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Art Mage Notes Tell me what you think

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Art Mage
Some say the worlds a stage; for the art mage, the world is a canvas. Using ordinary paints and brushes, when finished, the art mage may infuse their work with the chi of their surroundings. Thus bringing the painted item, real or unreal, into this world.
Weaker Art mages paintings will disintegrate shortly after creation, however as skill increases, so does duration. When painting a unique object, the resulting creation will look identical to the artist's intentions, its abilities however are decided by the GM. It is possible to create devises in this manner however blue prints must be painted as well.
When painting a real object or creature, a clone or double of sorts may be created. This clone does possess the abilities of the subject but is really just a mindless creature that follows orders. For added defense and even offence, Art mages have been granted additional powers over their medium. Generally, but not limited to, paper the art mage can infuse added durability and manipulate their medium as if it were alive. A index card for example could block bullets, a paper crane could take flight. With a fair amount of balance, the art mage can add a spot of color to any group.
      Want to throw fireballs but not born with the gift? Want to make it through a "back of the teeth cavity" search with an oozy? A tattoo mage is your new best friend. Once a tattoo mage studies a spell, he is able to harness its power and literally burn it into the body of himself or his customer. The tattoo permanently takes away its spells cost from the recipients power level and requires ten times that much chi to create. If the tattoo draws all of the chi from a person's body in the process they die. Once created however the tattoo costs no chi to activate and to all inspection looks to be a normal tattoo. Along with most spells, weapons may also be infused with in a tattoo at a temporary cost of ten times the weapons natural damage and the permanent cost of its armor. Tattoos may not overlap, nor can they be removed and must be large enough to touch though contact is not needed for activation.
    The Gunslingers quickly realized that although they were powerful, their opponents could still out match them.  A magical ally was found for the Gunslingers so that every Ka-tet would have a Art Mage to aid them.  The Art mage's unique repertoire of spells can often overcome opponents and obstacles that the gunslinger alone could not.
      An Art Mages primary spell is their ability to paint objects and then bring them to reality.  This works both ways and if they create a double on an object or person and then erase it, the object or person is erased.  If the Art mage draws a door, that door can open on almost any scene imaginable.  When threatened, an Art mage can harden their canvas or paper in order to make armor or a cutting weapon.  If an Art mage turns their pen to flesh rather than paper, they can infuse a spell into a tattoo.  This allows the subject to use the spell any time they activate the tattoo.  Forbidden art magics delve into runes which have the power to entrap souls into items

Spells:
Create double, Harden medium, Paint, Paint door (open rift), Animate Paper, Create Magic Tattoo, Create Conjure Tattoo, Create Rune Weapon (forbidden)


Notice from Klass:
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Edited by Klass (see edit history)

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