 Report post Posted July 18, 2007 (edited) I am seeking a game idea to develop. It can be any genre or theme. I have not determined what the final destination of the game is to be, but it could be anything. I have time, skills, resources and energy for developing a game, but I do not have a game concept. Contact me if you can help. i would like a mutiplayer game wereyou fight in the army along side other people and talk into headsets to communitcate with them you could be a fighter pilot a marine a fleet commander fly helicopters ands you verse orther people you register online and play on the tv and in a jet you can eject to survive and have fully destructable enviroments credits to buy weponry and veicals or clothing . or if you dont like fighting battles you could be a spy and go on reconissance missions,or assasinnation missions or in capagian mode you can earn credits train or buy items Edited July 18, 2007 by madbomberman (see edit history) Share this post Link to post Share on other sites
Maou_Tsaou 0 Report post Posted December 19, 2007 Are you intrested in fantasy concept?This is the working structure so far useing an old ruleset as a framework.The Fantasy TripMaster Table of ContentsIn the Labyrinth(Pts I & II)Table of Contents 2I. Introduction 31. The World of Cidri 42. Acknowledgements 5II. Role-Playing 5A. Creating a Character 51. Starting a New Character 52. Different Kinds of Character 6a. Fighters 6b. Other Heroes 6c. Wizards 63. Character Generation Tables 74. Selecting Attributes 75. Strength 8a. Advantages of Great Strength 86. Dexterity 87. Intelligence 88. Choosing Abilities 99. Character Type: Wizard or Hero? 910. Spells 911. Talents 912. Languages 913. Forgetting Old Spells (and Talents) 914. Character Record Sheets 1015. Experience Points 10a. For Combat 10b. For Casting Spells 10c. For Die Rolls 10d. For Time Spent in Play 10e. Game Master's Discretion 10f. Note to Game Masters 1016. Increasing Your Attributes 10a. Increasing Your Attributes without Experience Points 1117. Experience Points for Very Powerful Races 1118. Talents 11a. IQ 7 Talents 12b. IQ 8 Talents 12c. IQ 9 Talents 12d. IQ 10 Talents 13e. IQ 11 Talents 14f. IQ 12 Talents 15g. IQ 13 Talents 15h. IQ 14Talents 1519. Languages 1620. Learning New Talents and Languages 1621. Losing Abilities when Attributes are Reduced 17Advanced MeleeB. Weapon Combat 11. General Discussion 22. Turn Sequence and Options 2a. List of Options 3b. Changing Options 43. Movement 4a. Movement of Multi-hex Figures 4b. Shifting 4c. Moving Onto Other Figures 4d. Flight 4e. Crawling, Kneeling and Lying Prone 5f. Actions During Movement - Jumping, Etc. 5g. Hidden Movement 5h. Surprise 5i. Initiative 54. Facing 6a. Engaged and Disengaged 65. Attacks 6a. Weapons 7b. Peculiar Weapons 7i. Naginata 7ii. Boomerang 7iii. Bola 7iv. Net and Trident 7v. Sha-Ken 8vi. Cestus 8vii. Quarterstaff 8viii. Lasso 8ix. Whip 8x. Nunchuks 9xi. Spear Thrower 9xii. Blowgun 9c. Rolling for a Hit 9d. Rolling for Damage 9e. Armor and Shields: Protection From Hits 9f. Weapons Table 10g. Armor & Shield Table 12h. Other Weapons 12i. Pole Weapons 12j. Jabbing with a Pole Weapon 13k. Shield Rush Attacks 13l. Left Hand Attacks 13m. Thrown Weapons 13i. Thrown Spells 14n. Missile Weapons 14i. Crossbows 14ii. Prone and Kneeling Fire 14iii. Sheltering Directly Behind Fallen Bodies 14iv. Oversized Targets 14v. Flying Targets 15vi. Missile Spells 15o. Hitting Your Friends 15p. Hand-to-Hand Combat 15i. Pinning a Foe 15ii. Multiple HTH