Jump to content
xisto Community
Stormsinger

Heroecommand A Game I'm Trying To Make For Fun

Recommended Posts

INTROSo yeah, i'm trying to think of a game idea to create. I'm a computer science student, 4th(out of 5) years. I'm looking for a summer project for myself and i thought i'd try and create something productive. So here we are.The site is http://forums.xisto.com/no_longer_exists/ But there's pretty much nothing there so much. Before i go on,Thoughts, Impacts? Feedback???? Any of it I'd loveOnly second to the love i'd give for anyone that wanted to help out, whether conceptually or codingly.Please post:) I want this to be a huge developement(at least for me), anyone that wants in, can see the vision, just post it.The game idea -You are a something... a coordinator of some description. You have a series of heroes that you send out on missions.I'm not sure whether it should be medievalish... as in swords and spears, or futuristic with fleets and technology.. I'm leaning towards Swords and spears, because i love that stuff smile.gifI want to try to have a huge political component in it.Im thinking of a possible clan component, with clans having leaders who take all the missions available, gather intelligence on them, and post requirements and such.Possibly a clan wars component, clans taking land and resources from each other for supremecy.Thinking of a multi-level arrangement, someone can become a leader of a group(or clan), then a clan can dominate to the point where all the members become area supervisors, and so on. Continually able to advance yourself.I want a dynamic advancement system. If heroes on missions are faced with issues they can't solve, they can test against their intelligence or creativity aspect to come up with a possible solution. Then they can carry that solution with them to new missions.QUOTEA few questions:1) Is this game going to be coded in c++?2) Is this game going to have 2d or 3d graphics?3) Are you going to use opengl?4) Do you need a web developer to code the home-page of this site? If so, I'd do it for you.Alright so1) i was going to try to code it in Java or jsp, I'm familiar with java and i was told that Xisto supported jsp.2) For simplicity i was thinking of 2d graphics, i want to focus on the politics and situations and tactics3) i'm not sure what you mean opengl4) If you think you can help it, that'd be so sweet. If nothing else it will keep me on top of things and motivatedI want to try to have a huge political component in it.POLITICAL:So the political component, i want huge rivalries. I want it so that you are being compared to everyone else, and judged. If you want to make a hit on an opponent, and you send out heroes or troops to raid an opponenets "territory", then you'll get busted. So... what you do is you hire out some lowbody to make the hit for you. For the same money as hiring a quality merc, you can hire out a low person and they can make a profit on it. Everyone's happy, and it promotes the lowbodies.I want there to be a huge chain of command. People don't know where other nations are, so staying small and hidden will be adventagious except that it limits your growth.Knowing info about your opponents is valuable. Mutually assured vulnerability is a valuable tool, and it can be crazy interesting.You want alliances, enemies, resources... etc.So, clans and such.clans and a misleading term.So the mission list, i want it to break down like this. There is a list of missions, globally, constantly being repopulated.I'm not sure what the missions will be.Perhaps theirs a world condition where there are valuable resources constantly being spawnedPossibilities:There's monsters invading the world, match your heroes abilities against the monsters abilities, loot and such and suchThere is a meteor storm of magical infused material constantly falling. The material often attracts attention so their will often be opposition... etc..So theres a list of missions.Whoever is your commander, (there's always someone higher then you, even if its a computer commander), they will be giving out missions which are alterations on the other missions.The commander will have goals, and will set out rewards for specifics missions accomplished, or accomplished in a certain fashion.--Oh, a note on another section, I want there to be options for splitting up your team and running multiple missions at once.Heroes:I want you to be able to gain heroes by training them, finding them by chance, or buying themFor stats, i'm thinking something like..Strength DexterityEndurance AwarenessMind CharismaWhatever the rolling system is, it will probably be based on a combination of two skills for most things.For examples:Str - Dex Melee Attack, Physical ActionsDex - Awr Ranged Attack, PerceptionAwr - Cha Social PerceptionsCha - Mind Lying, Cheating, TrickinessMind - End WillpowerEnd - Str ToughnessBesides their stats, i want personality traitsTraits may be either advantageous and disadventageousOr they might be split into advantages and disadvantagesFor example, conviction. The hero runs with their emotions, if the hero sees acts against his beliefs, he will be inclined to resolve them, against better judgement, but he will be motivated to and act more effectively for it.I want heros to have alignment, personal beliefs, etc.Problems:Ok, i don't know how i'm going to put in a graphical component to my game.I know how to do the whole java thing with swing and stuff, but i don't know an EASY way to make it prominent.I think the idea was to integrate the mysql database to hold all of the variables and things for each individual person, then have the graphical interface reference the database to get information and such. That way it would be easy to have people interacting with each other, because there is one communal database where all the data is being stored.One major problem is trying to get a php script interacting with the mysql database to connect and reference the 2d graphical environment.. and vise versaIf anyone can suggest how to bring a easy dynamic java file into a webpage, please please please let me know.

Edited by Stormsinger (see edit history)

Share this post


Link to post
Share on other sites

hi there,i think that yours is a good project and if you are able to make it well then it can become popular...but what i feel after playing these kind of games are some points that i would like to discuss...first of all i would like you to have, as you have said again and again, that there must be a big political part because i think that is where, strategy making, most games lose out. more than your skills in combat and other war time situations i would like to play agame that tests your skills in peacetime and negotiating in deals that will be profitable for your clan...anyone can easily make strategies during fighting but its very difficult and different ball game in peacetime situations...also i would like to differ you on the point of settings...i think the settings should not be medieval but futuristic...the reason being that almost all of the popular games today are set in medieval period...so this feature will set your game apart from others...also this feature will allow greater , what can i say, game area and opportunities since you can control greater area and have bigger goals like winning world and then maybe if you make it intergalactic then winning the worlds....so think about it and i feel that your decision to have 2D is quite right...because 3D will divert your attention from the logic part to more of the development part...also those who will be playing , i think, will also be able to concentrate much better where they are required if the game will be 2D...ok bye for now....do discuss your project with us, your friends on Xisto, whether its technical, logical or any other....and do remember to send complimentary first few copies to us:)bye to all....keep writing...

Share this post


Link to post
Share on other sites

Sounds like a good idea. Make sure you follow through even though there will be though spots.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.