Hello In order to add a char to M.U.G.E.N you must first open the MUGEN folder and open "Char" folder Next you must look for the char you downloaded from any MUGEN website and check the name of the .def file. if the file and the folder have the same name then insert the new downloaded char into the "char" folder. if not then rename the folder Now that the first part is done its time for the second part. press back and go to "data" and look for Select.def open that and now you see "Insert your chars below." right? Well simply do this Isshin312, stages/random.def thats one of my chars. Isshin312 is the name of the char file. then you add "," then space it and spell Stages/random.def that way its always random. also if you have to little char slots I will post a code that I have and if you insert it in the right place it SHOULD put over 350 char slots. But make sutre to make a back up folder!! First open system.def and look for ";Character select definition" now listen very closly. From ";Character select definition" to "p2.teammenu.bg.spr= ;Sounds" put in this code. Take out NOTHING less!! now this doesnt look very very good but hey, at least you have more space for chars! and thats all that matters! anyway put in this code in the place I told you to
;Character select definition[Select info]fadein.time =10fadeout.time =10rows =20columns = 19wrapping =0;1 to let cursor wrap aroundpos =70,40;Position to draw toshowemptyboxes =1;1 to show empty boxesmoveoveremptyboxs =1;1 to allow cursor to move over empty boxescell.size =7,7;x,y size of each cell (in pixels)cell.spacing =2;Space between each cellcell.bg.spr =1,0;Note: Don't use animation for cellscell.random.spr =151,0;Icon for random select (don't use animation)cell.random.switchtime =2;Time to wait before changing to another random portraitp1.cursor.startcell =0,0p1.cursor.active.spr =180,0p1.cursor.done.spr =163,0p1.cursor.move.snd =100,0p1.cursor.done.snd =100,1p1.random.move.snd =100,0p2.cursor.startcell =0,21p2.cursor.active.spr =180,0p2.cursor.done.spr =170,0p2.cursor.blink =1;1 to blink p2's cursor if overlapping p1'sp2.cursor.move.snd =100,0p2.cursor.done.snd =100,1p2.random.move.snd =100,0random.move.snd.cancel =1;1 to have random move sound cancel itself when played repeatedlystage.move.snd =100,0stage.done.snd =100,1cancel.snd =100,2portrait.offset =0,0portrait.scale =0.30,0.30title.offset =159,13;Position of title (Arcade Mode, etc)title.font =3,0,0;Font of title (-1 for none);Big portraitsp1.face.offset =5,50;Position to put big portraitp1.face.scale =0.75,0.75p1.face.facing =1p2.face.offset =310,46p2.face.scale =0.75,0.75p2.face.facing =-1;Namep1.name.offset = 5,150;Position to put namep1.name.font =3,4,1;Set to -1 for no displayp2.name.offset =310,146p2.name.font =3,1,-1;Stage selectstage.pos =160,237stage.active.font =3,0,0stage.active2.font =3,2;Second font color for blinkingstage.done.font =3,0;Team menuteammenu.move.wrapping =1p1.teammenu.pos =20, 30;p1.teammenu.bg.spr =p1.teammenu.selftitle.font =3,0, 1p1.teammenu.selftitle.text =Select team modep1.teammenu.enemytitle.font =3,0, 1p1.teammenu.enemytitle.text =Opponent team modep1.teammenu.move.snd =100,0p1.teammenu.value.snd =100,0p1.teammenu.done.snd =100,1p1.teammenu.item.offset =0,20p1.teammenu.item.spacing =0,15p1.teammenu.item.font =3,0, 1p1.teammenu.item.active.font =3,3, 1p1.teammenu.item.active2.font =3,0, 1;Second font color for blinkingp1.teammenu.item.cursor.offset =-10, 0p1.teammenu.item.cursor.anim =180p1.teammenu.value.icon.offset =60,1p1.teammenu.value.icon.spr =181,0p1.teammenu.value.empty.icon.offset =60,1p1.teammenu.value.empty.icon.spr =182,0p1.teammenu.value.spacing =6,0;p2 teamp2.teammenu.pos =299, 30;p2.teammenu.bg.spr =p2.teammenu.selftitle.font =3,0, -1p2.teammenu.selftitle.text =Select team modep2.teammenu.enemytitle.font =3,0, -1p2.teammenu.enemytitle.text =Opponent team modep2.teammenu.move.snd =100,0p2.teammenu.value.snd =100,0p2.teammenu.done.snd =100,1p2.teammenu.item.offset =0,20p2.teammenu.item.spacing =0,15p2.teammenu.item.font =3,0, -1p2.teammenu.item.active.font =3,1, -1p2.teammenu.item.active2.font =3,0, -1;Second font color for blinkingp2.teammenu.item.cursor.offset =10, 0p2.teammenu.item.cursor.anim =190p2.teammenu.value.icon.offset =-60,1p2.teammenu.value.icon.spr =191,0p2.teammenu.value.empty.icon.offset =-60,1p2.teammenu.value.empty.icon.spr =192,0p2.teammenu.value.spacing =-6,0p1.teammenu.bg.spr=p2.teammenu.bg.spr=;Sounds
now remember to have a backup in case this doesnt work, or in case you dont like it of anything you ALWAYS have to have a backup of your work! anyway thanks for looking! ^-^ Bye!