DeViL6x6
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Tekken is the best I think. Part 1, 2 and 3 were cool. But 4 & 5 are almost the same as part 3. But the characters are the best of all. Still like the game very much. Soul Calibur is also very cool, but not as much as tekken.
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Which Is The Best Squad Based Game? best squad based game
DeViL6x6 replied to deviant youth's topic in Computer Gaming
The Best I think is rainbow six, but ghost recon is also a good squad based game. But I play rainbow six more often because there are more players online. 8 Vs. 8 is really squad based yess. -
Here are some Releasedates for xbox gamesTBA = To Be AnnouncedMay 17, 2005 Delta Force - Black Hawk Down May 17, 2005 Outlaw Tennis May 23, 2005 Madagascar May 24, 2005 Still Life May 26, 2005 Classified: The Sentinel Crisis May 30, 2005 MotoGP 3 May 31, 2005 Advent Rising May 31, 2005 Digimon World 4 June 6, 2005 Grand Theft Auto: San Andreas June 6, 2005 Medal of Honor European Assault June 13, 2005 Batman Begins June 14, 2005 Capcom Fighting Evolution June 15, 2005 Animaniacs: The Great Edgar Hunt June 15, 2005 Juiced June 15, 2005 The King of Fighters 02/03 June 21, 2005 Conker: Live & Reloaded June 21, 2005 Destroy All Humans! June 28, 2005 Halo 2 Multiplayer Map Pack Spring 2005 50 Cent: Bulletproof June 2005 King of Fighters: Maximum Impact - Maniax Q2 2005 S.C.A.R. - Squadra Corse Alfa Romeo Q2 2005 Worms 4: Mayhem July 1, 2005 Darkwatch July 11, 2005 Charlie and the Chocolate Factory June 12, 2005 25 To Life July 17, 2005 FlatOut July 19, 2005 187 Ride or Die August 8, 2005 Madden NFL 06 August 9, 2005 America's Army: Rise of a Soldier August 9, 2005 The Incredible Hulk: Ultimate Destruction Summer 2005 Dreamfall: The Longest Journey August 15, 2005 Metal Slug 4 & Metal Slug 5 August 15, 2005 NCAA Football 2006 August 16, 2005 Jaws August 23, 2005 Fantastic Four Summer 2005 Big Mutha Truckers 2 Summer 2005 Evil Dead Regeneration August 2005 Namco Museum 50th Anniversary Arcade Collection Summer 2005 Sid Meier's Pirates! Summer 2005 Stacked Summer 2005 Tom Clancy's Ghost Recon 2 MultiMission [working title] Summer 2005 World War II Squadron [working title] Summer 2005 Kingdom Under Fire: Heroes Summer 2005 Tom Clancy's Rainbow Six: Lockdown September 9, 2005 Far Cry Instincts September 6, 2005 Indigo Prophecy September 15, 2005 StarCraft: Ghost September 2005 Aeon Flux Fall 2005 Call of Duty 2: Big Red One Fall 2005 Crash Tag Team Racing Q3 2005 King of Fighters '94 Re-Bout Q3 2005 Marc Ecko's Getting Up: Contents Under Pressure Fall 2005 Marvel Nemesis: Rise of the Imperfects Fall 2005 Midway Arcade Treasures 3 Midway Racing Compilation Q3 2005 NBA 2K6 September 2005 NHL 06 Q3 2005 NHL 2K6 Fall 2005 Nicktoons Fall 2005 Pac-Man World 3 Q3 2005 Samurai Shodown V September 2005 Scooby-Doo! Unmasked September 2005 Spartan: Total Warrior