Combat 15q. Disengaging 18i. Disengaging from HTH Combat 18r. Defending and Dodging 18s. Forcing Retreat 18t. Reactions to Injury 186. Special Situations 18a. Adverse Conditions 18i. Broken Ground 18ii. Cliffs, Walls, Shafts, Etc. 18iii. Darkness 19iv. Water 19b. Aimed Shots - An Optional Rule 20i. Waiting for an Opening 20c. Ambush 20d. Automatic Hits 20e. Berserking 20f. Clubs 20g. Combat with Bare Hands, Daggers, Cestus or Club 21h. Concealment 21i. Crippling Hits - An Optional Rule 21j. Dagger Marksmanship 21k. Death 22l. Delayed Actions - An Optional Rule 22m. Dropped and Broken Weapons 22n. Fine Weapons and Armor 22o. Fire as a Weapon 23p. Gas Bombs 23q. Gunpowder Weapons 23r. Gunpowder Bombs 24s. Height 24t. Narrow Tunnels 24u. Nonhuman Figures 24v. Long Range Missile Fire 25w. Poison 25x. Recovering Lost Strength 25i. Recovery from Injury 25ii. Recovery from Exhaustion 25y. Special Combat Talents 26z. Running Battles and Long Distance Duels 26aa. Slaughtering Helpless Figures 26bb. Sweeping Blows 26cc. Taking Prisoners 26dd. Trampling 267. Example of Combat 278. Quick Combat System 28a. Sequence of Events 28b. Movement 29c. Options 29d. Hitting Your Foe 29e. Who May be Attacked 29f. DX Adjustments 299. Mounted Combat 29a. Options for Riders and Mounts 29b. Movement and Weight Carried 30i. Engaged and Disengaged 30ii. Leaning - The Rider's Movement on hi Mount 30iii. Pulling a Rider from his Mount 30c. Attacks 30i. The Cavalry Lance 31ii. The Pike 31d. DX Modifications for Mounted Combat 31e. Armor for Riding Beasts 31f. Using Magic from Horseback 31g. Panic 31h. Aerial Combat 32i. Effects of Damage on Fliers 32Advanced WizardC. Magical Combat 21. Wizards on Cidri 32. How to Cast Spells 33. Types of Spells 3a. Missile Spells 3b. Thrown Spells 3i. Secret Protection 4ii. Control Spells 4c. Creation Spells 4i. Summoned Creatures 5ii. Images and Illusions 5iii. Disbelief by Animals 5iv. Limitations on Illusions 6v. Fire, Walls, and Shadow 6d. Special Spells 74. Continuing Spells 75. Iron Silver and Magic 76. Casting Spells from Books 77. Scrolls 8a. Cost of Scrolls Table 88. Magical Equipment and Laboratories 89. Gestures and Incantations 810. Wishes 911. Using Magic: A summary of Methods 1012. Learning New Spells 1013. Spell Tables 11a. IQ 8 Spells 11b. IQ 9 Spells 11c. IQ 10 Spells 12d. IQ 11 Spells 12e. IQ 12 Spells 13f. IQ 13 Spells 13g. IQ 14 Spells 14h. IQ 15 Spells 15i. IQ 16 Spells 16j. IQ 17 Spells 16k. IQ 18 Spells 17l. IQ 19 Spells 17m. IQ 20 Spells 1814. Inventing New Spells 2315. Chemist and Alchemists 23a. Chemists Table 24b. Alchemists Table 24c. Developing New Potions 2516. Magical Items 25a. The Rule of Five: Wearing Several Magic Items 25b. Creating Magical Items 25i. Weapon/Armor Enchantment 26ii. Lesser Magic Item Creation 26iii. Greater Magic Item Creation 26iv. Magic Item Creation Table 27v. Multiply Enchanted Items 31vi. Multiply Enchanted Items (cont.) 30vii. Exceptions to the "doubling" rule 30viii. A Note on Apprentices 30ix. A Note on Ingredients 30c. Cost of Magical Items 30d. Enchanting Objects w/ Immunity Spells 31e. Lesser Magical Items 31i. Spell-like Items (IQ 8 - 14) 31ii. Other Magic Items 32iii. Protective Amulets 33f. Greater Magical Items 33i. Spell-like Items (IQ 15 - 20) 33ii. Other Magic Items 32g. Researching New Magical Items 35h. Prices for new Potions and Magic Items 36 i. Cost for New Potions 36 ii. Costs for Lesser Magical Items 37 iii. Costs for Greater Magical Items 37i. Bizarre Magical Items 