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illusion

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  1. creative work but little hard.. I wud suggest u to make it in Flash or swish .. IN Flash if u r beginer there are some lessons for beginers... u can read them... that king of animation is realy easy in flash Just try it .. adn swish is more easier then flash but flash got more advanced feature...try to use flash in animation its the best
  2. I previous made a tutoial of C++ at PDF format which many members faced problem in reading now Am going to give here the basics here and soon will give u all abt it... C++ is a programming language of many different dialects, just as each spoken language has many different dialects. In C++, dialects are not because the speakers live in the North or South; it is because there are several different compilers. There are several common compilers: Borland C++, Microsoft C++, GNU C++, etc.. There are also many front-end environments for the different compilers, the most common is Dev-C++ around GNU's G++ compiler. Some are free, others are not. Please see the compiler listing on this site for information on how to get one and set it up. Each of these compilers is slightly different. Each one should support the ANSI/ISO standard C++ functions, but each compiler will also have nonstandard functions (these functions are similar to slang spoken in different parts of a country. Sometimes the use of nonstandard functions will cause problems when you attempt to compile source code (the actual C++ written by a programmer and saved as a text file) with a different compiler. These tutorials use ANSI/ISO standard C++ and should not suffer from this problem with sufficiently modern compilers. If you don't have a compiler, I strongly suggest that you get a compiler. A simple compiler is sufficient for out use, but you should get one in order to get the most from these tutorials. C++ is a different breed of programming language. A C++ program begins with a function, a collection of commands that do something. The function that begins a C++ program is called main. From main, we can also call other functions whether they be written by us or by others. To access a standard function that comes with the compiler, you include a header with the #include directive. What this does is take everything in the header and paste it into your program. Let's look at a working program: #include <iostream>using namespace std;int main(){ cout<<"HEY, you, I'm alive! Oh, and Hello World!\n"; cin.get();}Let's look at the elements of the program. The #include is a preprocessor directive that tells the compiler to put code from the header called iostream into our program. By including header files, you an gain access to many different functions. For example, the cout function requires iostream. The next imporant line is int main(). This line tells the compiler that there is a function named main, and that the function returns an integer, hence int. The braces ({ and }) signal the beginning and end of functions and other code blocks. If you have programmed in Pascal, you will know them as BEGIN and END. The next line of the program may seem strange. If you have programmed in another language, you might expect that print would be the function used to display text. In C++, however, the cout function is used to display text. It uses the << symbols, known as insertion operators. The quotes tell the compiler that you want to output the literal string as-is. The \n is actually one character that stands for a newline. It moves the cursor on your screen to the next line. The semicolon is added onto the end of all function calls in C++. You will see later that the semicolon is used to end most commands in C++. The next command is cin.get(). This is another function call that expects the user to hit the return key. Many compiler environments will open a new console window, run the program, and then close the window. This command keeps that window from closing because the program is not done yet. It gives you time to see the program run. Upon reaching the end of main, the closing brace, our program will return the value of 0 (and integer, hence why we told main to return an int) to the operating system. This return value is important as it can be used to tell the OS whether our program succeeded or not. A return value of 0 means success and is returned automatically (but only for main, other functions require you to manually return a value), but if we wanted to return something else, such as 1, we would have to do it with a return statement: #include <iostream>using namespace std;int main(){ cout<<"HEY, you, I'm alive! Oh, and Hello World!\n"; cin.get(); return 1;}The final brace closes off the function. You should try compiling this program and running it. You can cut and paste the code into a file, save it as a .cpp (or whatever extension your compiler requires) file. If you are using a command-line compiler, such as Borland C++ 5.5, you should read the compiler instructions for information on how to compile. Otherwise compiling and running should be as simple as clicking a button with your mouse. Comments are critical for all but the most trivial programs. When you tell the compiler a section of text is a comment, it will ignore it when running the code, allowing you to use any text you want to describe the real code. To create a comment use either //, which tells the compiler that the rest of the line is a comment, or /* and then */ to block off everything between as a comment. Certain compiler environments will change the color of a commented area, but some will not. Be certain not to accidentally comment out code (that is, to tell the compiler