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Rap_Speedy

Ridge Racer 7 Ps3 ideeas, comments

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Ridge Racer 7 introduces some great new additions that make this the most significant update Namco's arcade-style racing series has seen in years.

The Good: Great frame rate leads to a fast sense of speed; team-based online racing modes are neat and innovative; car customization and slipstreaming add new depth to the series.

The Bad: Most of the game's tracks appeared in Ridge Racer 6; gameplay won't be intuitive to those unfamiliar with the series.

 

Last year's Ridge Racer 6 marked the first time that a game in the main Ridge Racer series appeared on a non-Sony platform. With Ridge Racer 7, the series is back on PlayStation and available at launch for the PS3. It brings the same arcade-style, drift-crazy gameplay to Sony's new console, and fans of the series should probably enjoy it. However, there's one small catch: Most of the tracks in Ridge Racer 7 were also in Ridge Racer 6. So while the new car customization options and slipstream speed boosts are features that only fans of the series will immediately appreciate, all of the recycled tracks may make those same fans feel like they've already played some of this game before. The enhancements to the gameplay are still enough of a draw, and to the Sony-faithful Ridge Racer players who passed on the previous installment, Ridge Racer 7 will especially have a lot to offer.

 

 

The undisputed video game drift king is back for some more insane sliding.

 

For the uninitiated, Ridge Racer 7 will seem like a totally foreign world. While the arcade-style racing genre has absolutely exploded over the last decade, Ridge Racer 7 still focuses on the same thing it has since it first began in actual arcades: ridiculous on-rails drift mechanics that whip you around corners almost automatically. Nearly losing control of your car around every sharp turn is the only way to win in Ridge Racer, and the way you drive is unlike anything else on the market. At this point, it's something of a secret handshake between the player and the game console. Either you already know what Ridge Racer is, how to play it, and why it's fun, or you don't.

 

It's difficult to imagine someone making Ridge Racer 7 his or her first Ridge Racer game and quickly getting into it, just because the way you drift is so arcane. The idea is that as you go into a sharp corner, you let off the gas and then immediately hit it again. This causes you to spin out and start sliding around the corner automatically. Your goal at this point is to make sure your car is pointing in the right direction when you come out of the turn, where you'll regain traction and keep going. When we say automatically, we mean it. You can slide through multiple hairpin curves without even thinking about the nature of the turns themselves. As long as you're prepared to correct the car's direction, you're A-OK. The game's cars offer multiple types of drifting. Mild sticks to the road pretty well and doesn't get too crazy around curves, but it's also the slowest type of car. Dynamic is on the opposite end of the spectrum, so when you drift, the car's direction will dramatically whip around, making it easier to get into a drift but harder to get out of one. Since it's the fastest drift type, it's the expert's choice. Standard strikes a happy medium between the two and should be the best choice for beginning and intermediate players.


i personally liked this game and i hope you guy's will like it also.

 

i like the ideea of the continuous drift it has.

 

 

look at some images :

 

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Defiantly got to try this out. I heard number 6 for the Xbox 360 was really good. I also heard that people are saying that the graphics for number 6 was better than 7. But i really wanna try the game out because i have heard some really good reviews.

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