Fall 2005 SpongeBob SquarePants Multiplayer [working title] Fall 2005 Tak 3 September 2005 Tecmo Classic Arcade Fall 2005 The Chronicles of Narnia: The Lion, The Witch and The Wardrobe Fall 2005 The Godfather Fall 2005 The Incredibles 2 [working title] Fall 2005 The Sims 2 September 2005 The Suffering: Ties That Bind October 1, 2005 Resonance October 3, 2005 Operation Flashpoint October 15, 2005 NBA Live 2006 October 18, 2005 TimeShift October 10, 2005 West Coast Choppers October 2005 Gauntlet: Seven Sorrows Fall 2005 Creature Conflict: The Clan Wars Fall 2005 Serious Sam II October 2005 Tim Burton's The Nightmare Before Christmas: Oogie's Revenge Q3 2005 Without Warning November 1, 2005 Battlefield 2: Modern Combat November 15, 2005 The Matrix: Path of Neo November 15, 2005 The Matrix: Path of Neo -- Limited Edition Atari November 2005 Harry Potter and the Goblet of Fire Adventure Fall 2005 Fable: The Lost Chapters November 2005 Retribution Fall 2005 Star Wars Battlefront II December 14, 2005 King Kong December 15, 2005 The Warriors Q4 2005 AND 1 Streetball Q4 2005 Brothers in Arms: New Chapter [working title] Q4 2005 Full Spectrum Warrior: Ten Hammers Q4 2005 James Bond 007: From Russia With Love Q4 2005 NASCAR: Chase for the Cup 2006 Q4 2005 Need for Speed Most Wanted Q4 2005 Prince of Persia 3 [working title] Q4 2005 Shadow the Hedgehog Q4 2005 Stargate SG-1: The Alliance Q4 2005 Tom Clancy's Ghost Recon 3 TBA 2005 Total Overdose SCi Late 2005 Ty the Tasmanian Tiger 3 TBA 2005 9 Worlds *TBA 2005 Apocalyptica TBA 2005 Armada 2: Star Command Metro TBA 2005 Automaniacs *TBA 2005 Battlestations: Midway TBA 2005 Black 2005 Blazing Angels: Squadrons of WWII TBA 2005 Breed TBA 2005 Burnout Revenge TBA 2005 Call of Cthulhu: Beyond the Mountains of Madness TBA 2005 Call of Cthulhu: Dark Corners of the Earth TBA 2005 CarmageddonTBA 2005 Chicken Little TBA 2005 Citizen Zero TBA 2005 Close Combat: Red Phoenix TBA 2005 Combat Elite: WWII Paratroopers TBA 2005 Commandos Strike Force TBA 2005 Crusty Demons Freestyle Moto-X TBA 2005 Deadlands TBA 2005 Demon Warrior TBA 2005 DroneZ TBA 2005 Enclave II TBA 2005 Falcone: Into The Maelstrom TBA 2005 Fallout [untitled New Project] TBA 2005 Fate of Ages TBA 2005 Fear & Respect TBA 2005 Fear Factor: Unleashed TBA 2005 Funkydilla TBA 2005 Gene Troopers TBA 2005 Get On Da Floor TBA 2005 Get On Da Mic TBA 2005 Ghouls 'N Ghosts Online TBA 2005 Gothic TBA 2005 Grand Prix 4 TBA 2005 Guilty Gear Isuka TBA 2005 Half-Life 2 TBA 2005 He-Man: Defender of Grayskull TBA 2005 Heroes of the Pacific TBA 2005 Highlander TBA 2005 Hollow TBA 2005 Hoyle Majestic Chess TBA 2005 Internal Pain TBA 2005 Invasion TBA 2005 Jane's Attack Squadron TBA 2005 Jimmy White's World Tour TBA 2005 Just Cause TBA 2005 Kao the Kangaroo Round 2 TBA 2005 King of Fighters TBA 2005 Kingpin [untitled New Project] TBA 2005 KnightBlade - Final Flight TBA 2005 Knights of the Temple TBA 2005 