helix1405241470
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Everything posted by helix1405241470
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do you get a high salary?
helix1405241470 replied to honeycomb's topic in Graphics, Design & Animation
I'm not sure what's a high salary to you but I work with some 3d animators and the range I've seen is entry level at about mid 30's to senior level in about the 70's. Of course that will vary by region and company and can go much higher for various reasons (including being a contractor paid hourly) or can go much lower. -
Renaming collection of Pictures (files)!
helix1405241470 replied to soleimanian's topic in Websites and Web Designing
What is supposed to happen? I could definately use a fast way of renaming large groups of files as I do it ALL THE TIME! Nothing happened for me. Also, you should probably better define "the free space between the first and second picture." I'm not sure what you are talking about with that. -
I use PNGs often for work. The lossless compression and the alpha channel make it very useful.
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Adobe After Effects is probably the way to go. http://www.adobe.com/products/aftereffects.html
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Due to a horrible file i/o system I have to use at work (reads in a file and returns an array of bytes), I needed to write a conversion scheme for making these bytes into ints and back again. I'll post it up here for you guys. Note: this only handles the PC's little endian-ness.uint32 GetInt32( uint8 *pBytes ){ return (uint32)(*(pBytes + 3) << 24 | *(pBytes + 2) << 16 | *(pBytes + 1) << 8 | *pBytes);}void Int32ToUInt8Arr( int32 val, uint8 *pBytes ){ pBytes[0] = (uint8)val; pBytes[1] = (uint8)(val >> 8); pBytes[2] = (uint8)(val >> 16); pBytes[3] = (uint8)(val >> 24);}
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Favorite programming resources (websites)
helix1405241470 replied to helix1405241470's topic in Programming
That's a coincidence. It's always in the top two or three of my google searches for STL. -
When I first got PS7, I was blown away by the powerful functionality. But I soon realized that they completely ruined the TGA format. I could no longer use the alpha channel the way I could in all other versions. So after a little bit of digging, I found these fixes on adobe's website: Windows: http://www.adobe.com/support/downloads/detail.jsp?ftpID=1544 Mac: http://www.adobe.com/support/downloads/detail.jsp?ftpID=1543 This will make TGA's "work" again. I think installing PS7's SP1 update will also fix the problem. Over the past couple years since I originally ran into this, I've talked to several people who were frustrated about this so I'm sharing the wealth.
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PNGs are starting to be the file format of choice for game development. I use them extensively. I used to use 32bit TGAs but PNGs are so much better!
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Don't want to drop a cool grand on a modelling program just to do some hobbyist work? Try one of these: http://area.autodesk.com/ Neutered version of 3DSMax http://forums.xisto.com/no_longer_exists/ Milkshape
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Here are some of my favorite websites. I find myself going online all the time to find out about some obscure function in STL or some math topic, etc, etc. Let's pool our resources! http://www.gamedev.net/page/index.html Game specific but has a ton of tutorials on all sorts of things well beyond programming and has a number of good forums http://www.gamasutra.com/ Has some top notch tutorials as well as industry news http://forums.xisto.com/no_longer_exists/ I find myself here often whenever I tackle STL stuff http:jim-asc.shtml I used this website extensively when I was in college but don't have much use for ascii stuff (or have finally learned it) now I have more book marks I'll add when I'm on my home computer (don't have them here at work).