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onan

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  1. Hallo, mates! Remember me? Sorry it's been a such a while (responsibilities and all that). Anyway, an update: I used the gamemaker tutorial to create a game. And even though I was pretty much copying the actions of another, I had a ball! I also learnt (from the makers of gamemaker) that gamemaker isn't really very good for 3d games. Not a problem since, yes, I should indeed start from the bottom. Currently, I'm looking learn the GML coding with the hopes of building a single 2d game, to do just as was advised above: to learn how to code. (BTW, I'd love to learn how to mod existing games, but that's down the road a bit--after I learn coding.)So, I finished the little tutorial. Now, I'm like...okay what now? Shall I attempt to construct a simple 2d game on my own? Where do I start? Character development isn't a problem because I have the characters done up. World creation can help. (Vyoma, yes, a post on world making would be very helpful.)But, I guess these questions are a bit premature, since I've yet to actually sit down an see just what the coding can do. I'm going to take apart the game I made and look at its coding. Funny, when I younger that's how I learnt a bit about BASIC. (Ctrl+Break a programme, then list its coding.)Anyway, thank you all for your advice and replies. I very much appreciate them. I'll definitely be doing a lot of reading the next few days.Thanks again! Cheers!
  2. that's logical. okay...let's start with character design and 3D modelling, since im big into illustration and graphics and such. what would be a decent best 3d modelling programme to begin with? I have a copy of blender (I think its one of those 40-day deals). basically, i lose it when it comes to adding textures and skin and clothes and such. i forget what's its called--surfacing? actually, now that i think of it, this may pertain to the designing forum.so...how would i start simple?and thanks for your input. your advise shall never go to waste.cheers!
  3. hallo! im a newbie in programming and anything game making related. im looking the BEST more COMPREHENSIVE tutorials for making a game from scratch. this is just a little project im delving into, but id like to know everything from modelmaking software to programming to actual completion. i see a lot of games and im like wth do they do that?! well, im tired of wondering and seeking to get involved in finding out how its done. so far, ive been blindly surfing the net picking up little trial demos and such. in my arsenal are:blendersomething from daz studioa free version of gamemaker 6 a free version of truespacea c++ developing kit i got from a book on windows programming (again, I have no idea how to use it)a java developers kit i got from a bookand ive got a horde of freeware stuff ive yet to even install.basically, i have all this scattered information with no way of organising it into practical use. because i have no idea where to start. for instance, once a model is created how is it inserted into a game. so many questions.basically, im looking to make a 3d game in which my character will fight the enemy. all of this is more for learning purposes and perhaps im biting off more than i can chew at this.anyone willing to lend advice to a completely un-cultured ogre?
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