pallus23 0 Report post Posted July 8, 2011 i have some ideas for an MMORPG but i dont even know how to start. i would like to find some people to introduce me to the design of 3d games and if they could lend me a hand would be perfect. i think my idea it would be a great game, but as all good games, there is difficulty behind it, so some "expert" on it contact me. design NOOBs (like me) can join too. Share this post Link to post Share on other sites
8ennett 0 Report post Posted July 10, 2011 Hi there, I've had some experience in game creation in the past so I'll give you a few good starting points. For people who are just starting out, there is a piece of software out there called Realm Crafter. This natty piece of software is built around the blizzard engine, the same as World of Warcraft. It creates a point-and-click environment for creating your new realm and offers many prefabs and entities for you to insert in to your game. The next release of realm crafter has a lot of exciting new features as well, including hosting multiple servers to spread out bandwidth and cpu consumption. Once you have managed to get to grips with realm crafter and are confident in your abilities to use it (it will take some time but don't worry, it'll be well worth the investment) then you can move on to learning how to create your own content for your game. This will require you to learn about 3D graphics design. An amazing program to start learning this on would definately have to be Milkshape. It is very easy to use and great for learning how to design objects in a 3D environment. Milkshape isn't capable of creating high poly entities though although I wouldn't expect you to be able to create high poly objects without at least a years study. (Polys btw are the little points that create the frame of a 3D object, you might have noticed older 3D graphics being fairly blocky, each point on those blocky graphics are a poly). Don't go jumping in to image design too early, familiarise yourself with 3D design before applying textures to your images. Then you can start to learn how to create your textures. A great little app for that would be Jasc Paint Shop Pro although it has now been absorbed in to Corel. It's a bit simpler than using photoshop but with the same advanced features. It might take a little time to properly get to grips with shading your textures to match your 3D object, but trust me you will get there. Now you can use the software to construct and configure your game, create 3D objects and characters to import in to your game and create great graphics to apply them. It's only a rough guide but hopefully it is enough to get you started. If you need any more help though then feel free to ask as well. Share this post Link to post Share on other sites
Frazzman 0 Report post Posted August 11, 2011 Hi there, I've had some experience in game creation in the past so I'll give you a few good starting points. For people who are just starting out, there is a piece of software out there called Realm Crafter. This natty piece of software is built around the blizzard engine, the same as World of Warcraft. It creates a point-and-click environment for creating your new realm and offers many prefabs and entities for you to insert in to your game. The next release of realm crafter has a lot of exciting new features as well, including hosting multiple servers to spread out bandwidth and cpu consumption. Once you have managed to get to grips with realm crafter and are confident in your abilities to use it (it will take some time but don't worry, it'll be well worth the investment) then you can move on to learning how to create your own content for your game. This will require you to learn about 3D graphics design. An amazing program to start learning this on would definately have to be Milkshape. It is very easy to use and great for learning how to design objects in a 3D environment. Milkshape isn't capable of creating high poly entities though although I wouldn't expect you to be able to create high poly objects without at least a years study. (Polys btw are the little points that create the frame of a 3D object, you might have noticed older 3D graphics being fairly blocky, each point on those blocky graphics are a poly). Don't go jumping in to image design too early, familiarise yourself with 3D design before applying textures to your images. Then you can start to learn how to create your textures. A great little app for that would be Jasc Paint Shop Pro although it has now been absorbed in to Corel. It's a bit simpler than using photoshop but with the same advanced features. It might take a little time to properly get to grips with shading your textures to match your 3D object, but trust me you will get there. Now you can use the software to construct and configure your game, create 3D objects and characters to import in to your game and create great graphics to apply them. It's only a rough guide but hopefully it is enough to get you started. If you need any more help though then feel free to ask as well. Just the information i was looking for thanks alot i will follow this like theres no tommorow hopefully i can work with these engines well and make a cool looking mmorpg thanks. Share this post Link to post Share on other sites