part of your code is a comment) you need for the program. When you are learning to program, it is useful to be able to comment out sections of code in order to see how the output is affected. So far you should be able to write a simple program to display information typed in by you, the programmer. It is also possible for your program to accept input. The function you use is known as cin, and is followed by the insertion operator >>. Of course, before you try to receive input, you must have a place to store that input. In programming, input and data are stored in variables. There are several different types of variables; when you tell the compiler you are declaring a variable, you must include the data type along with the name of the variable. Several basic types include char, int, and float. A variable of type char stores a single character, variables of type int store integers (numbers without decimal places), and variables of type float store numbers with decimal places. Each of these variable types - char, int, and float - is each a keyword that you use when you declare a variable. To declare a variable you use the syntax type <name>. It is permissible to declare multiple variables of the same type on the same line; each one should be separated by a comma. The declaration of a variable or set of variables should be followed by a semicolon (Note that this is the same procedure used when you call a function). If you attempt to use an undefined variable, your program will not run, and you will receive an error message informing you that you have made a mistake. Here are some variable declaration examples: int x; int a, b, c, d; char letter; float the_float; While you can have multiple variables of the same type, you cannot have multiple variables with the same name. Moreover, you cannot have variables and functions with the same name. #include <iostream>using namespace std;int main(){ int thisisanumber; cout<<"Please enter a number: "; cin>> thisisanumber; cin.ignore(); cout<<"You entered: "<< thisisanumber <<"\n"; cin.get();}Let's break apart this program and examine it line by line. The keyword int declares thisisanumber to be an integer. The function cin>> reads a value into thisisanumber; the user must press enter before the number is read by the program. cin.ignore() is another function that reads and discards a character. Remember that when you type intput into a program, it takes the enter key too. We don't need this, so we throw it away. Keep in mind that the variable was declared an integer; if the user attempts to type in a decimal number, it will be truncated (that is, the decimal component of the number will be ignored). Try typing in a sequence of characters or a decimal number when you run the example program; the response will vary from input to input, but in no case is it particularly pretty. Notice that when printing out a variable quotation marks are not used. Were there quotation marks, the output would be "You Entered: thisisanumber." The lack of quotation marks informs the compiler that there is a variable, and therefore that the program should check the value of the variable in order to replace the variable name with the variable when executing the output function. Do not be confused by the inclusion of two separate insertion operators on one line. Including multiple insertion operators on one line is acceptable as long as each insertion operator outputs a different piece of information; you must separate string literals (strings enclosed in quotation marks) and variables by giving each its own insertion operators (<<). Trying to put two variables together with only one << will give you an error message, do not try it. Do not forget to end functions and declarations with a semicolon. If you forget the semicolon, the compiler will give you an error message when you attempt to compile the program. Variables are uninteresting without the ability to modify them. Several operators used with variables include the following: *, -, +, /, =, ==, >, <. The * multiplies, the - subtracts, and the + adds. It is of course important to realize that to modify the value of a variable inside the program it is rather important to use the equal sign. In some languages, the equal sign compares the value of the left and right values, but in C++ == is used for that task. The equal sign is still extremely useful. It sets the left input to the equal sign, which must be one, and only one, variable equal to the value on the right side of the equal sign. The operators that perform mathematical functions should be used on the right side of an equal sign in order to assign the result to a variable on the left side. Here are a few examples: a = 4 * 6; // (Note use of comments and of semicolon) a is 24 a = a + 5; // a equals the original value of a with five added to it a == 5 // Does NOT assign five to a. Rather, it checks to see if a equals 5. The other form of equal, ==, is not a way to assign a value to a variable. Rather, it checks to see if the variables are equal. It is useful in other areas of C++; for example, you will often use == in such constructions as conditional statements and loops. You can probably guess how < and > function. They are greater than and less than operators. For example: a < 5 // Checks to see if a is less than five a > 5 // Checks to see if a is greater than five a == 5 // Checks to see if a equals five, for good measure soon I'll post abt loops and functions of C++ only if u guys are interested ...
  3. hmm Thnx Red btw I'll just post tutorials here and its the signle Forum am using I'll try to help members here.... But am still not geting wht the problem wid that PDF file its working on me and my alot of friend Also read it...
