hyett 0 Report post Posted December 10, 2007 (edited) hey, my name is billy aka hyett i have registered on Xisto basically because i want free webhosting for a website/forum etc.i am planning on building a online football managment website/forum. the site is going to be powered by esms+ which meanselectrical soccer managment simulator which will play the matches. you will get the chance to be that manager you always wanted to be.for those of you know what esms is you wont have any trouble with this but for those who dont this is alot of the basic stuff you need to know:a roster is in other words the squad list for the team (all teams have a squad list)Roster HelpIn this part of the tour the parts of a roster are explained...RostersA roster is a text file which includes all the players of each team and their attributes. Here is an example of a roster: NOTE: The header line is pasted above the player stats for easier explanation. Name Age Nat St Tk Ps Sh Ag KAb TAb PAb SAb Gam Sub Min Mom Sav Con Ktk Kps Sht Gls *bottom* DP Inj Sus Fit----------------------------------------------------------------------------------------------------------------X_Duran 32 spa 14 1 1 1 30 333 300 300 300 4 0 302 0 9 3 0 0 0 0 0 0 3 0 100Kolo 23 cam 12 1 1 1 28 420 300 300 300 2 1 205 0 6 0 0 0 0 0 0 0 0 0 100D_Bjoutille 26 moz 9 1 1 1 21 300 300 300 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100P_Zenith 25 cze 1 18 5 3 47 300 308 376 332 5 0 412 1 0 0 7 3 1 0 1 2 0 0 100A_Kristofer 27 ger 1 14 5 1 28 324 903 784 360 4 0 413 0 0 0 5 2 0 0 0 2 0 0 100DJ_Sammy 20 eng 1 12 3 1 29 300 378 320 300 4 0 394 0 0 0 3 2 0 0 0 0 1 0 100K_Inoeta 23 saf 1 12 3 5 25 300 320 300 308 5 1 396 1 0 0 5 3 6 1 0 0 0 0 88X-Man 28 por 1 11 1 5 31 300 350 300 300 1 0 94 0 0 0 5 0 0 0 0 0 0 0 98J_Klauss 31 ger 1 11 2 5 23 300 308 298 299 2 1 153 0 0 0 1 0 1 0 0 2 0 0 98Y_N'Bobo 23 fra 1 11 8 5 27 300 330 330 300 3 1 223 0 0 0 3 3 0 0 0 0 0 0 98K_Kanoe 28 eth 1 10 5 1 20 300 330 300 300 1 1 18 0 0 0 0 0 0 0 0 0 0 0 100Chumbawamba 23 mor 1 10 3 1 29 300 300 300 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100Q_Tarintino 20 ita 1 9 7 2 27 300 300 300 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100L_Laneral 29 pak 1 3 14 3 24 320 867 436 421 5 0 507 0 0 0 0 8 0 0 0 0 0 0 83O_Jarra 20 ger 1 3 14 3 28 300 473 524 532 3 0 313 0 0 0 1 3 0 0 0 0 0 0 100J_O'Boy 34 ire 1 3 13 3 23 300 280 350 270 4 0 413 0 0 0 1 8 0 0 0 0 0 0 100J_Cruyff 25 hol 1 4 12 5 24 300 298 348 313 4 0 343 0 0 0 0 5 6 0 0 2 0 0 100R_Ramirez 25 ven 1 5 11 4 27 300 300 300 306 2 0 222 0 0 0 0 0 3 0 0 0 0 0 100S_Kubrick 21 pol 1 2 11 5 23 300 368 398 360 3 2 164 0 0 0 1 4 2 0 0 2 0 0 98O_De_La_Hoya 17 mex 1 4 9 5 23 300 300 300 301 1 0 66 0 0 0 0 0 1 0 0 0 0 0 100I_Cano 18 isr 1 4 9 7 26 300 300 300 305 2 1 125 0 0 0 0 0 2 0 0 0 0 0 100B_Dazzler 24 can 1 1 9 6 24 300 300 300 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100R_da_Lima 23 por 1 5 5 13 19 300 300 310 361 4 0 346 1 0 0 0 1 13 2 0 0 0 0 98Holo_Holo 20 spa 1 3 4 13 27 300 300 300 325 4 1 301 0 0 0 0 0 8 1 0 0 0 0 100N_Valacini 29 ita 1 7 6 10 26 300 313 310 309 3 2 145 1 0 0 2 1 3 0 0 0 0 0 100ROSTER TERMS Player Name: Each season each player is getting older by one year. It is placed in the roster with no use for the game running program and needed only for statistics. Player Age: The age of that player in years. Player Nationality: The country the player is from. As the age, it is not used by the game running program and placed in the roster only for statistics. Shot Stopping (ST): ST is the player's shot-stopping ability. In other words, his goalkeeping ability. For the team's better performance, the manager have to place the player with the highest St as the goalkeeper. Of course the manager is not obligated to do so, and it is up to his consideration. Tackling (TK): TK is the player's tackling skills. Mostly used by players playing in the defence. Passing (PS): PS is the player's passing skills. Mostly used by players in the midfield, for creating opportunities and assisting goals. Shooting (SH): The player's shooting skills. It defines the player's skill to shoot to goal and reach these shooting chances.Aggression (AG): AG Is the player's aggression. The aggression of a player doesn't change it stays the same for his whole career. In ESMS the aggression is a value between 1 and 100 and it defines how aggressive will the player play.Keeping Ability (KAB): KAB is the player's ability for the ST skill. A number which ranges from 0 to 1000 and can affect the player's skills. When this number hits 1000 the ST skill increases by 1.Tackling Ability (TAB): TAB is the player's ability for the TK