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Archaas

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Everything posted by Archaas

  1. I bought my copy for $60 US currency. Worth every dollar if you know how to script in Ruby. I changed my battle system a little and completely reworked my Menu and HUD. Just look over the default script and you can easily learn a thing or two.
  2. Sorry, necropost.If your looking for the best RPG Maker, go with version XP. It may not have the side battle system but with the script editor, you can edit it to get a turn based side battle system. If you don't know Ruby script, there are many websites that have scripts, graphics, audio and other fun stuff for RPG Maker XP. If your serious about making a 2d RPG with a pre-made engine, try the free trial. If that doesn't deture you, buy the program and go crazy. I'm here if people want some help with the RPG Maker programs. I've use all of them except version 95.
  3. I'll try this out but I'm sure that it will turn out like all the other pre-made engines out there. Maybe if I spend a lot of time on it, I'll get good at it, convince the developers of this that I'm awesome, get access to their source code and make something good. Nah, just kidding, I wouldn't deprive them of their fun, I'd rather make my own engine. I'll still try it though.
  4. I'm not sure if I am allowed to link here to Mod, remove if unnecessary. Check this out. This looks like a website with many tools to get going into GBA game making. I was never really interested in programming for that little thing but I might check it out when I'm done my 2d RPG. Maybe port it and play. Oh well, see if that helps you.
  5. Ya, it's great, I've had it for about a half a year now. Now that there is a script editor, you can change the existing Ruby scripts or make your own to make your game your own. Also the new graphics capabilities are a great bonus but the battle system really sucks. I had to completely rewrite mine and it turned out about the same with a bit more... spunk. If your into making 2d RPGs and aren't too experienced in game programming, this is a good learner's tool. Try the free trial and see if you like it. If you do, I can help with stuff if you need it.
  6. I've been using the RPG Maker series since version 2000. I could help a lot with it if you ask. I'll try to help what you've asked of now.1. Switches Switches are just variables with only 2 possible definitions. If you don't know what that means, think of a light switch. It can only go up and down, on and off. This makes things very defined and specific, causing you much discomfort when wanting too broaden the aspects of things such as NPC speech. To say it plainly, don't use switches unless you really need to. If you want to use them for things like chests do something like: Make an event of a chest. Define the name of the switch as something like "Chest001". When the character opens the chest, turn the switch on. Make a page in the event with the requirement of the switch "Chest001" being ON. Use that page to define what happens when the chest is empty or open. There you go, player opens chest, gets something and when he checks the chest again, the chest can be empty.2.a password thing As in the game asking for a password? This is a little harder with RPG Maker 2003. You can only ask for sets of numbers using an event command. Sorry, I don't remember the name of the command. You can use the command to ask for the input of some numbers and it places those numbers in a specific variable. Then create a Conditional Loop checking if the saved variable matches a certain number and if it does, they get in. If it doesn't, they get yelled at.3. More sprites if available There are many, many websites with resources for the RPG Makers. Try using google.Hope I helped and/or can help further.
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