  4. thanks Opaque and other who liked it.. actually am bzy dats why I cant post much but am trying to remain active .... thnx for a point
  5. This tutorial is aimed at people taking their first steps with php. Install a local server: A local development server is essential to test out your work. GNU/Linux & BSD (except mac) usually have a web server already set up. For others, there are lots of options with php/mysql/apache in a single, easy to install package. I use easyphp. Other options at: http://forums.xisto.com/no_longer_exists/ php.ini settings Once you've installed php/mysql/apache, I'd recommend checking the following in your php.ini file: error_reporting = E_ALL display_errors = On register globals off (it's off by default for php v4.2+) magic_quotes_gpc - see notes, below magic_quotes_runtime - off Note that you should turn the error reporting level down on a live site to avoid giving out information about your scripts or db structure which a hacker might try to exploit. Register globals on can potentially create a security risk. If you have any undefined vars/indexes in the script, a site visitor can set them to any value they like (more here). However if you develop with E_ALL you will (presumably) have identified any such and dealt with them, so register globals on would not create any security issues. Many hosts keep reg globals on for backwards compatibility. Scripts developed with reg globals off will work OK in a reg globals on environment - but not vice versa. So, quite apart from possible security issues, it's better to develop with reg globals off. One day your host will upgrade and your old scripts won't work. Magic quotes on might be viewed as a useful safety net for inexperienced programmers. Personally, I think that Magic Quotes are Evil: http://forums.xisto.com/no_longer_exists/. It's your call. Unlike register globals, a script which works with magic_quotes_gpc off won't work perfectly with it on. The "pro" way is to always set magic quotes off - local and live (if you can) - as well as applying the fix (see above link) to distributed programs which might be run in other environments. Database Managers You probably got the excellent phpMyadmin with one of the php/mysql/apache packages above. If not see https://www.phpmyadmin.net/. Other db managers worth a look are SQLyog: https://www.webyog.com/ and Aqua http://www.aquafold.com/index.html Manuals You can view the online manual at php.net. There are also downloadable versions for those of us who still don't have broadband. I'd recommend the version with user comments. Essential reading - but note that user comments are not always correct. The ones that aren't will usually be picked up on. Apache info: http://www.apache.org/ Mysql.com - as with php.net, online and downloadable manuals here. Of course php works with all kinds of databases, including the more powerful https://www.postgresql.org/ . Script editors A proper script editor with syntax highlighting, cliptext, find in files, etc makes life much easier. EditPlus is an inexpensive favourite for many. Htmlkit is free. BBedit for the mac and vim for linux are other popular choices. If your bank balance is up to it, take a look at Zend developer studio. Php Tutorials The internet is a fantastic resource for php tutorials. This one from Zend: http://forums.xisto.com/no_longer_exists/ might be a good place to start. Many good tutorials on these sites: Zend.com O'reilly A variety of internet related tutorials as well as php here: http://www.w3schools.com/ And check out the links on php.net. If all that was too basic try this: http://forums.xisto.com/no_longer_exists/ Database Tutorials Database design is often neglected but it's the essential foundation of a php web site. Table joins, normal forms: you've got to know it all. http://forums.xisto.com/no_longer_exists/ http://www.oreilly.de/book_details.php?masterid= For a general and hands-on excellent SQL-tutorial: http://sqlzoo.net/wiki/Main_Page Phpcomplete.com http://forums.xisto.com/no_longer_exists/ has several PostgreSql tutorials. Coding Styles Coding styles are a matter of personal preference but it's best to follow common practices as far as possible. One day you might be working in a team or at the very least you're going to be asking for help on the forums. Other people will have to figure out what you're code is doing so a consistent style is a good habit to get into from the start. Personally I follow most of the PEAR guidelines: http://pear.php.net/manual/en/standards.php Regex You may find regular expressions (regex) to be a mind-bendingly frustrating experience. Don't worry: that's normal. Regex'ing was invented by evil madmen for that very purpose. The good news is that you can often use one of the string functions - eg str_replace(), substr() etc - instead. These are preferred since they are slightly faster. You'll rarely need the extra power of regex. The posix ereg(), eregi() functions are marginally slower than perl-style preg_match, preg_replace etc and so the latter are preferred. Syntax is explained in the manual http://forums.xisto.com/no_longer_exists/ And here's a useful little tool to test expressions: http://forums.xisto.com/no_longer_exists/ Php Scripts & Programs The Evilwalrus script repository http://www.evilwalrus.com//?gtnjs=1 has many php scripts to download. You can use these in your own programs or read through them to get some ideas. There are thousands of php programs available for free at hotscripts.com. One day, when you start mucking about with OOP (object orientated programming), you might want to take a look at another phpdn site: phpclasses.com. Also, phppatterns.com is an excellent source for OOP design. Help If you've got a problem the first step is to get the manual out. The manual is your best friend. Love it, cherish it and, above all, read it. Next try a forum search: there's a wealth of information in here and there's a good chance your problem has been dealt with before. If that doesn't work, pick the appropriate forum and post a message. The art of asking good questions: http://www.catb.org/~esr/faqs/smart-questions.html On our discussion boards, the focus is more on helping people to learn rather than simply handing out working scripts. Someone who is making a real effort to tackle a problem is much more likely to receive help than a "please can anyone give me a file upload script" type of post. If you post code, don't forget to use the [ php] BB code tags: syntax highlighting & proper indentation makes it much easier to read - and so more likely that you'll get a response.