skill. A number which ranges from 0 to 1000 and can affect the player's skills. When this number hits 1000 the TK skill increases by 1.Passing Ability (PAB): PAB is the player's ability for the PS skill. A number which ranges from 0 to 1000 and can affect the player's skills. When this number hits 1000 the PS skill increases by 1.Shooting Ability (SAB): SAB is the player's ability for the SH skill. A number which ranges from 0 to 1000 and can affect the player's skills. When this number hits 1000 the SH skill increases by 1.Games (GAM): Simply the number of games the player played. If the player participated in a game, even if played a single minute, it will be counted as another game when the administrator will run the roster updating tool. Substitute Appearances (SUB): The number of games in which the player entered the match as a substitute.Minutes Played(MIN): The number of minutes played by the player through the seasonMan of the match awards (MOM): The number of occaisons(games) in which the played was named as the man of the matchSaves (SAV): The total number of saves the player has made. Only if the player played as a goalkeeper he can make any saves. Goals Conceded (CON): The number of goals conceded by the player. Only if the player played as a goalkeeper does any of the goals conceded count for himKey Tackes (KTK): The total number of key tackles the player made to stop scoring opportunities. Usually defenders will make the highest number of tackles. The player in the example, though playing as forward, made some key tackles as well. Key Passes (KPS): The total number of key passes made by the player to create goal scoring opportunities. Shots at goal (SHT): The total number of shots at goal made by the player. Goals (GLS): The total number of goals scored by the player. Assists (*bottom*): The total number of assists made by the player. Assists are made when a player passes to a another play who then scores a goal. The player who initiated the pass has assisted the goal. Displanary Points (DP): The total amount of disciplinary points accumulated by the player during the games. Injury duration (INJ): The number of WEEKS for which the player is currently injured. If this statistic is 0 then the player is fit.Suspension (SUS): The number of GAMES for which the player is currently suspended. If this is zero then the playr is not suspended.as your the manager you have to make teamsheets to give to the simmer [simmer = the person who plays the matches using esms+ programne]here is some information on making a teamsheet its all very simple you just need to read it SIMPLE! Basic Teamsheet HelpThis part explains a basic teamsheet, the next guide explains more complex sheets...Below is an example of a basic teamsheet. The text in this colour is not a part of the teamsheet and is only to explain the meaning of certain lines.dra - the teams abbreviation (dra - Ulster Dragons)P - the teams starting tactic (P - Passing)Below is the teams starting 11GK S_Collins - The goalkeeper of the team. The goakeeper always needs to be the 1st player on the teamsheet.DF T_de_Cler DF P_ThorpeDF A_ArkleDF Z_Farencha DM S_SchumacherMF D_ListerMF F_PuskasAM Le_GodFW J_WiltshireFW J_Grimble Below are the teams substitutesGK B_SheridanDF L_NortonDF E_RobsonMF J_McVitieFW D_WiltshirePK: J_Wiltshire - The penalty taker. The player is also listed in the starting 11, which he needs to be.In the above sheet the formation is 4-1-2-1-2, with Passing the tactic played The positions are:GK - Goalkeeper. This is the player who players in goal, and only the players St rating is used to determine his quality.DF - Defender. The players Tk skill is his most important, but depending on the tactic chosen his Ps and Sh skills can be important also.DM - Defensive Midfielder. This type of player plays behind the midfield but in front of the defence. His Tk and Ps skills are both very important to him, and his Sh skill is less important than it is with a regular midfielder.MF - Midfielder. The players Ps skill is his most important, but depending on the tactic chosen his Tk and Sh skills can be important also.AM - Attacking Midfielder. This type of player plays in front of the midfield but behind the forwards. His Ps and Sh skills are both very important to him, and his Tk skill is less important than it is with a regular midfielder.FW - Forward. The players Sh skill is his most important, but depending on the tactic chosen his Tk and Ps skills can be important also.The tactics table is below, and it also shows what formations it gains bonuses against when the opposition selects it...Tactic Bonuses against N - Normal European and Attacking P - Passing