# Number Guessing Game number guessing game

### thek2kid

do you still have the code for that number guessing game?

### biscuitrat

Why don't you try http://www.hotscripts.com/? They should have whatever you want.

### cse-icons

what exactly do you mean when u say that number guessing game?

or did u intend to post this as a reply to some topic in another thread....

Cheers.

### gamingnews

Ive got the code for A number guessing game. It's written in BlitzPlus though. (kinda like BASIC i guess)

;demo02-11.bb - Try to guess the numberPrint "Welcome to the Guessing Game!"AppTitle "Guessing Game!";Seed the random generator...don't worry, it willl be explained later SeedRnd MilliSecs() ;Pick a number between 1 and 100numbertoguess = Rand(1,100) ;The num of guesses the user has usednumofguesses = 0;set the beginning of loop label.loopbegin ;Find out the user's guess guess = Input\$("Guess a number ") ;If player guesses outside of range, tell him to guess again If guess > 100 Or guess < 1  Print "Pick a number between 1 and 100, silly!" ;Go back to the beginning  Goto loopbegin   EndIf ;Add a guess to the guess counter numofguesses = numofguesses + 1  ;If the guess is too low, go back to beginning If guess < numbertoguess Then  Print "The number was too low."  Goto loopbegin;If guess is too high, go back to the beginning Else If guess > numbertoguess Then  Print "The number was too high."  Goto loopbegin EndIfPrint "You guessed the number " + numbertoguess + " in " + numofguesses  + " tries!" ;Wait five secondsDelay 5000

this is in java

### limasol

Delphi, new, dosbox application, paste this in instead of whats there already, if it dosnt work its not my fault as it works fine here.

program Project1;

{\$APPTYPE CONSOLE}uses SysUtils;const version = '1.0'; title = 'HiLo game'; author ='F.Shaw'; date = '06/10/05';var guess, rdmnumber : integer;begin{allow program to pickdifferent rdmnumber each time} randomize; {display header information} writeln(title,' v.',version,' ',author,'',date); {tell computer to take a random number between 1 and 100} writeln('randomizing.......done'); rdmnumber := random(100)+1; writeln (rdmnumber); repeat writeln('enter guess between 1 and 100...'); readln (guess); if guess < rdmnumber then writeln ('too low, guess again'); if guess > rdmnumber then writeln ('too high, guess again'); until guess = rdmnumber; writeln ('correct!, press any key to continue, play again sometime.'); readln;end.

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### Inspiron

What programming language you are look for? Actually number guessing game is pretty simple logic to program. Simply it needs to create a random number as the core engine to start the whole game running. I know .NET language quite well. Maybe I can make one for you if you are looking for one in VB.NET.

tags.

### devintmiller

do you still have the code for that number guessing game?

I have a C++ code if anybody is still intrested. Reply and I will upload it. I uploaded the compiled file. I worte it in Dev-C++ but I learned it from this ebook called 'Beginning C++ Game Programming' . I learned right out of the book. Tell me if you want the ebook I can email it to. Free eBook sent to you by email 15_Guess_My_Number.exe.zip

### newms

I made one at school using VB. Not sure if anyone would really have any use for it though.

### Singh_is_King

Thanx for ur help. I was also searching for number guessing game coding. Thanx.

### iGuest

Please can you make a jaa program to run this case study? Thanks a lot...vNumber Guessing Game

Magic Numbers Game

Description: The magic numbers game is a simple guessing game between a human player and a

computer. This case study should be able to do the following:

1. At the start, the program should ask the name of the player, number of rounds and game type.

Name of player can be any alphanumeric character. Number of rounds can be from 1100

and game

type has two options: 1. High and 2. Low. This is only done at the start of the game.

2. For each round, the program should generate a random number from 1 to 1000 which is not seen

by the human player. Then the human player will enter a number between 1 to 1000. If the game

type is High, one point will be given to the player who provided the higher digit. If the game type is

low, one point will be given to the player who provided the lower digit.

3. Display the score after each round. After the reaching the number of rounds, the program should

be able to declare the winner (player with the higher score) and display the final score.

4. The human player can end playing the program anytime he/she wants by pressing 'q' or 'Q'.