lacking_imagination 0 Report post Posted March 17, 2005 This is an interesting game I found randomly online... In the game, all the cards are made up, either just prior to playing or in the middle of playing. This is the best rule set I've seen for it, and if you google it, you can find a random card server. Have fun! 1000 Blank White Cards Master Deck Edition Official Rules draft version 1.4 The PROLOGUE Phase, wherein the Card Master Builds the Deck Typically you won't be starting off with a new deck of cards, but if you are see the specialised rules for New Decks. Otherwise you should have a healthy dose of cards from previous games, at least 15 per person will be needed. Typically the bulk of the deck will come from the Personal Deck of the person running the game. she is the Card Master and this typically is the person who introduced the game to the other players, though the Card Master can be any experienced player with a full Personal Deck (typically a full Personal Deck should consist of about 100 cards). The Card Master will contribute 15 cards per person playing the game to the Game Deck from her Personal Deck. If a player has brought along her OWN Personal Deck, she may contribute 15 cards from her own Personal Deck in lieu of the 15 cards the Card Master would put in for that player. In addition to the pre-drawn cards from the Personal Deck, 10 Blank Cards per person are added to the deck. So for example if 5 people are playing (Five is the OPTIMUM number of people for a game of 1000 Blank White Cards!) the Card Master will put 75 pre-sketched cards from the Card Master's Personal Deck and/or the various players Personal Decks and 50 Blank Cards for a total of 125 Cards. Bare in mind, the number of cards that can be used to build the Game Deck is very flexible depending on the mood of the players involved or the time restrictions placed on the practical game. For example if the players are feeling especially artistic perhaps you can build the deck using 15 Blank Cards and 15 pre-sketched cards per person (colloquillly known as a "15/15 game"). If you are stuck on a desert island and have quite a bit of time on your hand don't hesitate to try out a "20/40 game"! It is not suggested you play a game with MORE Blank Cards than pre-sketched cards, as such a game tends to get tedious. The "10/15 game" is the standard for "Master Deck Rules" as it seems to be the happy medium and If there is no discussion about what kind of game will be played the Card Master will assume this standard is in play and she will Build the Deck accordingly. Okay, The Game Deck is nearly ready for play! Before the Game Deck can be completed there is one final step to building the Game Deck! At this point the Card Master will pass out five new blank cards, and each of the players is to take their time sketching five new cards for the game. This un-hurried step is often steeped in silence as each player studiously sketches five new works of art. Because there is no pressure to complete the cards in a hurry (unless you're the last one sketching , these are often some of the best new cards found in the game! When everyone is finished with their new sketched cards she hands them in to the Card Master who will shuffle them in to the deck with all the rest. In our original example of five players these 25 new sketched cards will bring the total cards in the Built Deck up to 150, of those exactly 1/3 are blank. And now it's up to chance, just which ones you'll be delt. The Game Deck is Built and the Card Master shall shuffle them (and shuffle them good, 1000 Blank White Cards requires extra shuffling because of the tendency of cards not to be the exact same size! Don't let cards bunch together!) The Card Master deals five cards from the Game Deck and the Game Deck is placed in the centre where it becomes the Draw Pile. Before the game begins let us quickly examine the general structure of cards and the different kinds of cards you can expect to see in the Game. Types of Cards Cards are made from the typical 3 x 5 card stock that can be found in most any store. These cards are cut in half to create the standard card size of 3 x 2 1/2. You'll find that most office supply stores are the best places to buy these kinds of cards, and they'll usually cut them in half for you for free. It is recommended the un-ruled card-stock be used. The structure used to create a card can be described as "loose". Really a card can have anything! You can bring any writing impliment you would like to the Game, though ink pens that "bleed" (like a "Sharpie") are strongly discouraged. Use any colour you desire. The most desireable feature of a card is a good drawing, beyond that a really witty, strange, outright original description or action can make a card just as desireable. The specific action or point value a card might have is really secondary, just as winning the game is secondary to having fun Blank Cards That's what the game is about isn't it? In the long run it's the only sure thing. At the beginning of the game exactly a 1/4 of all the cards in the deck are blank. This is the tabla rasa, the blank slate, the box in which you will be thinking outside of. Do with these as you please. By the end of the game all or most of these blank cards will have been turned in to one of the other kinds of cards. The Card Master is in charge of supplying the Blank Cards to Build the Deck Value Cards At it's core 1000 Blank White Cards is a game of points, the person at the end of the game with most number of points wins. Any card can be assigned any point value, positive or negative (Some obsolete versions of 1000 Blank White Cards such as the 'Discordian' rules assign a maximum of 1000 points per card, how boring!) Action Cards If a card isn't assigned a point value, then most likely it's doing SOMETHING. What that something is is mostly up to you. Action Cards encompass a huge variety of possabilities. Perhaps your card will reverse the game play? Perhaps someone will lose a turn? Perhaps someone will have to discard their whole hand? Perhaps all cards written in blue ink are negated? Who knows what the Action Card will do! Typically an Action Card will be discarded after it's 'action' is played out. Though this isn't always the case, some Action Cards will find themselves in a Player's Played Cards, it all depends on the card! Deflector Cards The Deflector Card are really just another kind of Action Card, but because they are the most common kind of Action Card and because they are so important to game play they deserve special mention. No steady Hand is complete without