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round

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Posts posted by round


  1. I would suggest you use illustrator or photoshop and imageready for gif animations or flash. No one really uses fireworks anymore and from what i rememeber the resulting file is a complete mess which can't alway be imported into all other programs.

    Now i only say this if you planning on selling you logos to others and may need to send them the original files.

    I've used both illustrator and freehand so the programs are almost identical in terms of what they can do and even how they do it.

    tutorials, i have no idea about but the macromedia site is always a good place to start.
    If you are interested in flash
    http://www.flashkit.com/ is the best place to be.


  2. I notice that some graphic programs (like Quake) rely upon the floating =point hardware. Does anybody know why?As far as I can see, graphic programs use two kinds of data:1: A value describing the color of a pixel. Normally up to 24 bits, which= may be a length suitable for being moved by a floating point processor, but will= not be subject to FP computations.2: Two or three integers indicating a point's coordinates in space. = Normally 16 bits should suffice, but in extreme cases 32 bits may be used.So why use a FP processor? For integer computations on coordinates?Or does anybody know about any real FP data?

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