Lozbo 0 Report post Posted October 8, 2005 How do i have to do, to tell a frame to wait x seconds after it continues playing? In Macromedia Flash, of course...Like: stop();"wait x seconds";play(); Thanks Share this post Link to post Share on other sites
iGuest 3 Report post Posted August 29, 2008 Delay X Seconds In Flash Delay X Seconds In Flash Simply put this line in the last frame from where you want time gap ------------ This.Stop(); Pause = function () { play(); clearInterval(pausei); } Pausei = setInterval(pause, 30000); ------------ It works fine for me http://forums.xisto.com/no_longer_exists/ Thanks -reply by webeedesigner Share this post Link to post Share on other sites
iGuest 3 Report post Posted February 27, 2009 What you could also do is go to window-components. Then in that window go to Media-MediaDisplay and set it up from there. -reply by Chad Breaux Share this post Link to post Share on other sites
iGuest 3 Report post Posted December 14, 2009 stop code on movie clipDelay X Seconds In Flash init = function () { width = 300; // pixels height = 250; // pixels max_snowsize = 10; // pixels snowflakes = 50; // quantity for (I=0; I<snowflakes; I++) { t = attachMovie("snow", "snow"+I, I); t._alpha = 20+Math.Random()*60; t._x = -(width/2)+Math.Random()*(1.5*width); t._y = -(height/2)+Math.Random()*(1.5*height); t._xscale = t._yscale=50+Math.Random()*(max_snowsize*10); t.K = 1+Math.Random()*2; t.Wind = -1.5+Math.Random()*(1.4*3); t.OnEnterFrame = mover; } }; mover = function() { this._y += this.K; this._x += this.Wind; if (this._y>height+10) { this._y = -20; } if (this._x>width+20) { this._x = -(width/2)+Math.Random()*(1.5*width); this._y = -20; } else if (this._x<-20) { this._x = -(width/2)+Math.Random()*(1.5*width); this._y = -20; } } init() Share this post Link to post Share on other sites
cheochi 0 Report post Posted June 16, 2012 A slow sync flash is for more complicated exposures and is used commonly to create blurry long exposures. Share this post Link to post Share on other sites