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imbibe

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Posts posted by imbibe


  1. This looks like either the file called cookie.txt needs to be manually created and proper permissions assigned or if file exists then permissions are not correct. Kindly check if this file exists and is writable.

     

    cookie.txt

     

     

    If you are unable to determine where to look for this file then check the PHP script that references it.

     

    index.php


  2. Do you want to use a single DB or multiple ones. This can be done both ways.

     

    Just copy the SMF files to the directory, Modify the CONFIG file to include DB details and admin user details & run your own DB Creator script.

     

    You can study the SMF Installer Script install.php for hints.

     

    If you want to use the same DB for multiple installations make sure you set different object prefixes for DB objects in the CONFIG file of the SMF and the DB itself for each installation

     

    EXAMPLE:

    Installation 1:

    Object Prefix: i1

    Object Names: i1_

    Installation 2:

    Object Prefix: i2

    Object Names: i2_


  3. Microsoft is bowing to the pressure of the Open-Source community. That's not by will but because of environment and licensing still exists for corporates. Microsoft clearly sees the threat posed by the Open-Source world. This move is aimed at bringing more developers to the Windows platform from the Open-Source arena.It will be interesting to see, What Next?


  4. Sorry, I don't have the time to make the tutorial. I used that code in one of my projects. I am attaching that project to help you out.Actually I wrapped that code in a control. You only need to set a few properties like the ICON to be displayed in the notification area, the TOOLTIP etc. You can then handle the LEFT-MOUSE-CLICK or RIGHT-MOUSE-CLICK events on the ICON (in the notification area).Wall_xp.zip


  5. I submitted it here so that a Mod can see if it's correct to post something like this. If not kindly remove it.

     

     

     

    Pixel: Today's systems divide the display screen into millions of small dots, arranged in rows and columns. A pixel (Picture Element) is the tiniest dot that makes up the picture on the computer screen. The color and intensity of each dot is individually chosen. (Pixels are square in Pictures and rectangular in Videos)

     

    Texture: The feel of a surface or a fabric.

     

    Texel: A Texel (Texture Element) is the base unit of some texture.

     

    Polygon: A closed plane figure made up of several line segments that are joined together.

     

    Rendering: The process by which the image is generated as pixels from some high-level language.

     

    Texture Mapping: By this some texture is applied to a 3-D surface like a wall, sky to give them realism.

     

    Antialiasing: By this the jaggies are reduced from the rendering being generated on a computer graphics system.

     

    Alpha Blending: This technique helps to produce effects like smoke, glass or water in a 3-D environment. Today's graphics hardware supports 32-bit colors; three color components (red, green and blue) and an alpha component. The alpha component determines how much transparent the pixel would be.

     

    Anisotropic Filtering: This is an advanced technique to improve the quality of far away objects. For example, a road that extends to the horizon.

     

    Bump Mapping: A shading technique that gives roughness and wrinkles to the 3-D surface. The sea & water waves are possible because of this technique.

     

    Mipmapping: Multiple versions of 3-D textures are generated with varying detail levels. Before the image is displayed on screen a version is choosen and applied to the corrosponding 3D object depending on the size of the object on the final rendered image..

     

    Transform & Lighting: Lighting adds to the realism of some scene. Without proper lighting a sunny day would appear dark. Transforms are needed because 3D objects like a person has movement & perspective. Hardware based Transform and Lighting engines are a must for today's gamer.


  6. JAVA is all in all a good language. But for game programming, it lacks some of the bells & whistles for the desktop platform as it is an interpreted language and has very limited 2D & 3D capabilities, for mobile platform it is ideal.Visual Basic is much better at game programming on Windows Desktop because of better integration with the DirectX libraries. (I don't know the version you are considering, I'm talking about the .NET platform). It can't be used for the mobile platform.C++ is the best choice for the Desktop platform.In my opinion you can learn JAVA. It's syntax resembles that of C++. And it will also help you in programming competitions.


  7. I checked your home page. Your HTML code is all messy. You haven't used proper tags & attributes. I suggest u correct them. For instance you haven't used body, head or html tags.

    As for the link type it as (try searching & then understanding difference between relative & absolute urls)

    http://forums.gnarfard.com


    And try to avoid the use of bmp format over the internet. Use either jpg or gif or png instead.


    And the corrected code for your site
    <html>	<head>		<meta content="all" name="Robots">		<meta content="Free resources that will supercharge your e-career into an internet phenomenon!" name="Description">		<meta content="internet, free resources, resources, free, pokemon, runescape, news, videos, content, guides, community, articles, lose weight, diet, free diet, fast diet, fast free diet, weight loss, obesity, forums, neopets, diamond, pearl, yellow, red, blue, crystal, silver, gold" name="Keywords">		<title>			Free resources from Team Gnarfard will supercharge your e-career into an internet phenomenon!		</title>		<link href="/mexican.png" rel="shortcut icon">		<link type="text/css" href="/style.css" rel="stylesheet">		<style type="text/css">			.toggleopacity img{filter:progid:DXImageTransform.Microsoft.Alpha(opacity=50);-moz-opacity: 0.5;}			.toggleopacity:hover img{filter:progid:DXImageTransform.Microsoft.Alpha(opacity=100);-moz-opacity: 1;}			.toggleopacity img{border: 0px;}			a{text-decoration: none;}		</style>	</head>	<body>		<center>			<a href="http://forums.gnarfard.com" class="toggleopacity">				<img border="0" src="forums.bmp" alt="">			</a>			<a href="index2.html" class="toggleopacity">				<img border="0" src="Ice_Barraged2.bmp" alt="">			</a>			<br>			<strong>				Copyright Š2008 GNARFARD.COM - Team Gnarfard - All rights reserved.				<br>				Use of this site signifies your acceptance of the <a href="tos.html">Terms and Conditions.</a>			</strong>		</center>	</body></html>

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