Knights of the Temple 2 TBA 2005 L.A. Rush TBA 2005 Lamborghini FX TBA 2005 Lobo Kemco TBA 2005 Maxxis Ultimate ATV TBA 2005 Metallica: The Game TBA 2005 Monster Jam 3 TBA 2005 Mortal Kombat: Shaolin Monks TBA 2005 Motorsiege: Warriors of Primetime TBA 2005 Mutant Chronicles Online TBA 2005 Mythos: The Demon Hunters TBA 2005 Nightmare Creatures 3: Angel of Darkness TBA 2005 Ninja Gaiden Black TBA 2005 Over The Top TBA 2005 Painkiller TBA 2005 Panzer Elite Action TBA 2005 Perfect Dark Zero TBA 2005 Plague of Darkness TBA 2005 Pool Paradise: International Edition TBA 2005 Pool Shark 2 Zoo TBA 2005 Pumpkin Man TBA 2005 Rally TrophyTBA 2005 Risk TBA 2005 Rocket Power: Zero Gravity Zone TBA 2005 Rogue Trooper TBA 2005 Sabotage 1943 TBA 2005 Sahara TBA 2005 Shadow of the Sun TBA 2005 Shattered Union TBA 2005 Shayde: Monsters V. Humans TBA 2005 Shoot to Kill TBA 2005 Sniper Elite: Berlin 1943 Wanadoo Edition TBA 2005 Spider-Man Classic2005 SSX On Tour TBA 2005 State of Emergency 2 TBA 2005 Stubbs the Zombie in "Rebel without a Pulse" TBA 2005 Sudeki 2 TBA 2005 Taito Arcade Classics TBA 2005 Tech Deck: Bare Knuckle Grind TBA 2005 Teen Titans TBA 2005 The Chronicles of Riddick 2 TBA 2005 The Lord of the Rings (2005) TBA 2005 The Movies TBA 2005 The Mummy TBA 2005 The Mummy: The Animated Series TBA 2005 The Roots TBA 2005 Times of Trouble Q4 2005 TOCA Race Driver 2006 2005 Tony Hawk's Underground 3 TBA 2005 Top Angler: Real Bass Fishing TBA 2005 Twin Caliber TBA 2005 Ultimate Blade of Darkness TBA 2005 Ultimate Spider-Man TBA 2005 Vijay Singh Golf [untitled] TBA 2005 Virtua Cop 3 TBA 2005 Vultures TBA 2005 Wars & Warriors: Joan of Arc TBA 2005 Wave Rally TBA 2005 World Championship Snooker 2005 TBA 2005 World Racing 2 TBA 2005 Xbox Media Center Extender Kit. TBA 2005 Xbox Video Chat Kit TBA 2005 Xyanide Q1 2006 The Living Dead [George Romero Project] Q1 2006 Bad Day L.A. Q1 2006 Captain Blood Q1 2006 Tom Clancy's Splinter Cell 4 TBA 2006 Scarface: The World is Yours TBA 2006 6GUN TBA 2006 AFL 2006 2006 Family GuyTBA 2006 Interview with a Made Man TBA 2006 NeverSoft First-Person Shooter [untitled project] TBA 2006 Reservoir Dogs 2K Games Action Adventure TBA 2006 Roll Call December 31, 2006 The Punisher 2 TBA 2006 Tomb Raider: Legend TBA 2006 X-Men 3 TBA 2006 / 2007 DICE Canada Project [untitled] TBA 2007 Spider-Man 3
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Losing Connection When Downloading connection lost
DeViL6x6 replied to JohnNitro's topic in Graphics, Design & Animation
try http://www.flashget.com/ .It's a very good download manager that sucks my maximum download speed out of my connection. I tried other ones like Download Accelerator Plus or GoZilla, but FlashGet is really the best for me.Otherwise search on the bittorrent network. I don't give links because it's not legal, so you have to search for yourself .Good luck. -
What Is The Best Driving Game For This Year ?