  6. My supervisor wants to generate greater readership in our online publication by having Google "read" the PDF and include the contents in search returns. (i.e., If we have a PDF document that has a story about mercury poisoning, then Google would show a hit on that PDF for anyone who typed in "mercury" and/or "poisoning." ) I've noticed that Google seems to do this for some PDFs, but not for others. None of ours, for example, show up in a search, even when I search for the exact headline. I don't know what the secret to getting Google to pick up the PDFs is. Does anyone have any thoughts or ideas? The text in the PDFs can be blocked and copied, so I'm sure that isn't the problem. Thanks for any advice you can offer.
  7. The Gimp - Similar to Photoshop - http://www.gimp.org/ Linux Video Studio - Similar to Pinnacle Studio - http://ronald.bitfreak.net/ Scibus - Similar to Pagemaker/Indesign - http://forums.xisto.com/no_longer_exists/ Scribus Sodipodi - Similar to Illustrator - http://forums.xisto.com/no_longer_exists/ aMSN - a Linux clone of MSN messenger - http://www.amsn-project.net/ Blender3D - alternative to high end expensive 3D software for windows - https://www.blender.org/ Nvu - Similar to Dreamweaver - http://www.nvu.com/ am i right?
  8. I dunt think so.. the rank shows how popular u'r site is.. popular mean how man visiters visit U'r site on daily bases or hourly bases..and as far increasing the trafic of site always beena hot Issue so i cant tell the specific way u shoulld ask froma any professional:)
  9. it might help http://www.3dbuzz.com/ http://www.3dtotal.com/ http://www.3dcafe.com/ http://www.secondreality.ch/ http://forums.xisto.com/no_longer_exists/ http://suurland.com/ http://raz.ro/ http://forums.xisto.com/no_longer_exists/ http://www.gentlegiantltd.com/(sg5mctyv0pkj0i.../tutorials.aspx http://forums.xisto.com/no_longer_exists/ --vehicle rigging(off : http://threedy.com/site/forum/showt?threadid=14918 ) https://docs.unrealengine.com/udk/Main/WebHome.html http://forums.xisto.com/no_longer_exists/ /legacy http://forums.xisto.com/no_longer_exists/ http://forums.xisto.com/no_longer_exists/ http://forums.xisto.com/no_longer_exists/ http://forums.xisto.com/no_longer_exists/ http://forums.xisto.com/no_longer_exists/ http://forums.xisto.com/no_longer_exists/ texturing with textporter: http://forums.xisto.com/no_longer_exists/
  10. Many new posters to this forum are Web developers looking for pre-written scripts. The articles listed below are intended to help point such people in the right direction to find good quality CGI programs. Finding CGI Scripts http://www.perl.com/pub/2002/01/23/cgi.html About nms http://nms-cgi.sourceforge.net/about.html Matt Wright's response to nms http://www.scriptarchive.com/nms.html hope it'l help
  11. wht U guys think.. is it any possible way? -----Copied from http://www.webdeveloper.com/forum/showthread.php?26841-Wondering-how-to-hide-your-source-code -----szupie
  12. ye it helps I tried it . and it Helped me// I want u guys also cehck it:)
  13. hey, was wondering if anyone here knows how to create decent transparent images with Adobe PS or image ready. So far it looks like I can only make an image that is max. 256 colors and even if I choose that all the colors are changed in my image and it looks "washed out."Also anyone can answer me a question... Isn't it sort of a catch 22 that if you want a transparent image to look decent you have to add a color matte to make it blend into a solid background, so what's the point of it being transparent when it only blends with solid backgrounds anyways? No matte I've found generally looks like ****.
