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ndhill

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Posts posted by ndhill


  1. Good start. Be carefull with your values though. Blocking it in all in one pass like that is tough and for a lot of people who try that, they find themselves with a pretty flat image. I recomend using a base coat to build depth up from. That way you're not forced to make all of your decisions on the fly and you have a good idea of what you want your final image to look like.


  2. I have to say that Mortal Kombat: Deception in climbing my ranks pretty fast. I just got it last week and aside from the incredably tedious and boring konquest mode, it offers a lot of fun in the form of cheep thrills. And that's fine by me. The MK games were always meant to be fast paced and over the top. It almost wouldn't seem fair to compare it to more refined games like Soul Calibur because, in my oppinion, it's an entirely different animal.Soul Calibur II is still king in my mind though. I love how easy it is to pick and play but how hard it is to master. It's quite possibly the perfect 3-D fighter in my oppinion.I should also mention my favorite classic 2-D fighters.Samurai ShowdownMortal Kombat 1-IIISteet Fighter 3DarkstalkersKing of FightersPrimal Rage (liked it anyway)


  3. Man, I hope not. Starcraft was great. I'd hate for the franchise to be dragged into the 3rd person adventure genre. It just seems to me that too many of those games, with the exception of the few more immersive and revolutionary titles, sink into the mediocre category. It just seems like everyone's trying to jump on the splinter cell bandwagon with their stealth/spy games.


  4. Thanks. The Griffin was done for a conceptart.org design challenge where the object was to redesign a mythological creature.

     

    I've been meaning to put a picture of myself on my site for a while but I can never seem to remember to barrow my fathers digital camera whenever I go home.

     

    Anyway, Here's my latest. It's kind of a metroid-inspired aquatic blob monster. That's the best title I can think of right now.

     

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  5. harriko: Thanks for the kind words. Actually, where I attend classes anyway, there's still a lot of controversy over digital mediums. There are a multitude of ways professors will try to discredit it too. "There's no evidence of your hand", "there's no one original piece that acts as a template for your prints" etc. It's kind of hard explaining to them that it's not like pushing a few magic buttons to get a solid piece or that when you use a Wacom tablet, there is evidence of your hand as you're using your own brush strokes and pressure.overture: Thanks. Actually, I'm a big fan of samurai movies in general. Check out anything with directed by Akira Kurasawa or starring Toshiro Mifune.wwheeler: Thanks. You ought to post some of your writing sometime.amkint: Thanks. Actually painting on a computer isn't too different when you have the right tools. I love how with every passing year the line becomes more blurred.


  6. I just picked it up and I have to say that I'm fairly impressed. It may not be Soul Calibur II as far as gameplay mechanics are concerned but the amount of depth and interactivity the game has is astounding. It does rely a lot on the novelty aspect but that's not a bad thing considering there's so much of it. The stages are probably my favorite part of the whole game. Being able to smack hanging bodies at your opponent, grab a stage weapon, fight in hidden areas, and use death traps is unbelievably cool. The whole game is just so friggin brutal! I was also glad to discover that I didn't have to re-master my favorite characters from DA; Scorpion and Subzero.


  7. I'm not sure. I know Wacom makes a very pricey piece of hardware called the Cintique which is pretty much an LCD monitor that you draw on directly with the Wacom pen, but I don't know of anyone who is insists that it's a necessity... Let alone anyone who's rich enough to buy one. For the most part, the number one tablet is the Wacom Intuos which comes in a variety of sizes to fit your needs and budget. I think once you get the feel of it down and use it regularly enough, the fact that you're not making marks on an actual surface doesn't even really occur to you.


  8. Hey everyone.

     

    Some of you may know that at conceptart.org, I maintained a digital sketch book that I updated once a week. Because of my busy class schedule, (which, unfortunately contained no digital painting in the curriculum) and the fact that my last server went down and took my site with it, I could not update as regularly as I'd have liked... In fact, I got so frustrated with disorganized classes that lacked focus; and professors who told me that there's no future in digital art or conceptual design (most of them believe that it's still the 1970s) that I spiraled into a pretty big rut. Now with my site back up and with it, the ability to share my work online where I can get feedback from people who know the field (Mostly at forums like Conceptart.org and cgtalk) I decided to give it another go.

     

    Anyway, ranting aside, the process works like this; I make at least one finished and refined digital painting weekly to post here. The rule is that I post whether I like what I've done or not and since I hate publicly displaying work if it's glaringly not up to snuff (to me anyway), I'll have that little bit of added incentive to devote the time I need. Constructive criticism is strongly encouraged and would be appreciated. I’d certainly recommend that any artist here does the same with the medium that they’re devoted to. It’s a great process especially if you hold yourself accountable, and the idea of displaying what you’re working on really makes you push yourself. As one of the better teachers here said,“You can take expensive classes and buy good materials but ultimately you’re only as good as the time you put in”

     

    Here's what I've completed from the beginning of my last run up to when my site and stamina went down.