DeViL6x6 replied to arab200's topic in Computer Gaming
Since I only have a Xbox and a PC, I can't choose for GT3 or GT4 because I really never played it before.Now for xbox I have serveral options. You can say Forza Motorsport, PGR2 (Project Gotham Racing 2) or GTA3+GTA:Vice.But I choose for Forza, because it so unbelievable realistic, no words for it .As for GTA, I can't say it's a racing game. Forza is a real Simulation Racing game.Forza All The Way . -
--------------------------------------------------------------------------------First off I would like to say I do not understand why every game that tries to be excellent has to be a "something" killer. Has to be a GTA killer, has to be a Halo killer, has to be a GT killer... In my book to be a "___" killer you must fully own the competition in each and every way, not just be better, and not be separate but equal. Given that and given the superb quality of GT4 on so many fronts I dismiss Forza as a GT4 killer right off the bat and hopefully that lets me be a little more fair in my review. Now as much as I would like to not even bring GT4 into this picture, it pretty much has to be brought up as the creators of Forza openly acknowledge their admiration of the GT series and hence it's more than safe to assume that Forza and GT4 stem from similar roots; making it all but impossible to mention one without the other. So with minimal bashing and maximum open-mindedness here are my thoughts on Forza: Graphics: Get this one out of the way first. Forza has the kind of graphics that are technically excellent and grow on you, but right off the bat disappointed me. Something about the modeling, the choice of color palette and item design (trees and bushes mostly) feels stale and dead. I honestly can't quite pinpoint what it is about the graphics in Forza, but like so may Dreamcast games which really should have looked incredible but just didn't quite, Forzas opening impressions were very good but not grandiose... Until you really get into it and get to notice the details that is. Upon hitting my first night race all this talk about multiple lighting sources and real time particle effects became startlingly clear... multiple street lamps cast overlapping and interfering shadows, opponent headlights wash against other cars and add to the dizzyingly dynamic light show and when you finally get comfortable enough with your car to start looking at more than just the road you notice the great details that must be what's taking the muscle that forces the game to 30fps instead of 60. It's these subtle details that more than make up for what I feel was a poor and sanitized artistic style chosen to represent the game. For me Forzas graphics are like a simple but finely crafted Italian suite. At first glance it looks nice. But wear it and the care and attention paid to each little thing slowly makes itself known. GT4 feels more to me like a sporty track outfit, which easily catches your eye at a distance, offers lots of flash and initial wow, but which eventually reveals small flaws in workmanship that become noticeably annoying. Neither game has it down 100% if you ask me and neither is bad at all, they are just going to be enjoyed differently by people who enjoy different aspects of the category. Outside of the racing in the menu system and garage/tuning etc the graphics are clean but simple and somehow feel lacking. While not as flashy as I would like the menus do a good job in a utilitarian way of presenting the information you need when you need it. Neither a plus nor a minus overall. In the end I feel the stylish menus in many other games (the GT series included) are a nice flare, but I can't give much credit here because it's not he menus that I bought the game for. For me, Forza is my choice because I am in this game for a sim, and realism in all it's facets is important, I think those 30fps traded for some of this attention to detail is a fair tradeoff. Sound: First off when doing serious racing I prefer to have no music going. I like to hear the car, hear the motor, hear the wheels on the road and the clutch. I somehow don't think that pro racers crank their stereos during a race and I think it adds to the effect to turn off in game music. That said I did sample the in game music for Forza and something is very wrong here. All I can say is I hope that to make budget to license damage on those snazzy top end cars, they cut way back on music licensing and handed us some cheapo crap on purpose, because if someone thought this was a good soundtrack, someone was sorely wrong. Fortunately this is made up for by what is touted to be a very polished use of the custom soundtrack (I say touted because while I did try it and it worked well, again I turned off music pretty early on so I can't judge too much). I think custom soundtracks are one of the best ideas to hit video gaming because lets face it, even in a game like Midnight Club 3 which has an awesome soundtrack which is pretty much tailored to the demographic most likely to enjoy that game, no soundtrack works for everyone. Some songs you are not going to like and some you are going to wish were there. You certainly have a CD of the music you like, toss that on your Xbox and you have the perfect soundtrack. How many games can you say have the absolutely perfect soundtrack? For me it's only the ones with custom soundtrack options. Menu sounds and the such are about on