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What Is: One Thousand Blank White Cards

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This is an interesting game I found randomly online... In the game, all the cards are made up, either just prior to playing or in the middle of playing. This is the best rule set I've seen for it, and if you google it, you can find a random card server. Have fun!



1000 Blank White Cards

Master Deck Edition Official Rules

draft version 1.4



wherein the Card Master Builds the Deck

Typically you won't be starting off with a new deck of

cards, but if you are see the specialised rules for

New Decks. Otherwise you should have a healthy dose of

cards from previous games, at least 15 per person will

be needed. Typically the bulk of the deck will come

from the Personal Deck of the person running the game.

she is the Card Master and this typically is the

person who introduced the game to the other players,

though the Card Master can be any experienced player

with a full Personal Deck (typically a full Personal

Deck should consist of about 100 cards). The Card

Master will contribute 15 cards per person playing the

game to the Game Deck from her Personal Deck. If a

player has brought along her OWN Personal Deck, she

may contribute 15 cards from her own Personal Deck in

lieu of the 15 cards the Card Master would put in for

that player.


In addition to the pre-drawn cards from the Personal

Deck, 10 Blank Cards per person are added to the deck.

So for example if 5 people are playing (Five is the

OPTIMUM number of people for a game of 1000 Blank

White Cards!) the Card Master will put 75 pre-sketched

cards from the Card Master's Personal Deck and/or the

various players Personal Decks and 50 Blank Cards for

a total of 125 Cards.


Bare in mind, the number of cards that can be used to

build the Game Deck is very flexible depending on the

mood of the players involved or the time restrictions

placed on the practical game. For example if the

players are feeling especially artistic perhaps you

can build the deck using 15 Blank Cards and 15

pre-sketched cards per person (colloquillly known as a

"15/15 game"). If you are stuck on a desert island and

have quite a bit of time on your hand don't hesitate

to try out a "20/40 game"! It is not suggested you

play a game with MORE Blank Cards than pre-sketched

cards, as such a game tends to get tedious. The "10/15

game" is the standard for "Master Deck Rules" as it

seems to be the happy medium and If there is no

discussion about what kind of game will be played the

Card Master will assume this standard is in play and

she will Build the Deck accordingly.


Okay, The Game Deck is nearly ready for play! Before

the Game Deck can be completed there is one final step

to building the Game Deck! At this point the Card

Master will pass out five new blank cards, and each of

the players is to take their time sketching five new

cards for the game. This un-hurried step is often

steeped in silence as each player studiously sketches

five new works of art. Because there is no pressure to

complete the cards in a hurry (unless you're the last

one sketching :D, these are often some of the best new

cards found in the game! When everyone is finished

with their new sketched cards she hands them in to the

Card Master who will shuffle them in to the deck with

all the rest. In our original example of five players

these 25 new sketched cards will bring the total cards

in the Built Deck up to 150, of those exactly 1/3 are

blank. And now it's up to chance, just which ones

you'll be delt.


The Game Deck is Built and the Card Master shall

shuffle them (and shuffle them good, 1000 Blank White

Cards requires extra shuffling because of the tendency

of cards not to be the exact same size! Don't let

cards bunch together!) The Card Master deals five

cards from the Game Deck and the Game Deck is placed

in the centre where it becomes the Draw Pile. Before

the game begins let us quickly examine the general

structure of cards and the different kinds of cards

you can expect to see in the Game.


Types of Cards

Cards are made from the typical 3 x 5 card stock that

can be found in most any store. These cards are cut in

half to create the standard card size of 3 x 2 1/2.

You'll find that most office supply stores are the

best places to buy these kinds of cards, and they'll

usually cut them in half for you for free. It is

recommended the un-ruled card-stock be used.


The structure used to create a card can be described

as "loose". Really a card can have anything! You can

bring any writing impliment you would like to the

Game, though ink pens that "bleed" (like a "Sharpie")

are strongly discouraged. Use any colour you desire.

The most desireable feature of a card is a good

drawing, beyond that a really witty, strange, outright

original description or action can make a card just as

desireable. The specific action or point value a card

might have is really secondary, just as winning the

game is secondary to having fun ;)


Blank Cards

That's what the game is about isn't it? In the long

run it's the only sure thing. At the beginning of the

game exactly a 1/4 of all the cards in the deck are

blank. This is the tabla rasa, the blank slate, the

box in which you will be thinking outside of. Do with

these as you please. By the end of the game all or

most of these blank cards will have been turned in to

one of the other kinds of cards. The Card Master is in

charge of supplying the Blank Cards to Build the Deck


Value Cards

At it's core 1000 Blank White Cards is a game of

points, the person at the end of the game with most

number of points wins. Any card can be assigned any

point value, positive or negative (Some obsolete

versions of 1000 Blank White Cards such as the

'Discordian' rules assign a maximum of 1000 points per

card, how boring!)


Action Cards

If a card isn't assigned a point value, then most

likely it's doing SOMETHING. What that something is is

mostly up to you. Action Cards encompass a huge

variety of possabilities. Perhaps your card will

reverse the game play? Perhaps someone will lose a

turn? Perhaps someone will have to discard their whole

hand? Perhaps all cards written in blue ink are

negated? Who knows what the Action Card will do!

Typically an Action Card will be discarded after it's

'action' is played out. Though this isn't always the

case, some Action Cards will find themselves in a

Player's Played Cards, it all depends on the card!