     

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    Here's a of six digital self-portraits that I had been doing for a little while. They were all pianted from life with a mirror in fron of my computer... No cheating.

     

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    More to come soon.


  9. Yeah. That part where you saw a guy decapitate himself was called a "Hari Kiri." In japanese that means "To cut your own belly." The MK guys should've probably called the move "suppiku" just as a proper term for suicide for the sake of preserving honor. Anyway, the characters have the option of doing that when they're defeated so that the winner is robbed of the satysfaction of killing them. I don't know. I guess I'll pick it up.


  10. I'm on deviantart at ndhill.deviantart.com (he he. I never neglect a chance for a shameless plug.) There's a lot of good stuff on. I especially like anything by arcipello and my buddy Skank from conceptart.orgarcipello is a great digital painter. I give this guy my first born to be half as good as him. I really enjoy his style as well. He's got class.Skank is a concept artist like me. I don't think he's gone pro yet but he's very tallented none the less.There are plenty more great artists out there. I'll add them as I think of them.


  11. I found a rather interesting article at one and only fark.com this morning. click here to read it. Anyway, the prospect of machines that can interface with your brain definitely a weird thing for me. I suppose theoretically that since the human brain functions by interpreting and sending electrical signals that would just be a matter of creating a compatible computing language as well as being able to match the brain's speed. It seems a bit sci-fi-ish so it’s kind of strange to even be talking about it as a possibility that could be realized in the near future. It’s definitely interesting to think of the implications.


  12. Hey everyone.

    I thought it'd be a good idea to put together a list of some links and online resources for digital artists, as there seems to be a number of us here. If any of you come from a fairly artistically traditional background as I do, it can be tough when trying to figure out how to take full advantage of the internet as a means to get exposure for your own work or just to learn. Believe me, there are tons of avenues out there for each; Some good and some bad. Please feel free to add your own two cents if I miss something.

    I'll start of with my favorites. Again, feel free to add your own.

    CGChannel is a great site with a huge wealth of articles, artists interviews and even galleries where you can show your own work. They host everything themselves. It's just a matter of selecting your work, sizing it appropriately, and managing your own online gallery. It's sort of like deviant art and GFXartist, but a little more classy.

    CGNetworks is another good one. At first glance, it may look a bit like CGChannel but it's more centered around it's forum and direct interactivity between artists. It's standard for quality is a bit higher when it comes to the work that's displayed. The tallent displayed there is truly humbling. It has some great articles as well, including news and behind-the-scenes glances into how digiatal art is applied in various industries.

    sijun is an oldy but a goody. Seriously, it's been around longer than I was even aware that people used computers for art. It's pretty casual too. There's a healthy mix between pros and novices.

    conceptart.org is definitely worth checking out everyday. (thanks for reminding me overture) I can't believe I forgot this one considering that I've been posting there since the first day it went online. I go by the handle, "Exo" over there. The level of talent and discipline shown here is not only applicable to digital mediums, but traditional as well. These guys make your video games. They make your movies. They all-out rock. Did I mention that they were talented?

    GFXArtist is pretty decent as well. They offer gallery space but you have to host everything yourself with all the proper size constraints. I used to maintain a gallery there in it was a bit of a hassle mostly because I'm too lazy to make sure all my hotlinks worked. Again though, you can interact with amazing artists and they can give you feedback for your work.

    More to come later.

    http://www.deviantart.com/ Submitted by harriko

    https://www.blender.org/ Submitted by szupie

    good-tutorials.com Submitted by MajesticTreeFrog

    absolutecross.com

    photoshoproadmap.com

    epilogue.net

    http://www.3dtotal.com/ Submitted by Vyoma


  13. Your server doesn't seem to be responding. All images but your gingerbread man seem to have broken link. From what I saw earlier though, it looks like you have a good start. You may want to steer clear of thick, strait black lines though. I've found that a good way to make an image that's about that size is to always make it much larger at about 200 by 200 pixels, then increase the contrast a bit so your details are more visable and then shrink it.


  14. Why don't you post some images? That'd give us a better idea of what you're looking for I think. As for the eye, I have to agree that it is a little cliche. I know especially now it's very tough to steer away from imagery like that and that's why I think when it comes to logos, it's best to steer away from literal images all together. Continue to experiment with shapes as you're already doing but do so in a sketch book where your hand is more free.

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