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tuba3d

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Posts posted by tuba3d


  1. Actuall, you want to save in AVI since there is an uncompressed option. It's only been in the last few years that people have been DIVX encoding AVI.
    In animation, we either use OpenEXR or TGA (with RGBA options) to make compositing a lot easier down the road.


    unimatrix,

    Divx is a recent encoding engine, it's true, but avi has been compressed a long time ago, the DivX technology it is only much more efficient. The disadvantage of using uncompressed AVI is about the file size and the computer capacity required to manipulate such file.

    I suggest to use files for each frame instead using video files, except for MOV file when you are editing under a Mac platform.


    Rgds
    tuba3d

  2. Since this is a video editing topic, I would like to throw my own question in to the fray:
    Say I were to make a video in 3ds Max. Are there any programs that I could export the 3ds .avi file in to, and edit the movie to make it look like an old fashioned film? Grainy, torn frames, black and white sort of effects?



    Yamato,

    Yes, you can make a 3d film in 3dsmax and then edit it on a video editor, like Adobe Premiere or Adobe AfterEffects. Generally, when you render some material to be edited in movie editors, you shouldnt save them in avi mode, because avi (generally) is compressed and consequently there is a loss. Normally, you should save in tga format (or even high quality jpg). In this case, TGA (Targa) format is better because it allows record the Alpha Channel.

    Let me know if you need any help.

    Rgds.
    tuba3d

  3. The CS3 package seems to be a revolutionary package, mainly not due to new functions and resources, because most of users do not use CS2 functions, but it is the first version where Adobe incorporate Macromedia Flash/Dreamweaver/etc web package, and the most important: THE CONNECTION BETWEEN THE PROGRAMS awesome!! Just copy/paste!! Take a look at Adobe site and became extasied...Rgdstuba3d


  4. Hi barkwally,


    Nice images. I would like to make some critics, mainly regarding the shaders. You should try to improve your shaders with some bump/specular in order to be more realistic. There are some great sites over the web where you can find good resources and tutorials. I recommend you to take a look (if you haven't did yet) to the cgtalk.com. It's a huge community where you can find good imagens and people normally help a lot. There are some excelent artists like Suurland (http://www.suurland.com/) that makes incredible works.

    Please let me know if you need help.


    Rgds,
    tuba3d


  5. Some commercial programs, like former Alias Maya (now Autodesk) offer trial or educational versions, which you can use with some restrictions like watermark for example.There are a lot of paid 3d programs, like Maya, 3dsMax, Lighwave, Cinema4d... Blender is a free program.Normally 3d programs are very expensive... Maya for example costs a lot of thousand dollars.Rgdstuba3d

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