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DarkBasic anyone use this language?

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I don't see how any basic could be a good language for game programming. Sounds to me like some noobish implementation of the DirectX lib to make noobies that can't wait to start with the most advanced stuff until they know what they're dealing with, still have a chance at building something and showing something off as though it were their own.*whistles at the insinuated irritation towards it*

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I used to make little programs with it that had videos and audio clips that played when you entered specific data... The project was like a virtual tour guide that helped visitors around. I didn't get into game programming or anything 3D with it though. I had experience with QBasic (I like to think of it as Old School :) ) , so I got into Dark Basic easily. I preferred Dark Basic for how quick it was to get graphics in your programs :) I don't use it anymore. Wow, that was years ago. How time flies :P I moved on to high level languages from there, but I'll always have a place for Basic in my heart :P

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Well, if you're going to stick with C++, you're going to have to learn an API such as DirectX or OpenGL, because C++ by itself sucks if you're trying to make graphics. Java has built in graphics methods, which makes it preferable in that aspect. I'm studing Java now, and so far, I like it more than C++ just because I can do more now in the little time I've spent on it that I could with C++ after half a year of it.

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I think that DarkBASIC is the easist to learn. The Classic edition is good for if you are just concerned with basic learning on game programming. But, if you wanted more features than the Classic then get the Professional Edition with lights, particles, BSP-Support, etc. I have DarkBASIC Pro, and I think it's great! I just need time to create games, that's all. If you want to see all of the features in DBPRO, then visit the official website for it.

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DarkBasic is good for learning basic game programming methods. But I don't think it's powerful enough. Eventually I think you'll have to learn C++ and OpenGL or DirectX or SDL. SDL would probably be the easiest to learn at first although there's less documentation for since it's newer.

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If DarkBasic works like later versions of QBasic with library support, then DarkBasic on its own may not be powerful enough, but lbraries for it can improve it's capabilities. And while C++ probably is better for making games than DarkBasic, if you want to learn easily, I would start with DarkBasic, and then use C++ to make a library.

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I learned C++ last year at school, never got into graphics though. This year im learning Java. To me, Java is ok, i like that now i can have a text box rather than a dos-prompt, but Java is like twice as confusing. C++ just felt more intuitive to me, maybe just because i learned it first.My final project for the C+ course was to make a text-based advenure game. It was quite fun, came out great, but in the end, it's still just text, not 3d with more compelx features.I say stick with C++, its used the most anyway.

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i never started with basics i wanted to start learning games when i was 12 so i started the learn c++ and then i also learned some of perl and java but i didnt like them so i went back to c++ but i have just being learning and doing tutorials i havent actually made somwthing of my own yet.but unless you want to take the time and work really hard to get started i suggest you start with basic or a game maker like RPG Maker XP which has a really strong perl engine

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