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Legend Of Zelda: Skyward Sword

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Five years ago, Nintendo released the Wii, codenamed Revolution, with the promise that the gaming industry would be revolutionized. As gamers, we struggled to cope with the idea of motion controls, and eventually, we came to love the idea. Then it was presented to us. We expected what would most likely become the most immersive FPS and sword games ever created... and what we got... well, it fell a bit short. Any Wii owner found themselves introduced to Wii Sports, and many of us purchased Twilight Princess, the Wii's first Zelda game, at launch. The annoying thing about it though was that as many of us quickly realized, as into the game as we can get, the performance is going to slouch... because the controls aren't 1:1 with our movements at all times. Instead, the game critical actions were performed and sensed by the Wii's accelerometer, not its spacial locating gyroscopes. This lead to the rise of what is notoriously referred to among gamers as "waggling" games, a sharp hit at how a simple flick of the wrist will produce what you want, so the overall game immersion is lost.Then, about two years ago, Nintendo revealed the Wii Motion Plus, an extra gyroscope attachment to the Wii remote that gave it true 1:1 ability. The demo game that this came with was the rumored Wii Sports 2, which was later renamed Wii Sports: Resort. As anyone who played it has realized, the Motion Plus actually does make a difference... and in terms of sword fighting games (one of which was included in Wii Sports: Resort) it makes all the difference in the world.Fast forward to November 20, 2011. Skyward Sword is released and we finally see Nintendo making good on a five year old promise to revolutionize video games. Beautiful, artful graphics, fantastic music, immersive surroundings, well made character models and a story fitting of a Zelda game, all of it wrapped into one neat little package, with a soundtrack CD included... what more could a fan ask for? Try 1:1 sword fighting against enemies that respond to your movement, puzzles based on motion control, a less invasive Navi variant... the list just goes and goes. After only nine days of the game being released in the United States, I can say for sure that it is going to be one of the better Zelda games. The feel of the controls is unreal in how responsive the sword fighting feels. It's very easy to get into, and the best part is, you don't feel like an idiot for getting into it since in order to be completely effective, you HAVE to get into the game. You have to take long though out sword strikes, you have to think about where you hit your enemy, you have to examine your surroundings and think out your puzzles logically. The 1:1 motion control really makes all the difference in the world, and it's an amazing difference.For all of you on the fence because of how unrewarding Twilight Princess felt, sit no longer and jump onto the side where you've purchased the game. It's a fantastic game, and the gameplay speaks for itself.

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