37j. De-Enchanting Magical Items 37k. Removing an Obnoxious Magical Item 38l. Destruction of Magical Items 38m. Finding Magical Items for Sale 3817. Gates 39In the Labyrinth (Pts III-V & Appendices)III. Creating a World 18A. Creating a Labyrinth 181. Stocking the Labyrinth 18a. Random Stocking 19i. Sample Stocking Tables 19b. Artifacts 202. Mapping and Map Reading 213. Map Example 22B. The World Outside 231. Building Towns and Villages 232. Outdoor Encounters 23a. Lost in the Wilderness 23b. Outdoor Encounter Tables 24C. Economic System 241. Money 242. Taxes, Banks, etc. 243. Moneylenders 254. Disaster, War and Other Nuisances 255. Jobs 25a. Finding a Job 25b. Changing Jobs 25c. Leaving on an Adventure 25d. Getting Back Late (or Hurt) 25e. Table of Jobs 26f. Raises, Bonuses, etc. 27g. Wills 27D. Cultures and Customs 271. Laws, Trials and Jail 27a. Trials 28b. Jail 282. Duels 283. Clothing 294. Guilds 29a. The Wizard's Guild 29i. Forgetting Spells and Talents 29ii. Checking Items for Magic 29iii. Magical Work / Consultation 29iv. Dues 29b. The Thieves' Guild 29c. The Mechanician's Guild 30d. The Scholar's Guild 30e. The Mercenaries' Guild 305. Religion, Churches, Temples and Cults 316. Other Social Structures 31E. Game Time 311. Aging 32IV. Going on an Adventure 33A. Setup for Play 331. Entering a Labyrinth 332. Making Up a Party 33a. Hired Help 33b. Slaves 34c. Finding an Employer 343. Equipment 35a. Weight Carried 35b. Armor Weight and Cost 35c. Weights of Characters 35d. Weight Carried by Pack Animals 35e. Weight Carried by Fliers 36f. Example of Weight Carried 36g. Equipment Table 36h. Hints on Equipment 37B. Playing the Game 371. Playing GM Characters 37a. Reaction Rolls 37b. Saving Rolls 37i. Saving Rolls Table 382. Nuisance Encounters 383. Time, Speed and Distance 43a. Walking and Running 43b. How Many Turns? 43c. Travel Speeds 724. Light 43a. Light's Effect on Combat 43b. Travel in the Labyrinth 435. "Did He See It?" 446. "Did He Recognize It"? 447. Mapping the Adventure 448. Doors 44a. Keeping a Door Closed 45b. Hidden Doors 459. Tunneling 4510. Traps 45a. Examples of Traps 46b. Detecting Traps 46c. Removing Traps 46d. Springing Traps 46e. Building New Traps 46f. Types of Traps 4711. Noise 4712. The Character's Do What the Player's Do 4713. Example of Map Narration: Playing the Game 4714. Partial Secrecy 49V. Flora and Fauna: The Creatures of Cidri 50A. Humanoid Races 501. Human 502. Orc 503. Elf 504. Dwarf 505. Goblin 506. Hobgoblin 507. Halfling 508. Prootwaddle 519. Centaur 5110. Giant 5111. Gargoyle 5112. Reptileman 5113. Merman 52a. Deep Elves 5214. Half-Breed 52B. Intelligent Monsters 521. Dragons 52a. Dragon Table 532. Demons 543. Demon, Lesser 544. Sasquatch 545. Wyverns 546. Wraiths 547. Troll 548. Octopus 549. Neanderthals 5510. Ogre 5511. Vampire 5512. Werewolf 5513. Ghouls 5514. Shadowights 5515. Hydra 5516. Basilisk 5617. Ghosts 5618. Wights 5619. Night-gaunts 5620. Revenants 5721. Mnoren 5722. Gods and Demi-Gods 57a. Apotheosis 57C. Magical Creatures 571. Elemental 57a. Earth 58b. Air 58c. Fire 58d. Water 582. Apep 593. Zombie 594. Skeleton 59D. Riding Animals 591. Horse 59a. Donkey 59b. Mule 59c. Unicorn 59d. Pegasus 592. Warhorses 593. Other Mammals 60a. Indricotherium 60b. Elephant and mammoth 60c. Oxen, Yak, caribou, water buffalo 60d. Camel 604. Reptiles 60a. Riding Lizard 60b. Saurian 60c. Walker Lizard 605. Birds 60a. Diatryma 60b. Roc 606. Gryphon 617. Dolphin 618. Other Riding Animals 619. Draft Animals 61E. Beasts 611. Wolves