par, nothing stood out as particularly exciting outside the actual races so I kind of give those a nice job since they don't get in the way and don't bog down load time with lots of big fancy sound files. But the important part: in game sounds. Here some serious work was done and it's much appreciated. Actually off the bat I didn't like the car sounds or tire sounds all too much, until I realized I had my stereo setup wrong for the type of sound I was trying to playback. Once setup right the car sounds were very lively and like everyone else says you can indeed hear almost every upgrade made to your car changing the audio feedback you get from your engine. Outside your car opponents are pretty well separated in the surround sound and the audio is definitely well done enough that you don't ever feel the game is letting you down or failing to give you useful audio information. Tire squeals and crashing into walls or other cars still doesn't sound quite lifelike to me (but I have not been in many real life crash situations so....) but they do sound believable and certainly have no major flaws in quality or implementation. Within a few minutes I was easily able to gauge my shifts without having to so much as glance at the tach, and when the course put a particular strain on your car I could always hear the engine reacting properly, straining, revving and winding down so naturally that I almost don't notice it. That's just how I like it, realistic but not intrusive. A little tweaking to the sound separation in 5.1 would have been nice but overall I give very high marks for sound all around. I also like the sounds of GT4 but notice subtle nuances in Forza that I fail to in GT4 (and these are ones I am looking for and fail to notice). GT4 does have a better soundtrack but again, custom soundtrack. In the sound category I have to say that neither game fails enough to get dinged munch in marks, but I think Forza gets the slight edge as the sounds I am concerned about are in game sounds and Forza just feels a little more in depth and solid in that category. Control: As a very important part of the game I will be delving a little more into GT4 comparison here. For one thing in driving games where controllers are almost always going to be sub par to wheels I am going to give a review on the input method as well as the games internal controls. Controllers: This one is a toughie because it's hard to think anyone serious about gaming wouldn't splurge spend the extra $100 or so bucks for the DFP wheel on PS2, and some kind of wheel on Xbox but then it's not a given. So overall I have to say I have always found the Xbox controller to be superior to the PS2 for driving games. Analog triggers and tight responsive sticks are a hands down winner and a game has to control pretty poorly to compensate for the huge hardware advantage the Xbox has to make them even. So in almost every racing game, the Xbox controller *BLEEP* control in favor of the Xbox, and in this case Forza is just easier to play than GT4 with standard controllers. When it comes to wheels sadly the Xbox does not support Force Feedback and everything I hear about the Fanatec wheel points to it being not worth the money. I have tried the DFP and I am torn on it. For me the DFP is the perfect mate for GT4. Why? Because it does exactly what I feel GT4 does: Achieves near perfection in the areas it accels at, and completely leaves out the other areas. DFP has AWESOME force feedback that makes controlling the game so much better. Feeling the road, the bumps and the different driving conditions is awesome. DFP has NO self centering effect. Why this was left out completely confuses me. I thought everyone knew by now steering wheels have to self center to some extent. What gives? So in much the same way that GT4 pays incredible attention to graphical polish and a solid game engine, but completely ignores important features like collisions and damage, the DFP is a dream come true in force feedback that lacks the most basic element of self centering. That and when you try to rotate 900 degrees you pretty much punch yourself in the nuts twice. This leaves me with the MadCatzs MC2 for Xbox (which bTW comes in a multi format version that works on PS2, Xbox and GC for the same price so... duh get that one) which I find to be the absolute best value wheel because not only does it self center, has an easily reachable stick shift and a (somewhat) working tach.. it has the only pedals I have ever driven with that feel like real car pedals!! No more pushing in some forced arch away from your body, just step down and go! Since I so hate the lack of self centering in the DFP, I have to give both wheel and controller support to Forza on the Xbox as being the best feeling way to control a game. In game control: Both GT4 and Forza are top notch racers and respond quite well. Again this is where I point out that neither is a killer of the other, and at best one is marginally better. To be honest I like how GT4 controls a lot, and I don't find fault with it even if it's got a technically less sophisticated physics engine. However Forzas in game control does seem to offer a bit more detail, if you will, in the nuances of how the cars control. After racing some Forza with a few different cars with different mods, then going back to GT4 I noticed a distinct lack of fine detail in some of the controls between significantly different