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xpannex

My Bf1942 Animation Guide My bf1942 animation guide

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Import the UsSoldier.ske And save the scene as exampel, "Skeleton" or something. Make a new scene. import the (exampel): no4.ske ( or whatever weapon you want. ) Be sure that u have "as boxes" and "Is weapon" checked when u import it. Look at the names of the parts of the weapon.. Exampel in the no4 is the base mesh BaseNo4. ( that isnt the same thing as baseno4 ) Now make a new scene, Import exampel: the base of the no4. Rename it to BaseNo4 ( Remember to not rename it to baseNo4 or something like that. Save the scene to exampel "No4base" Now open the "Skeleton" Scene, Import the "No4.ske." ( Remember to have "As boxes" and "Is Weapon" checked. And now press File, Replace. Choose the scene you saved the no4base in ( The exampel "No4base" ) Press all. and Ok. Now just animate however you want. And export it in the WeaponHandling / 1P ( or 3P ) 1P is first person and 3P is third person / No4 / The animation you will change (For fire: 1pFireNo4.baf and 1pLieFireNo4.baf ) Remember to just export the Upper of the skeleton ( The upper part, not the legs and the other lower things )

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