Deflector Cards

The Deflector Card are really just another kind of

Action Card, but because they are the most common kind

of Action Card and because they are so important to

game play they deserve special mention. No steady Hand

is complete without the assured insurance a good

Deflector Card can provide. Typically a Deflector Card

can stop a card being played on you. But many

Deflector Cards can do more than just that. Semantics

on Deflector Cards is often very important, more so

than most any other Action Cards. Can this card

deflect a card being played, or can it also deflect a

card that has long since been played? Can I deflect

only cards being played on me, or can the card deflect

cards being played on other people? The language you

use to word your Deflector Card can have subtle and

even unintended consequences.


These broad categories cover most cards you'll see in

1000 Blank White Cards. obviously the categories can

overlap. There's absolutely no rule against sketching

a card that says "Skip a turn and lose 1000 points"

(An Action and a Value Card) Occasionally you might

find a card that doesn't even fit any of these

categories! Coming up with such a card isn't all that

easy, but seeing a card played is always a treat!



The GAME Phase,

wherein the REAL fun begins

Game play starts with the person to the left of the

Card Master on proceeds in a clockwise manner. Each

player should Draw one card from the Draw Pile, adding

it to her hand. The player now must play one card from

her hand. she can play it on himself, another player,

or ALL the players. If it is played on himself or

another player it is placed on the table in front of

the player, these cards will be known as the Played



If it is played on everyone is placed in the centre of

the table by the Draw Deck. The effect of the card can

vary greatly as you have seen in the Type of Cards



If it is a one time effect (i.e. losing a turn) then

the card is Discarded in the Discard Pile face down.

The Discard Pile is usually kept with the Card Master

or in the centre of the table with the Draw Pile (just

don't confuse which pile is which!).


There are many House Rules that might come in to play

during the game, but house rules are rules which are

decided on amongst the group. Master Deck Rules

includes some suggested House Rules, but the rules are

by no-means binding! Remember, nothing in the game is!



Game play continues until there are no more cards to

Draw and no more cards in Hand to play.


The player with the most points on the cards in her

Played Cards Pile (and the Community Pile) is declared

the winner! (Of course you'll soon discover the REAL

purpose of the game ISN'T to win, but to have fun

seeing all the new crazy cards that end up in play)


Before the game progresses to the Epilogue Phase,

where the cards are divied up and placed in to the

various Personal Decks, you can invoke the Pirate's

Booty rule, wherein you can take any card in YOUR

Played Cards Pile and put them in your Personal Deck.

Neither the Card Master nor the person who drew that

card you are taking can stop this action! The cards in

the Community Pile and Discard Pile are not eligible.

Now that the game is over we can proceed to the

Epilogue Phase!






wherein the cards will find their new home

Now the game is played and you've got a stack of

cards. The cards that were once the Game Deck need to

be distributed to the Personal Decks of the players

involved. At this time a Player who did not come to

the game with a Personal Deck can opt to create a new

deck. The procedure for distributing the cards is a

fairly simple one. The Card Master will show those

interested individuals the cards in the Game Deck, one

at a time. If only one person shows interest in the

card being shown that person can add that card to her

Personal Deck. If more than one person shows interest

in a specific card the dispute can be easily resolved.

If one of the persons interested in the card was the

person who sketched the card, she can claim the card.

The Card Master has second priority in claiming any

card. If the persons wanting to claim the card are

neither the original sketcher, nor the Card Master,

then the Card Master will settle the dispute by

whatever means she deems necessary (i.e., a coin

toss). If no one is interested in taking a card it is



The largest portion of cards will end up going to the

Card Master, for she is the one that put the most

cards in to the game. Additionally the rules are

structured so that the most Senior members of the game

get the better cards, this keeps the better cards in

play more often. Overall, you should expect to receive

as many cards at the end of the game as you put in to

the game. And a large portion of cards will end up

being destroyed. Because the Card Master has the most

control over this process it is up to her how

judicious she wants to be in handing out the best

cards to other people. It is also the role of the Card

Master to introduce new players to the game and to

help them along in creating their own deck and her

decisions in how cards are distributed should reflect

this role. It is recommended that Card Masters be

fairly judicious in giving Cards to players creating a

New Deck and help insure the new player walks away

with a deck of 15-20 Cards.


Once the cards are distributed, the game is complete!

Wrap your Personal Deck up in a rubber band and guard

them carefully! :P Most people keep their decks with

them in their bookbag, even a large personal Deck

doesn't take up too much space. What you do with the

cards in your Personal Deck is up to you. Feel free to

trade them with other players (this is strongly

recommended!) Feel Free to rip them up and feed them

to your dog (this is strongly discouraged :D

Additionally you may create as many new cards on your

own time and add them to your Personal Deck, there is

no limit to the number of cards you can have in your

Personal Deck. Some of the best works of art are

created on your own time because you have absolutely

no time limit! And because most of the unique sources

of inspiration happen while you are away from the game

table, the more unusual and original cards are created

out of the Game.

I forgot... Credit goes to http://ww2.chessthecat.com/?folio=9POR7JU99




Merged. Sorry this forum is only for some new fact that you've learnt. Moved to Gaming forum.

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I usually don't like to post one-liners, but really. Wow. My goodness, this game sounds terrific and hard to learn at the same time, because it's both flexible and too flexible... O_o. I'll post it on my blog and see whether any of my good friends would want to try it out.But yeah. Great post. Just wow. O_o.

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