cars. While nothing was glaring to me, it sort of felt like GT4 grouped cars and gave each group a similar control feel while Forza really did figure out each car individually. Not to say GT4 has poor differentiation in control between cars, just that Forza feels a hair more intricate. Technically I would probably have to give this category to Forza also, but really it doesn't matter a lot because both games control VERY well and it's really picking nits if you ask me to find flaws in control for either of them (I am sure that will be shot down by the hardcore gear heads). Game play: And this is obviously the most important one (is anyone still reading this far in?). I am going to come right out and say it on this one Forza is hands down the best racing simulator I have played on a console ever. All graphics, sound and control quips aside, the meat of the game; the real reason we all bought this, is that it provides an immense level of pure satisfaction in achievement because it's so well rounded and solid that you never feel you won or lost due to anything but skill (and maybe a little luck). I can't begin to describe how much of a thorn in my side it is when games do not punish you for driving poorly. I don't mean send you off track for a bit or point you in the wrong directly, I mean when your car does not suffer because you chose to be too brazen or just foolish it does not make sense to me and completely cancels out any chance of me really considering it a sim. Being punished is awesome but ONLY if you deserve to be punished which is the other major gripe I (and pretty much everyone that bothers to have a gripe with the standard slew of games) have, which is rail driving AI. A racing simulator should simulate racing, not just driving. Racing includes the interaction with the other racers and it bothers me no end that in almost every other game out there computer drivers show little to no acknowledgement of your existence. In the first 30 minutes of Forza I witnessed more intelligent AI racing than I can recall seeing in any other console racer to date. Whether it's opponents slowing down behind you when you screw up to try and not hit you, choosing opportune times to draft and pass, knowing when to be aggressive and when not to, and even responding to your driving style everything in Forzas AI screams "Why wasn't this done years ago!!!? It SOO makes the game!". Forza is the first time I have been able to race and feel like I should drive how I feel I should drive and let the opponents worry about themselves. No more "must brake this corner this way so I don't get hit by the rail driving opponents" and no more "idiot opponent driver running me off the road when he has no reason to other than I am in his line". In real life you have to defend your position, but you do not do so at the cost of damaging your car or risking an accident. Finally Forza provides AI that for the most part realizes that and try’s to beat you using real racing strategy rather than some preset actions it is going to do whether you are in the way or not. The best way I can think to explain this is the AI for the most part plays like you would want real human competitors to play, and very rarely makes you wonder "WTF was he doing!?" I have to note that at times the AI does bump you into a spin when there is no reason to, and does get a little fluky at times. But it is the exception by far and not the rule and tends to happen mostly off the line when cars are bunched together and vying for early position. Because you can restart easily at any time in the race I find it easy to overlook this problem because 9/10 when the computer screws me it's off the line, I restart and usually have a clean start next race. I don't view this as cheating, I view it as fixing a small glitch in an AI otherwise far ahead of the competition. In game racing aside, game play from a details standpoint is awesome. I am glad there are no licensing issues (if you can't drive well, turn on SL and it will help dramatically, no need to suffer through hours of slow *bottom* driving) and it's about time some of the menu actions were streamlined like they are in Forza. Tokyo Extreme Racer on Dreamcast epitomized my hatred for the tuning process as it was always over a full minute between a tune and getting to test-drive it. Forza has now put live tuning in place and its a MIRACLE!! It's like the difference between digital cameras and film. No more trying to remember what you did and how it effected stuff, it's now all streamlined and you can immediately see your results. This greatly reduces the frustrating time trying hit or miss changes to my car and it feels ever bit as good to find the perfect setup. Add to that the fact that you can save different setups for your car and load them at the beginning of the race, even restart the race and load a different setup and that's just buttah. Another huge leap in menu navigation is that not only does the game tell you right when you are choosing races whether or not you have cars that can participate in that race, it tells you how many (so you know if you should check your garage pre race) and if you go into the race you can just grab another car without having to back out of the menus! This seems like a small thing but man did it feel good having it there. I am not going to touch on the Driveatar or LIVE because I don't like Driveatar type stuff (didn't like spec and so