and Dogs 61a. Dire Wolf 612. Bear 613. Big Cats 61a. Sabertooth Tiger 614. Little Cats 615. Apes 61a. Great Ape 61b. Baboon 61c. Chimpanzee 61d. Monkey 616. Slinker 627. Dragonet 628. Trained Animals 62F. Giant Insects and other crawlies 631. Stone Beetle 632. Spider, Giant 633. Scorpion, Giant 634. Hymenopteran, 63a. Basic 63b. Spyder 63c. Low Render 63d. Termagant 63e. Phlanx 63f. Gantua 63g. Myrmidon 63h. Plunge 63i. Worker 635. Snakes 646. Lizards 647. Goo 64G. Water Creatures 641. Carnivorous Fish 642. Giant Snapping Turtle 643. Uncle Teeth 644. Clam, Giant 645. Kraken 646. Crocodile 65H. Plants 651. Bloodtree 652. Am bush 653. Mushrooms 65I. Nuisance Creatures 651. Slimes 662. Rats 663. Vampire Bats 664. Spiders & Wasps 665. Scuttles 676. Piranhakeets 677. Scorpions 678. Children 67J. Notes on Successful Game Mastering 67VI. Appendices 68A. Weapons Table 68B. The Village of Bendwyn 70C. A Map of Southern Elyntia 72D. Record Sheets 74BACK BLURBINDEXERATTACIDRI GAZETTE Share this post Link to post Share on other sites
fffanatics 0 Report post Posted December 19, 2007 If you want to develop a shooter game, look into the Quake 3 engine or i can give you some of my java code for a clone of it completely written by me and 6 other people as a semester project. It is not complete but we have lots of important concepts and new technologies built into it. If you need help with collision detection or physics, i am a pro at them now and they are almost completely separate from the graphical part. Since i have spent a semester writting a game, i will warn you that if you plaertn on writting if from scratch like we did, it will take you atleast a year of development by yourself to create anything good. We had 7 people and barely have a working product and it took us 4 months and 40,000 lines of code (production count only too). Before you even start writting a game start to plan out the models you are using for communicaiton between parts and how you plan on abstracting everything so that if one part changes, the whole game does not break. Feel free to PM me if you want some advice on it because when we started 4 months ago we knew it was a large project but about 2 months in you realize that it is about 40x larger than what you would ever expect because of all the small things one does not think about when you are conceptually creating a game. Also, i know DirectX and OpenGL and do research with both so if you need help with those let me know. Finally, just some last minute advice, plan first then code or else you will hit a point where you have to rewrite the whole game to get it to work because you will have no other way to fix communication issues, concurrency issues, and finally gameplay issues because too many parts will be changing your information to the point you have no way to determine where your errors are coming from. Share this post Link to post Share on other sites
iGuest 3 Report post Posted October 23, 2008 computer/card gameSeeking Game Idea To DevelopReplying to Laurie I have developed two card games, one for elementary children with very little challenge, but attention and pattern structure. I have tested this and it works well. The other is a word game similar to Scrabble but with a series of rules and structure. If interested, contact me and what you would be able to do in building a prototype as a computer based game and backing development of the on hands card game idea.-reply by danny Share this post Link to post Share on other sites