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tgp1994

Anyone Use Fast Download Servers For Any Source-based Game?

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Hi everyone.I've been hosting several dedicated servers on my own, so I went out on the hunt for a perfect free host that would support support "FastDL" servers, commonly associated with source-engine based games.I was perhaps thinking on using Xisto as my go-to location, but does anyone else use a "FastDL" server?

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Hi everyone.
I've been hosting several dedicated servers on my own, so I went out on the hunt for a perfect free host that would support support "FastDL" servers, commonly associated with source-engine based games.

I was perhaps thinking on using Xisto as my go-to location, but does anyone else use a "FastDL" server?


Not sure this could be done at asta, because most cpu-intensive or i/O intensive or network-intensive accounts would be suspended.

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Not sure this could be done at asta, because most cpu-intensive or i/O intensive or network-intensive accounts would be suspended.

Really? In my case, it would really only happen in bursts - I.E. the server would change maps, say, every half an hour or so, then any clients (on average, I'd have four connected at a time) would download the map from Xisto (supposing they don't have it in the first place), and then that would be all the bandwidth every happening on my account.

And once someone has a map, they never need to download it again. Same thing for materials, models, etc.

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