don' use it enough to comment. If I do take to it I may update this review at a later date (because its not long enough now) and sadly I do not have LIVE, but this game may well be what forces me to shell out the bux for a live account as competing the career mode against real people... I can almost taste it. Conclusion: So how do I say Forza is hands down the best racing game but also say it's not a GT4 killer? Because like I said before, Forza does not fully own GT4. Forza is like my Steak but GT4 is like my pizza. Don't ask me to give up either one, but given the option it's gonna be steak 90% of the time. I think Forza could use a little more graphical polish, maybe a change in art style, but most importantly more content. I appreciate that the tracks Forza has are all fun to race, and almost all the cars are truly interesting to drive and in that light GT4s extra content feels like fluff filling as some of the tracks are just not fun and a lot of the cars are novelty collector items but not really desirable drivers; but I think they could have packed some more cars and more tracks into Forza and I suspect it's $$$ that held that part back. If that is all and we can see more tracks and cars via download or at least Forza 2 has a little bit bigger a stable I would consider Forza almost perfect, and possibly a GT killer. But for now I am very happy to say Forza is excellent all around, and if you truly are looking for a fun, reachable driving simulator Forza Motorsport is the cream of the crop. If you only have a PS2 and you are happy with your GT4, then good. But if you are on the line or have a few extra bucks to burn, pick up Forza and a MadCatz wheel and you will not be disappointed. A final note: I can’t stress enough how much you NEED to drive with no driving assists and in manual. Driving assist dampens the feel of every car to an almost unrecognizable point and almost totally kills the point of this game and automatic is just horrible in hard turns and won’t let you really feel the power of your car. Yes you will go flying off the track a lot and it’s going to involve some painfully slow cornering but you will really appreciate this game 100% more if you play it like it was meant to be played. Take a few free laps with the SL turned on and no driving assists, drive the first lap REALLY slowly to the point of stupidity, you should be going so slow you have no problem staying on the track the whole way around. Then next lap pick it up a little, and keep doing that until you get to full speed laps. This is FAR more effective that speeding through the track too fast and trying to figure out how much earlier you should bake next time, trust me on this I have watched and helped lots of people learn how to play driving sims correctly and this is by far the best way to go about it. If you decide you like this game more than a passing fad (which if you are into racing I don’t see how you won’t) do yourself a BIG favor and go grab one of those MadCatz MC2 wheels from Target or Walmart or something (get the red one, the yellow one seems to have a really week spring in it) and give it a solid hour of play (this is an hour after you are good with the controller, not just your first hour). Don’t give up on driving with a wheel when you go careening all over the track. I guarantee that if you put a solid hour of trying and you were a decent driver before you will never look back. Nothing is quite like leaning on the break pedal, blipping the throttle and aggressively downshifting through a turn while trying to hold the wheel just right the whole way. And if you don’t like it, take it back. But at €60,- for a wheel that is VERY comfortable to use and covers Xbox, PS2, and GC all in one I think it’s as solid an investment as Forza.
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I downloaded it and tried it, but my pages are really doing the opposite of loading faster, perhaps I have a too fast internet connection, so it won't make any difference.But tell me if it works with other .
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I voted for Xbox because he has a great online support. You can play online on your TV. That's the best. PC is also cool for online gaming, but playing in your chair is better.PS2 has an huge game collection, so if you wanna buy many games, buy an PS2.Gamecube I really don't like. Too much kiddy games and low-budget games.So I prefer Xbox mostly, than PC and than Ps2.
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Well, Halo 2 is just the next game of Halo. So 7 of the 10 times it will be a better game. Just look at the graphics on the xbox. Halo2 is better than halo, you have voice supporting on halo2, more maps in halo 2, more custom game configuration in halo2. But that's for mutliplayer.As I say, the single player in Halo 1 (one) is much, much better.It was a new thing, it was a xbox launch game, very nice graphics in his time, and a very good story-based single player, for halo2, the same thing.That's why halo1 is THÉ best game ever made. No follower will ever be.
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Which Game Would You Buy? Poll on *Which would you buy?*
DeViL6x6 replied to anarchicgoth's topic in Computer Gaming
I would probably go for rainbow six 4 on XBOX, not on PC. I really enjoyed rainbow six 3 and rainbow six 3: black arrow on xbox too. So I hope that his follower will be better than that.