the assured insurance a good Deflector Card can provide. Typically a Deflector Card can stop a card being played on you. But many Deflector Cards can do more than just that. Semantics on Deflector Cards is often very important, more so than most any other Action Cards. Can this card deflect a card being played, or can it also deflect a card that has long since been played? Can I deflect only cards being played on me, or can the card deflect cards being played on other people? The language you use to word your Deflector Card can have subtle and even unintended consequences. These broad categories cover most cards you'll see in 1000 Blank White Cards. obviously the categories can overlap. There's absolutely no rule against sketching a card that says "Skip a turn and lose 1000 points" (An Action and a Value Card) Occasionally you might find a card that doesn't even fit any of these categories! Coming up with such a card isn't all that easy, but seeing a card played is always a treat! The GAME Phase, wherein the REAL fun begins Game play starts with the person to the left of the Card Master on proceeds in a clockwise manner. Each player should Draw one card from the Draw Pile, adding it to her hand. The player now must play one card from her hand. she can play it on himself, another player, or ALL the players. If it is played on himself or another player it is placed on the table in front of the player, these cards will be known as the Played Cards. If it is played on everyone is placed in the centre of the table by the Draw Deck. The effect of the card can vary greatly as you have seen in the Type of Cards Section. If it is a one time effect (i.e. losing a turn) then the card is Discarded in the Discard Pile face down. The Discard Pile is usually kept with the Card Master or in the centre of the table with the Draw Pile (just don't confuse which pile is which!). There are many House Rules that might come in to play during the game, but house rules are rules which are decided on amongst the group. Master Deck Rules includes some suggested House Rules, but the rules are by no-means binding! Remember, nothing in the game is! Game play continues until there are no more cards to Draw and no more cards in Hand to play. The player with the most points on the cards in her Played Cards Pile (and the Community Pile) is declared the winner! (Of course you'll soon discover the REAL purpose of the game ISN'T to win, but to have fun seeing all the new crazy cards that end up in play) Before the game progresses to the Epilogue Phase, where the cards are divied up and placed in to the various Personal Decks, you can invoke the Pirate's Booty rule, wherein you can take any card in YOUR Played Cards Pile and put them in your Personal Deck. Neither the Card Master nor the person who drew that card you are taking can stop this action! The cards in the Community Pile and Discard Pile are not eligible. Now that the game is over we can proceed to the Epilogue Phase! The EPILOGUE Phase, wherein the cards will find their new home Now the game is played and you've got a stack of cards. The cards that were once the Game Deck need to be distributed to the Personal Decks of the players involved. At this time a Player who did not come to the game with a Personal Deck can opt to create a new deck. The procedure for distributing the cards is a fairly simple one. The Card Master will show those interested individuals the cards in the Game Deck, one at a time. If only one person shows interest in the card being shown that person can add that card to her Personal Deck. If more than one person shows interest in a specific card the dispute can be easily resolved. If one of the persons interested in the card was the person who sketched the card, she can claim the card. The Card Master has second priority in claiming any card. If the persons wanting to claim the card are neither the original sketcher, nor the Card Master, then the Card Master will settle the dispute by whatever means she deems necessary (i.e., a coin toss). If no one is interested in taking a card it is destroyed. The largest portion of cards will end up going to the Card Master, for she is the one that put the most cards in to the game. Additionally the rules are structured so that the most Senior members of the game get the better cards, this keeps the better cards in play more often. Overall, you should expect to receive as many cards at the end of the game as you put in to the game. And a large portion of cards will end up being destroyed. Because the Card Master has the most control over this process it is up to her how judicious she wants to be in handing out the best cards to other people. It is also the role of the Card Master to introduce new players to the game and to help them along in creating their own deck and her decisions in how cards are distributed should reflect this role. It is recommended that Card Masters be fairly judicious in giving Cards to players creating a New Deck and help insure the new player walks away with a deck of 15-20 Cards. Once the cards are distributed, the game is complete! Wrap your Personal Deck up in a rubber band and guard them carefully! Most people keep their decks with them in their bookbag, even a large personal Deck doesn't take up too much space. What you do with the cards in your Personal Deck is up to you. Feel free to trade them with other players (this is strongly recommended!) Feel Free to rip them up and feed them to your dog (this is strongly discouraged Additionally you may create as many new cards on your own time and add them to your Personal Deck, there is no limit to the number of cards you can have in your Personal Deck. Some of the best works of art are created on your own time because you have absolutely no time limit! And because most of the unique sources of inspiration happen while you are away from the game table, the more unusual and original cards are created out of the Game. I forgot... Credit goes to http://ww2.chessthecat.com/?folio=9POR7JU99 -------------------------------------------- Merged. Sorry this forum is only for some new fact that you've learnt. Moved to Gaming forum. Share this post Link to post Share on other sites
chiiyo 0 Report post Posted March 18, 2005 I usually don't like to post one-liners, but really. Wow. My goodness, this game sounds terrific and hard to learn at the same time, because it's both flexible and too flexible... O_o. I'll post it on my blog and see whether any of my good friends would want to try it out.But yeah. Great post. Just wow. O_o. Share this post Link to post Share on other sites