  14. -----Copied without quotes from http://forums.xisto.com/no_longer_exists/ -----szupie
  15. hi, just today only i noticed this,after the PR update recently all the 20 pages of our website got PR4,earlier only our homepage http://myDomain.com/index.htm was having PR 4 but after this update all have got 4 any way my question is this ,i found a big problem for our website i found that when i enter http://www.mydomain.com/ it shows PR4 and when just http://www.mydomain.com/ it gives PR3. Whats this i thinks google cosiders these as different urls and indexing to give diff PR i wanted to know how much PR you think we are loosin due to this considering the fact if the google had considered both URLs same main thing is that how can i find those links on the web which are back links to both these urls and correct the problem so that we may gain some PR as sice 3 months we have just 4 and we want to improve it Your suggestions and comments are anticipated
  16. -----Copied without quotes from http://forums.xisto.com/no_longer_exists/ -----szupie
  17. ummm Asp.net was based on asp classic and does share the same or very similar syntax for minor things like:sql statementsserver variablesquery stringsincludesetcBut even though they have some similarities here and there they are completely different technologies, rather then asp.net being an expansion on asp. Infact the two are so different that asp.net had to have a new format (*.aspx) so the two could run side by side on the same server.New things asp.net brings to the table:Asp.net has a new syntax; It is most commonly done in vb.net rather then vbscriptAsp.net has greater language flexibility and can be done with C# J# jscript.net c++.net and moreAsp.net has its own set of elements (<asp:label, <asp:textbox, <asp:button, etc)Asp.net has new methods for passing variables such as cacheing and viewstateAsp.net is fully object orientedAsp.net is compiled at application start for greater performanceThose are some of the most glaring differences in the code. There are plenty of differences between the two as far as how they run, but the focus of this was more on the code.wht u guys think?
  18. How do you make inmput from a textarea html and perl safe??like remove the < > / the tabs (\t) and linebrakes (\n) like the javascript escape command (so i can store it into a textfile that reads line by line inforation and uses /t as a seporater (I could use someting else as a seporater if that would make more sence ))Thanks for all your sujestions
  19. i'll tel u my perosnal experience when I wa sbeginer then I made a site for Genral information Like abt my family at my countr universities like seraches that was simmple site and I made it on frontpage .. it was realy easy,,I sugegst if u r beginer then use it..thne I started pllaying games and i made my own clan thenI made flash site for it..so I sugest make genral site Like abt u'r hobies,u'r education,u'r family etc and u'll get enuff stuff for it///
  20. for this u must have the Acrobat reader whcih convert word documents nto PDF or u can also download free conerter from Web use the Google to search but if u hvae Acrobat reader u can convert it easily..WordPad dont give u service of converting it to PDF only Acrobat Reader gives u or free converter
  21. I dint mean its best I wanted to say My Flash Site Is the Best http://forums.xisto.com/no_longer_exists/ wait a little it'll take time to load
  22. well this is a new thing for me I read from somewhere..it is that the premiting data types in both the languages differ in nature. java's builtin Datatypes are not inherited from the base class Object where as C sharps integer and the like data types have object as there baseclass but not surprisingly C sharps premitive datatypes get a located in the Stack instead of heep means there are still the value types.what are u'r coments Does the C sharp Compiler totaly diferent features to work with these data types?
  23. another site which I made .... http://forums.xisto.com/no_longer_exists/
  24. here it is my Flahs site Hope U guys like it if u ever saw site better then this plz tell me . I hope its the best one http://forums.xisto.com/no_longer_exists/
  25. well.. have just read about 3dstudo max poser and lightwava 3d but not ever modeled with it.I make small things just using quadretic objects of GLUT. SO if u just want to demonstratte, Go with squares and cylinders hope it'll work/
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