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Making A Turn Based Game Like Ogame Help would be nice =D

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Probably PHP I'd guess. PHP is a dynamic server side code for online things. Its used for everything from gaming to Content Management Systems (CMS) and forums. You will need MYSQL or another php linkable database. Then you will need to learn PHP. You could also I think make an online application in VB but not sure.

 

C/C++ I don't think can be used online and for browser based games PHP is the way to go. Also Java is used but I'd say PHP

Some PHP help is here.

Edited by SilverFox (see edit history)

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C could be used as a CGI script but if you want to get the project completed fast I would recommend php. Then either MySQL or PostgreSQL. MySQL appears on all linux based servers PostgreSQL only appears on some. Keep in mind however a text turn based game is a huge undertaking. The one I wrote took me 3 months. However, it was the second project I had ever done in PHP I would imagine an experienced PHP programmer could do it faster.

 

Probably PHP I'd guess. PHP is a dynamic server side code for online things. Its used for everything from gaming to Content Management Systems (CMS) and forums. You will need MYSQL or another php linkable database. Then you will need to learn PHP. You could also I think make an online application in VB but not sure.

 

C/C++ I don't think can be used online and for browser based games PHP is the way to go. Also Java is used but I'd say PHP

Some PHP help is here.

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You'll need HTML, javascript, a server side language like PHP, ASP, PYTHON or something similar and SQL.Creating a game like Ogame takes a lot of time especially if you're working on it alone. I'm not saying it's not accomplishable but it takes a lot of time.I myself written an online game that's a lot simpler than ogame and the coding process took 1 month of hard work. And this is nothing special, it's just a simple, pretty basic game with not too many features and stuff.

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I have played oGame a very long time ago and believe me, doing something like that could take many months. You would need to keep in mind users, ships, attack and defense calculations, buildings, positioning (time to travel) and most importantly, how you are doing to programming the calcuations and the database.I have used PHP in the past, but have never taken on a project of this size. So far I manage a little site with a login and a few tables to store information, but nothing like game computations.

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First of all you should turn off your computer and make a concept document where you will write down your ideas/descriptions about game world,what players could 'make with it',what they will obtain after build structure A and what after struc.B,what resources will contain your world etc. Next, will be creating a game design document where confirmed ideas and made decisons about the project creates a plan of functionality for you or development team. After that you must make a precisious normalized data base schema. Believe me that those documents are useful in development process and they are not a waste of time.Especialy a data-base schema if you not want to start over and over again with creating new data-base.With good knowledge of PHP,SQL,after 12months(dev+design),few books about game design process I almost done development part. 2 more months and my game(dream) will be finished.Believe me that good design and documentation made at beginning will save your time later.I wish you good luck.

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