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Warhammer Age Of Reckoning

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Warhammer Online: Age of Reckoning (officially abbreviated as WAR) is a massively multiplayer online role-playing game based on Games Workshop's Warhammer Fantasy setting. It was developed by Mythic Entertainment and simultaneously released in North America, Europe, Asia, Australia and New Zealand on September 18, 2008. The game revolves around the continual worldwide conflict that the Warhammer Fantasy setting is known for, and the game is geared toward ongoing, constant war laced with dark humor.The first Warhammer Online game development began under the company Climax Online. The project was officially canceled in June 2004 when Games Workshop determined that the roll-out costs would be too high. However, work on the game never actually stopped as Climax Online continued the project using their own funds until the company reported in late 2004 that the Warhammer Online project was shut down due to difficulty in securing a publishing agreement.CareersEach of the twenty careers in Warhamer Online conform to an archetype role, though not as strictly as in many other games. For example, the Warrior Priest is an archetypal support or healer career, though he also has many melee DPS elements, meaning players of this career will have to enter combat and fight to be able to heal their allies effectively. In this way, the careers are given variety and avoid being simple reiterations of common fantasy archetypes.There are specialization within careers, based on career mastery lines in which Mastery Points can be spent. This allows for more variation between characters of the same career.Most careers have the option to play as either a male or female character. However, some careers such as the Witch Elf are only able to be played as one gender (female, in this case). By contrast, the Greenskins (Orcs and Goblins) are genderless, though masculine in appearance.On July 11, 2008, Mythic cut four careers from WAR: the Dwarf Hammerer, the Greenskin Choppa, the Empire's Knight of the Blazing Sun, and the Dark Elf Black Guard. They said this was because they wanted to focus on the classes that they thought were the best realized, and cut the careers that were "good", rather than "great".On October 17, 2008, in Mark Jacobs State of the Game address, it was announced that former cut classes Black Guard and Knight of the Blazing Sun would be introduced to the live game some time in December.What do you think of the game?Awards:2008 * IGN PC: Best of E3 2008 - Best MMO * Voodoo Extreme: E3 2008 - Best MMO * GameSpy: Best of E3 2008 - Top 10 PC Games * G4TV: Best of E3 - PC * Warcry's Editor's Choice: Most Anticipated of 20082007 * China Joy 2003-2007: Best Foreign Online Game * Ten Ton Hammer: Best Fantasy MMOG * Ten Ton Hammer: Best of Show * Beckett Massive Online Game Reader's Choice Award: Most Anticipated MMO * Warcry's Editor's Choice: 2007's Most Anticipated * MMORPG.com Readers Choice: Most AnticipatedE3 2006 * MMORPG.com: Best Use Of A License * Game Amp: Best of Show * Game Amp: Best Loot * Game Daily Nod Award * Voodoo Extreme: Best Massively Multiplayer Game * Gamespot Editor's Choice: Best Stage Demo * Ten Ton Hammer Editor's Choice Award

Edited by daftpunk (see edit history)

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Warhammer Age Of ReckoningWarhammer Age Of Reckoning

Big-name game releases and hype are hardly strange bedfellows, but in some ways it seems that Warhammer Online: Age of Reckoning (or WAR) has been placed upon a particularly higher pedestal than the norm.Ever since November of 2004, when Blizzard irrevocably changed the face of the MMO market with their ludicrously popular megahit World of Warcraft, gamers and journalists alike have been searching and searching for a game that could be to WoW what WoW was to games like EverQuest and Final Fantasy XI - a title that could dethrone the reigning champion. Guild Wars, Vanguard, Lord of the Rings Online, Age of Conan and more all came and went. Some flopped, some stabilized with their own particular niche, but none of them were "WoW killers."Yet it seemed that with every potential WoW killer that failed to check Blizzard's meteoric rise, there was an undercurrent of "Oh, but wait until Warhammer." While still barely more than an idea when Mythic announced the title in 2005, it seemed to have as perfect a pedigree as a potential title could get. Few would argue that Mythic's first MMORPG, Dark Age of Camelot, was a perfect game - but it was a popular, solid title from the pre-WoW era, with a strong focus on team-based PvP. The Warhammer brand name might not carry the same weight as, say, Lord of the Rings, but it certainly has a robust and devout fanbase - and thanks to a minor if constant squabbling rivalry between the 'Craft and the 'Hammer devotees amidst rumors and accusations of plagiarism, in a way the whole thing appeared to be almost destined. With the financial clout of industry big-dog EA behind the developers, if any game could possibly topple World of Warcraft, in the minds of many that game would be WAR.Well, the Age of Reckoning is upon us at last, and gamers can finally start answering the question, "Does WAR live up to all the expectations?" In short, the answer is "not entirely."-----------------------------------------TravisI still think Warhammer is way better then WoW but the numbers do not seem to show it. I wonder if it is because Warhammer does not seem to be advertised as much as Warcraft.

 

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I think the game is pretty decent. I first played it when my friend threatened me to download the trial. The graphics are great. I really think that the public quests are neat. There is a demo that you can play for free forever. I hate how you have to pay a monthly fee in order to play the full version though. Maybe someday, the game will become a F2P (free to play game) like Rose Online became. IT was once a pay-to-play game and then became a free-to-play game later.Warhammer has pretty interesting quests. There is not many grinding quests and they are kind of fun. Each quest is sort of unique. There are lots of PvP that you can do to reduce the length of grinding you do.I think one of the best features about Warhammer is the fact that there is Realm vs Realm fighting. There are two sides in which you can choose. It is sort of like Romeo and Juliet's Capulet and Montague except for the two sides are called Order and Destruction.I would rate the game 8.5/10 overall. The game is pretty good. The game isn't as much fun until you get to tiers 2+ when you become high leveled with mounts and whatnot. There are a variety of classes in which you can choose from. Within these classes, there are characters that specialize in different skills like tanking, DPS, etc.

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