Long Ball and Normal C - Counter Attack Passing and Attacking L - Long Ball Counter Attack and Normal A - Attacking Defensive and European D - Defensive Long Ball and Passing E - European Counter Attack and Defensive here is some additional teamsheet help [remember that in the squad list on the future site im planning there will be proper players playing for proper teams - to make it realistic]Teamsheet HelpThe basic teamsheet is bvery simple to do, but adding orders is a more compl;icated process which requires you to think what you want to do.There are four orders available. These are called COMMANDS.TACTIC - this command says to change the tacticSUB - this command says to make a substitutionCHANGEPOS - this command says to change a players positionAGG - this says the starting aggression of the team, in other words how hard the team goes into tacklesCHANGEAGG - this is the command to change the teams aggression during a matchTo activate the orders during a match there are various options available. These are called CONDITIONALS.MIN - this is for the event to occur in a certain minute of the gameSCORE - this is for the event to occur when the difference in the score is a certain amount (1-0 up is 1, 2-1 down is -1. 1-1 is 0 etc). This is basically Your Score - Opposition scoreSHOTS - this is for the event to occur when the difference in the shots (off target and on target added together) is a certain amount. This is basically Your Shots - Opposition Shots.INJURED - this is for the event to occur when a player of a certain position gets injuredRED - this is for the event to occur when a player of a certain position gets sent offYELLOW - this is for the event to occur when a player of a certain position gets yellow cardedBelow is an example teamsheet of using the orders. There is information in this colour written to explain what each item does, this is not part of the teamsheetdraNGK S_CollinsDF T_de_ClerDF P_ThorpeDF L_NortonDF A_ArkleMF Le_GodMF D_ListerMF S_SchumacherMF F_PuskasFW J_WiltshireFW D_WiltshireGK B_SheridanDF Z_FarenchaDF E_RobsonMF G_AtkinsonFW J_GrimblePK: J_Wiltshire//the teamsheet commands always come after the side selectedAGG 12//Team plays with Aggression level 12TACTIC A IF MIN = 55//changes the tactic to A in the 55th minuteSUB 11 15 MF IF SCORE = 2//Substitutes Number 11(D_Whiltshire) for number 15(G_Atkinson) if the side takes a 2 goal leadCHANGEPOS 6 AM IF SCORE = -1//Changes player 6(Le_God) to AM if the side goes behindCHANGEPOS 6 MF IF SCORE = 0//Changes player 6 back to MF is the scores go levelCHANGEAGG 7 IF YELLOW DF//Changes the aggression of the team to 7 if a defender is bookedSUB 9 12 GK IF RED GK//Takes off player 9(F_Puskas) for number 12(B_Sheridan) if the current GK(S_Collins) gets sent off Above is a basic example of using the commands and conditionals in a teamsheet. It is possible to combine more than one conditional. In fact its possible to combine all of them, but I would reccomend against using more than 2, or 3 at the most as it will be very unlikely that the command will ever be carried out in a match. Below are a few more complex orders, using the same side selected as the above example.TACTIC A IF MIN = 55 SCORE <= 0//changes the tactic to A in the 55th minute, if the side is not in frontTACTIC N IF MIN >= 55 SCORE >= 1//changes the tactic back to N if the side goes in front and had previously switched to ASUB 11 15 MF IF SCORE = 2 SHOTS >= 10 MIN >= 50//Substitutes Number 11(D_Whiltshire) for number 15(G_Atkinson) if the side takes a 2 goal lead, they are 10 or more shots ahead of the opposition and its in the 50th minute or laterSUB 9 13 DF IF RED DF MIN >=45//Takes off player 9(F_Puskas) for number 13(Z_Farencha) if a defender has been sent off, and the minute is later than or on 45.The Command and Conditional OptionsThis part explains all the options each command and conditional hasAny part in this colour is only an expansion on what each part may mean, and shouldn't be included with the command or conditionalTACTICFor the tactic of a side you can have the followingA //AttackingC //Counter AttackD //DefensiveL //Long BallN //NormalP //PassingE //EuropeanSUBThe sub command needs three parts to function (player off, player on, player position for the sub) so if any of you are interested make a post in this topic and hopfully Xisto will give me freewebhosting and i can get this site going for all you people interested. Its a brilliant chance for many of you to play against people from all over the world for more information email me esms@hotmail.co.uk Edited December 10, 2007 by hyett (see edit history) Share this post Link to post Share on other sites