prorip
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Well I was hoping to get some help from a few of you that have experience a range of SLI motherboards, I currently have a ASUS A8N-SLI Motherboard2x 6600GT'sWell funnily enough I am wanting to setup another computer (i'm greedy) but I'm not wanting the ASUS board again (stoopid chipset fun was stuffed when I got it so replaced with northbridge heatsink much quiter).Plus I want to try sumthing different.following boards are available for me to buy here in Australia, WAABIT-AN8-SLI SeriesDFI LanParty SeriesGigiabyte A8N SeriesEpox EP-9NPANow from what I have read the DFI LanParty series are probably the best but I would like to find some who can compare the pro's and cons of each board.Plus is it better to go for a 6600GT factory overclocked or a 7800 GT Standard?
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well Vyoma I think you sumed it up in a nutshell, in saying ASM sucks on x86 well how can that be? ASM is a hardware language whether it be on a computer or a chipset it your DVD player they rely on machine language (which asm is next best way of ready a bunch of 000's and 111's for a human) so all hardware rely's on ASM whether is a PHONE or a COMPUTER ASM is used when direct programming and repeative functions that NEED QUICK RESPONSE in small space is needed. This can then be a common funtion\libary or file within your program. The most common programs you will see being written in ASM that are used on all machines are drivers. All driver files rely on ASM language to talk to individual hardware. The main use is asm besides graphics, drivers and os programming is RCE. It is a vital key to know asm programming for Reverse Engineering this can hold great knowlegdge for those who want to understand how other programmers think and archieve certain programming functions. So in a conclusion ASM is not a preferred method for humans to use for BIG applications that are often update, manipulate and work on via alot of programmers that is why they invented 3GL programming. It is a lot easier to maintain and update programs writtin in languages such as C++ and JAVA. BUT ASM is great for maniputing HARDWARE were libaries or funtions aren't available to these programmers, or where the programmer is wanting a QUICK RESPONE ROUTINE in SMALL AMOUNT OF SPACE.anywayz thats my 2cents, please feel free to correct me if I'm wrongthanks
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Here is a website that has alot of older Gra[phic libaries and code sample for DOS, Win32, Linux etc. https://smallbusiness.yahoo.com/ There is the classic VESA for dos which I think is like what DirectX is for the new Windows range. There are quite a few other libary's and also they do take advatage of the older and smaller video cards. This could be a disadvantage though if you have a newer video card as these libaries what support alot of its features. Plus you would probably need to get a dos driver for you video card.
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ASM takes a matter of practice and re-agusting to think like memory and switches, just as a computer does. But saying that you still will need to know your operating system very well and also the functions that come with that operating system such as the DLL's in Windows. I think the below link is one of the best books ever written on ASM it is very old but contains all the information you need to read ASM. http://forums.xisto.com/no_longer_exists/ anywayz good luck with your programming....